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DisplayListInterpreter.cpp
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Remove DrawWireframe option to save space in dialog, it doesn't really work right anyway
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2013-05-16 17:18:53 +02:00 |
DisplayListInterpreter.h
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Remove DrawWireframe option to save space in dialog, it doesn't really work right anyway
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2013-05-16 17:18:53 +02:00 |
FragmentShaderGenerator.cpp
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Don't use ivec in the fragment shader.
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2013-05-12 13:09:02 -07:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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New Option for Blackberry keyboard devices: Partial Vertical Stretch
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2013-05-08 23:23:24 +10:00 |
Framebuffer.h
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Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
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2013-04-27 20:06:31 +02:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
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Optimize bone matrix updates.
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2013-05-18 21:18:45 +02:00 |
ShaderManager.h
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Use arrays and for loops in GLSL shaders for bone processing, to shrink the shaders which are becoming too big for some mobile GPUs. Might fix #1816.
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2013-05-18 20:45:52 +02:00 |
StateMapping.cpp
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Fix objects showing through road in Ridge Racer. Clears can set whether
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2013-05-08 11:29:24 +02:00 |
StateMapping.h
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
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Defer palette conversion after clut load.
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2013-05-12 10:57:41 -07:00 |
TextureCache.h
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Defer palette conversion after clut load.
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2013-05-12 10:57:41 -07:00 |
TextureScaler.cpp
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Pre-compute all weights and sums for bicubic scaling
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2013-05-05 21:59:41 +02:00 |
TextureScaler.h
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Added bicubic texture filtering and hybrid bicubic texture filtering options
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2013-05-05 01:27:15 +02:00 |
TransformPipeline.cpp
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Detect clears, replace with glClear(). Needs more testing, disabled for now.
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2013-05-09 09:47:39 +02:00 |
TransformPipeline.h
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Detect clears, replace with glClear(). Needs more testing, disabled for now.
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2013-05-09 09:47:39 +02:00 |
VertexDecoder.cpp
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Small optimization to morph vertex step funcs.
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2013-04-24 08:19:42 -07:00 |
VertexDecoder.h
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
VertexShaderGenerator.cpp
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Shader simplification: Flip skinning math around. Remove a temporary from the texcoord generation code. Update ffmpeg submodule pointer.
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2013-05-20 00:16:29 +02:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |