ppsspp/Core/HLE
2013-06-09 13:02:16 +02:00
..
__sceAudio.cpp Forget blocking audio threads that die/release. 2013-06-08 23:42:59 -07:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Fix sceNetEtherNtostr. 2013-06-04 01:53:32 -04:00
HLE.cpp Don't allow release wait for HLE delays. 2013-06-08 23:39:49 -07:00
HLE.h Prevent waiting on semas while dispatch disabled. 2013-03-24 23:30:32 -07:00
HLETables.cpp Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceAtrac.cpp Savestate the context thing properly. 2013-06-08 12:30:40 -07:00
sceAtrac.h Basically implement _sceAtracGetContextAddress. 2013-06-09 01:31:45 +08:00
sceAudio.cpp Revert fix in #2092 2013-06-06 06:10:26 +08:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceChnnlsv.cpp Don't need separate variables for writemask. Some optimizations. 2013-02-16 09:28:55 +01:00
sceChnnlsv.h Save encryption. Load/Save encrypted/decrypted save 2013-01-29 00:11:02 +01:00
sceCtrl.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceCtrl.h Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes. 2013-04-28 22:15:33 +02:00
sceDeflt.cpp Add missing debug log in sceDeflt. 2013-04-25 07:51:32 -07:00
sceDeflt.h Added sceZlibDecompress and VS2010 build fix 2013-04-05 13:26:54 +08:00
sceDisplay.cpp Show statistics for GPU cycles executed per frame. 2013-05-31 10:40:16 -07:00
sceDisplay.h Log some additional things during reporting. 2013-05-19 22:12:39 -07:00
sceDmac.cpp Invalidate FBOs when it's obvious they should be. 2013-06-08 04:51:57 -07:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceFont.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceFont.h remove defines 2013-03-16 12:29:20 +08:00
sceGameUpdate.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGameUpdate.h Add sceGameUpdate 2013-03-19 08:00:29 +08:00
sceGe.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGe.h Delay GPU signals and waits to simulate cycles. 2013-04-07 17:05:11 -07:00
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp hide battery status icon 2013-04-28 11:02:20 +03:00
sceImpose.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceIo.cpp Eat cycles in devctl 0x02425823, fix params. 2013-06-08 18:03:28 -07:00
sceIo.h Make previous code cleaner 2013-01-02 19:42:15 +01:00
sceJpeg.cpp Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
sceJpeg.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceKernel.cpp Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
sceKernel.h Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
sceKernelAlarm.cpp Add some more debug logging for alarms. 2013-03-31 16:56:02 -07:00
sceKernelAlarm.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp Recalculate numWaitThreads all the time. 2013-05-27 22:44:10 -07:00
sceKernelEventFlag.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelInterrupt.cpp Oops, lost these two lines editing. 2013-06-03 00:23:56 -07:00
sceKernelInterrupt.h Don't reschedule while interrupts are disabled. 2013-03-24 19:43:56 -07:00
sceKernelMbx.cpp Return negative for UnscheduleEvent(). 2013-04-05 20:44:17 -07:00
sceKernelMbx.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelMemory.cpp Merge pull request #1961 from unknownbrackets/savestates 2013-05-28 00:41:01 -07:00
sceKernelMemory.h Basically working implementation of TLS funcs. 2013-04-14 16:36:02 -07:00
sceKernelModule.cpp Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
sceKernelModule.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceKernelMsgPipe.cpp Priority-based msgpipes never woke anyone. 2013-03-31 16:58:15 -07:00
sceKernelMsgPipe.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMutex.cpp Use a PSPPointer in lwmutexes. 2013-06-02 15:17:24 -07:00
sceKernelMutex.h Implement sceKernelReferLwMutexStatus() and ByID(). 2013-02-24 22:50:48 -08:00
sceKernelSemaphore.cpp Recalculate numWaitThreads all the time. 2013-05-27 22:44:10 -07:00
sceKernelSemaphore.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelThread.cpp Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
sceKernelThread.h Don't allow release wait for HLE delays. 2013-06-08 23:39:49 -07:00
sceKernelTime.cpp Use a base time throughout rtc and kernel time. 2013-05-05 10:12:29 -07:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Improve few functions in sceKernelVtimer 2013-04-09 08:32:13 +08:00
sceKernelVTimer.h Implement DoState in VTimer 2013-03-02 17:23:28 +01:00
sceMd5.cpp Quick sceMd5 implementation, needs tests 2013-05-22 11:05:30 +02:00
sceMd5.h Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
sceMp3.cpp Fix logging typos in sceMp3InitResource and sceMp3TermResource. 2013-06-05 20:50:04 -04:00
sceMp3.h Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
sceMp4.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceMp4.h Add Register_sceMp4() 2013-04-28 08:25:30 +08:00
sceMpeg.cpp Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
sceMpeg.h Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
sceNet.cpp Fix logging copy/paste error in sceNetAdhocPdpCreate. 2013-06-05 20:16:42 -04:00
sceNet.h Stubs and error checks. Fix a bad NID in sceUmd. 2013-03-24 22:41:42 +01:00
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceP3da.cpp Scale volume in sceP3daBridgeCore and avoid overflow. 2013-06-09 02:27:30 +08:00
sceP3da.h Add sceP3da 2013-03-15 20:16:45 +08:00
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePauth.cpp UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
scePower.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
scePsmf.cpp PSP can decode directly to vram, so detect that. 2013-06-08 04:52:37 -07:00
scePsmf.h Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel 2013-01-20 16:24:49 +08:00
scePspNpDrm_user.cpp make sceKernelLoadModuleNpDrm works. sprx can be load now. 2013-05-29 10:39:28 +08:00
scePspNpDrm_user.h DLC encryption 2013-02-24 19:27:37 +02:00
sceRtc.cpp Remove UNIMPL from FileTime funcs, they work now. 2013-05-25 19:15:15 -07:00
sceRtc.h Use a base time throughout rtc and kernel time. 2013-05-05 10:12:29 -07:00
sceSas.cpp Partly implement __sceSasSetVoiceATRAC3. 2013-06-09 01:34:38 +08:00
sceSas.h Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
sceSsl.cpp Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceSsl.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUmd.cpp Consolidate pspUmdError/pspUmdType to header 2013-05-19 14:56:57 +08:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUsb.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUtility.cpp Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
sceUtility.h Correct sceUtilityGetSystemParamString() per tests. 2013-04-20 09:37:47 -07:00
sceVaudio.cpp Fix sceVaudioChReserve format parameter. 2013-05-21 07:38:37 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00