..
Debugger
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Dialog
Core: Remove unimplemented class function declarations
2015-10-18 10:55:11 -04:00
ELF
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
FileLoaders
Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore
2015-07-19 17:33:38 +02:00
FileSystems
Rename fields to avoid some gross #define hack that linux is doing
2015-09-23 12:10:23 +02:00
Font
Fix a typo in font loading.
2015-02-01 01:20:28 -08:00
HLE
Atrac: Apply second FACT as loop offset.
2015-11-08 08:26:41 -08:00
HW
Sas: Correct reverb volume going negative.
2015-11-01 21:30:01 -08:00
MIPS
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Util
Merge pull request #8043 from sum2012/modules---
2015-10-14 21:18:00 +02:00
Compatibility.cpp
Revert compatibility flag for GTA Music Hack.
2015-10-17 16:20:19 -07:00
Compatibility.h
Revert compatibility flag for GTA Music Hack.
2015-10-17 16:20:19 -07:00
Config.cpp
Override JIT setting in ppsspp.ini for JIT-incapable environments, fakesign PPSSPP binary via adhoc signing in order to prevent crash-at-launch on iOS 9, separate jailbreak detection logic from JIT support logic, temporary change to only enable JIT on iOS 8 and below.
2015-11-03 12:34:33 -05:00
Config.h
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
2015-10-31 20:50:02 +01:00
Core.cpp
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
Core.h
Win32: Fix a bunch of little window resizing issues
2015-05-15 18:04:05 +02:00
Core.vcxproj
Implement a PSX reverb from a specification. Not hooked up.
2015-10-27 11:46:04 +01:00
Core.vcxproj.filters
Implement a PSX reverb from a specification. Not hooked up.
2015-10-27 11:46:04 +01:00
CoreParameter.h
Introduce "Compatibility Flags".
2015-09-27 01:23:20 +02:00
CoreTiming.cpp
Add timing for all the basics.
2015-07-03 12:05:08 -07:00
CoreTiming.h
Switch to #pragma once in a few places.
2015-03-02 22:34:51 -08:00
CwCheat.cpp
Remove the cheat address hack for Gods Eater Burst.
2015-10-09 20:08:15 +08:00
CwCheat.h
Invalidate icache before letting the cwcheat engine change memory. Might fix JIT-related cheat crashes.
2015-02-03 00:21:37 +01:00
HDRemaster.cpp
Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314 .
2013-06-26 16:02:52 -04:00
HDRemaster.h
More include cleanup. Hoping for very slightly faster compile times..
2013-12-30 10:49:05 +01:00
Host.cpp
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Host.h
React to window resizing in a slightly more traditional way, may help #7957 ?
2015-09-19 15:16:31 +02:00
Loaders.cpp
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
Loaders.h
Implement basic savedata UI. Not much actual functionality yet but can browse saves and states.
2015-06-11 23:59:02 +02:00
MemMap.cpp
Unbreak build with FakeJit
2015-05-26 15:20:10 +03:00
MemMap.h
Introduce "Compatibility Flags".
2015-09-27 01:23:20 +02:00
MemMapFunctions.cpp
Keep track of ranges that have emuhack ops.
2014-07-05 16:25:16 -07:00
MemMapHelpers.h
Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..)
2015-06-14 11:32:13 +02:00
Opcode.h
MemMap should not be included in MIPS.h.
2014-03-15 10:45:39 +01:00
PSPLoaders.cpp
Remove OLD_EBOOT.BIN support
2015-04-23 20:16:45 +08:00
PSPLoaders.h
Consistently use FileLoader for standard ISOs.
2014-11-23 13:59:56 -08:00
Reporting.cpp
Generate windows version automatically.
2015-08-16 14:03:59 -07:00
Reporting.h
Try a different format of HLE logging.
2015-03-22 20:49:42 -07:00
SaveState.cpp
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
SaveState.h
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
Screenshot.cpp
Fix screenshots to be right side up, not crash.
2015-11-02 19:43:36 -08:00
Screenshot.h
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
System.cpp
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
System.h
Add a file loader to perform disk caching.
2015-07-02 20:58:58 -07:00
ThreadEventQueue.h
Native merge part 1: skip native/ in includes.
2015-09-06 12:19:33 -07:00
x360_compat.h
[Xbox] Missings files
2014-03-02 11:16:56 -08:00