mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-26 01:40:24 +00:00
252 lines
6.6 KiB
C++
252 lines
6.6 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "PSPOskDialog.h"
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#include "../Util/PPGeDraw.h"
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#include "../HLE/sceCtrl.h"
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#define NUMKEYROWS 4
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#define KEYSPERROW 12
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#define NUMBEROFVALIDCHARS (KEYSPERROW * NUMKEYROWS)
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const char oskKeys[NUMKEYROWS][KEYSPERROW + 1] =
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{
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{'1','2','3','4','5','6','7','8','9','0','-','+','\0'},
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{'Q','W','E','R','T','Y','U','I','O','P','[',']','\0'},
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{'A','S','D','F','G','H','J','K','L',';','@','~','\0'},
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{'Z','X','C','V','B','N','M',',','.','/','?','\\','\0'},
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};
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PSPOskDialog::PSPOskDialog() : PSPDialog() {
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}
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PSPOskDialog::~PSPOskDialog() {
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}
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// Same as get string but read out 16bit
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void PSPOskDialog::HackyGetStringWide(std::string& _string, const u32 em_address)
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{
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char stringBuffer[2048];
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char *string = stringBuffer;
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char c;
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u32 addr = em_address;
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while ((c = (char)(Memory::Read_U16(addr))))
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{
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*string++ = c;
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addr+=2;
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}
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*string++ = '\0';
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_string = stringBuffer;
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}
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int PSPOskDialog::Init(u32 oskPtr)
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{
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// Ignore if already running
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if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN)
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{
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return -1;
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}
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status = SCE_UTILITY_STATUS_INITIALIZE;
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memset(&oskParams, 0, sizeof(oskParams));
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memset(&oskData, 0, sizeof(oskData));
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// TODO: should this be init'd to oskIntext?
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inputChars.clear();
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oskParamsAddr = oskPtr;
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selectedChar = 0;
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if (Memory::IsValidAddress(oskPtr))
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{
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Memory::ReadStruct(oskPtr, &oskParams);
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Memory::ReadStruct(oskParams.SceUtilityOskDataPtr, &oskData);
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HackyGetStringWide(oskDesc, oskData.descPtr);
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HackyGetStringWide(oskIntext, oskData.intextPtr);
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HackyGetStringWide(oskOuttext, oskData.outtextPtr);
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Memory::WriteStruct(oskParams.SceUtilityOskDataPtr, &oskData);
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Memory::WriteStruct(oskPtr, &oskParams);
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}
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else
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{
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return -1;
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}
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// Eat any keys pressed before the dialog inited.
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__CtrlReadLatch();
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StartFade(true);
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return 0;
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}
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void PSPOskDialog::RenderKeyboard()
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{
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int selectedRow = selectedChar / KEYSPERROW;
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int selectedExtra = selectedChar % KEYSPERROW;
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char temp[2];
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temp[1] = '\0';
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int limit = oskData.outtextlimit;
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// TODO: Test more thoroughly. Encountered a game where this was 0.
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if (limit <= 0)
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limit = 16;
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const float keyboardLeftSide = (480.0f - (23.0f * KEYSPERROW)) / 2.0f;
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float previewLeftSide = (480.0f - (15.0f * limit)) / 2.0f;
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PPGeDrawText(oskDesc.c_str(), 480/2, 20, PPGE_ALIGN_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF));
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for (int i = 0; i < limit; ++i)
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{
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u32 color = CalcFadedColor(0xFFFFFFFF);
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if (i < (int) inputChars.size())
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temp[0] = inputChars[i];
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else if (i == inputChars.size())
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{
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temp[0] = oskKeys[selectedRow][selectedExtra];
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color = CalcFadedColor(0xFF3060FF);
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}
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else
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temp[0] = '_';
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PPGeDrawText(temp, previewLeftSide + (i * 16.0f), 40.0f, 0, 0.5f, color);
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}
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for (int row = 0; row < NUMKEYROWS; ++row)
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{
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for (int col = 0; col < KEYSPERROW; ++col)
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{
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u32 color = CalcFadedColor(0xFFFFFFFF);
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if (selectedRow == row && col == selectedExtra)
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color = CalcFadedColor(0xFF7f7f7f);
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temp[0] = oskKeys[row][col];
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PPGeDrawText(temp, keyboardLeftSide + (25.0f * col), 70.0f + (25.0f * row), 0, 0.6f, color);
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if (selectedRow == row && col == selectedExtra)
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PPGeDrawText("_", keyboardLeftSide + (25.0f * col), 70.0f + (25.0f * row), 0, 0.6f, CalcFadedColor(0xFFFFFFFF));
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}
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}
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}
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int PSPOskDialog::Update()
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{
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buttons = __CtrlReadLatch();
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int selectedRow = selectedChar / KEYSPERROW;
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int selectedExtra = selectedChar % KEYSPERROW;
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int limit = oskData.outtextlimit;
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// TODO: Test more thoroughly. Encountered a game where this was 0.
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if (limit <= 0)
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limit = 16;
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if (status == SCE_UTILITY_STATUS_INITIALIZE)
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{
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status = SCE_UTILITY_STATUS_RUNNING;
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}
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else if (status == SCE_UTILITY_STATUS_RUNNING)
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{
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UpdateFade();
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StartDraw();
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RenderKeyboard();
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PPGeDrawImage(I_CROSS, 100, 220, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawText("Select", 130, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawImage(I_CIRCLE, 200, 220, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawText("Delete", 230, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawImage(I_BUTTON, 290, 220, 50, 20, 0, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawText("Start", 305, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
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PPGeDrawText("Finish", 350, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
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if (IsButtonPressed(CTRL_UP))
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{
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selectedChar -= KEYSPERROW;
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}
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else if (IsButtonPressed(CTRL_DOWN))
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{
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selectedChar += KEYSPERROW;
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}
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else if (IsButtonPressed(CTRL_LEFT))
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{
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selectedChar--;
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if (((selectedChar + KEYSPERROW) % KEYSPERROW) == KEYSPERROW - 1)
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selectedChar += KEYSPERROW;
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}
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else if (IsButtonPressed(CTRL_RIGHT))
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{
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selectedChar++;
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if ((selectedChar % KEYSPERROW) == 0)
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selectedChar -= KEYSPERROW;
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}
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selectedChar = (selectedChar + NUMBEROFVALIDCHARS) % NUMBEROFVALIDCHARS;
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if (IsButtonPressed(CTRL_CROSS))
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{
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if ((int) inputChars.size() < limit)
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inputChars += oskKeys[selectedRow][selectedExtra];
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}
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else if (IsButtonPressed(CTRL_CIRCLE))
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{
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if (inputChars.size() > 0)
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inputChars.resize(inputChars.size() - 1);
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}
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else if (IsButtonPressed(CTRL_START))
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{
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StartFade(false);
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}
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EndDraw();
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}
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else if (status == SCE_UTILITY_STATUS_FINISHED)
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{
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status = SCE_UTILITY_STATUS_SHUTDOWN;
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}
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for (int i = 0; i < limit; ++i)
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{
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u16 value = 0;
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if (i < (int) inputChars.size())
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value = 0x0000 ^ inputChars[i];
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Memory::Write_U16(value, oskData.outtextPtr + (2 * i));
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}
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oskData.outtextlength = (int) inputChars.size();
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oskParams.base.result= 0;
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oskData.result = PSP_UTILITY_OSK_RESULT_CHANGED;
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Memory::WriteStruct(oskParams.SceUtilityOskDataPtr, &oskData);
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Memory::WriteStruct(oskParamsAddr, &oskParams);
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return 0;
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}
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void PSPOskDialog::DoState(PointerWrap &p)
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{
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PSPDialog::DoState(p);
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p.Do(oskParams);
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p.Do(oskData);
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p.Do(oskDesc);
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p.Do(oskIntext);
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p.Do(oskOuttext);
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p.Do(oskParamsAddr);
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p.Do(selectedChar);
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p.Do(inputChars);
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p.DoMarker("PSPOskDialog");
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}
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