mirror of
https://github.com/libretro/ppsspp.git
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762 lines
21 KiB
C++
762 lines
21 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/Common.h"
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#include <string>
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#include <map>
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#include <memory>
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#include <algorithm>
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "base/stringutil.h"
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#include "file/file_util.h"
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#include "file/zip_read.h"
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#include "thin3d/thin3d.h"
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#include "thread/prioritizedworkqueue.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtils.h"
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#include "Core/FileSystems/ISOFileSystem.h"
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#include "Core/FileSystems/DirectoryFileSystem.h"
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#include "Core/FileSystems/VirtualDiscFileSystem.h"
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#include "Core/ELF/PBPReader.h"
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#include "Core/SaveState.h"
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#include "Core/System.h"
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#include "Core/Util/GameManager.h"
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#include "Core/Config.h"
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#include "UI/GameInfoCache.h"
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#ifdef __SYMBIAN32__
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#define unique_ptr auto_ptr
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#endif
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GameInfoCache *g_gameInfoCache;
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GameInfo::~GameInfo() {
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delete iconTexture;
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delete pic0Texture;
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delete pic1Texture;
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delete fileLoader;
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}
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bool GameInfo::Delete() {
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switch (fileType) {
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case FILETYPE_PSP_ISO:
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case FILETYPE_PSP_ISO_NP:
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{
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// Just delete the one file (TODO: handle two-disk games as well somehow).
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const char *fileToRemove = filePath_.c_str();
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File::Delete(fileToRemove);
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auto i = std::find(g_Config.recentIsos.begin(), g_Config.recentIsos.end(), fileToRemove);
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if (i != g_Config.recentIsos.end()) {
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g_Config.recentIsos.erase(i);
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}
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return true;
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}
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case FILETYPE_PSP_PBP_DIRECTORY:
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case FILETYPE_PSP_SAVEDATA_DIRECTORY:
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{
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// TODO: This could be handled by Core/Util/GameManager too somehow.
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const char *directoryToRemove = filePath_.c_str();
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INFO_LOG(HLE, "Deleting %s", directoryToRemove);
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if (!File::DeleteDirRecursively(directoryToRemove)) {
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ERROR_LOG(HLE, "Failed to delete file");
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return false;
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}
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g_Config.CleanRecent();
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return true;
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}
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case FILETYPE_PSP_ELF:
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case FILETYPE_UNKNOWN_BIN:
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case FILETYPE_UNKNOWN_ELF:
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case FILETYPE_ARCHIVE_RAR:
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case FILETYPE_ARCHIVE_ZIP:
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case FILETYPE_ARCHIVE_7Z:
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{
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const std::string &fileToRemove = filePath_;
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File::Delete(fileToRemove);
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return true;
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}
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case FILETYPE_PPSSPP_SAVESTATE:
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{
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const std::string &ppstPath = filePath_;
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File::Delete(ppstPath);
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const std::string screenshotPath = ReplaceAll(filePath_, ".ppst", ".jpg");
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if (File::Exists(screenshotPath)) {
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File::Delete(screenshotPath);
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}
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return true;
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}
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default:
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return false;
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}
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}
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static int64_t GetDirectoryRecursiveSize(std::string path) {
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std::vector<FileInfo> fileInfo;
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getFilesInDir(path.c_str(), &fileInfo);
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int64_t sizeSum = 0;
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// Note: getFileInDir does not fill in fileSize properly.
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for (size_t i = 0; i < fileInfo.size(); i++) {
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FileInfo finfo;
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getFileInfo(fileInfo[i].fullName.c_str(), &finfo);
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if (!finfo.isDirectory)
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sizeSum += finfo.size;
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else
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sizeSum += GetDirectoryRecursiveSize(finfo.fullName);
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}
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return sizeSum;
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}
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u64 GameInfo::GetGameSizeInBytes() {
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switch (fileType) {
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case FILETYPE_PSP_PBP_DIRECTORY:
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case FILETYPE_PSP_SAVEDATA_DIRECTORY:
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{
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return GetDirectoryRecursiveSize(filePath_);
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}
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default:
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return GetFileLoader()->FileSize();
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}
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}
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// Not too meaningful if the object itself is a savedata directory...
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std::vector<std::string> GameInfo::GetSaveDataDirectories() {
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std::string memc = GetSysDirectory(DIRECTORY_SAVEDATA);
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std::vector<FileInfo> dirs;
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getFilesInDir(memc.c_str(), &dirs);
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std::vector<std::string> directories;
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if (id.size() < 5) {
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return directories;
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}
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for (size_t i = 0; i < dirs.size(); i++) {
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if (startsWith(dirs[i].name, id)) {
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directories.push_back(dirs[i].fullName);
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}
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}
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return directories;
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}
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u64 GameInfo::GetSaveDataSizeInBytes() {
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if (fileType == FILETYPE_PSP_SAVEDATA_DIRECTORY || fileType == FILETYPE_PPSSPP_SAVESTATE) {
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return 0;
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}
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std::vector<std::string> saveDataDir = GetSaveDataDirectories();
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u64 totalSize = 0;
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u64 filesSizeInDir = 0;
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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std::vector<FileInfo> fileInfo;
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getFilesInDir(saveDataDir[j].c_str(), &fileInfo);
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// Note: getFileInDir does not fill in fileSize properly.
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for (size_t i = 0; i < fileInfo.size(); i++) {
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FileInfo finfo;
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getFileInfo(fileInfo[i].fullName.c_str(), &finfo);
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if (!finfo.isDirectory)
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filesSizeInDir += finfo.size;
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}
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if (filesSizeInDir < 0xA00000) {
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// HACK: Generally the savedata size in a dir shouldn't be more than 10MB.
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totalSize += filesSizeInDir;
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}
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filesSizeInDir = 0;
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}
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return totalSize;
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}
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u64 GameInfo::GetInstallDataSizeInBytes() {
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if (fileType == FILETYPE_PSP_SAVEDATA_DIRECTORY || fileType == FILETYPE_PPSSPP_SAVESTATE) {
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return 0;
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}
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std::vector<std::string> saveDataDir = GetSaveDataDirectories();
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u64 totalSize = 0;
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u64 filesSizeInDir = 0;
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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std::vector<FileInfo> fileInfo;
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getFilesInDir(saveDataDir[j].c_str(), &fileInfo);
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// Note: getFileInDir does not fill in fileSize properly.
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for (size_t i = 0; i < fileInfo.size(); i++) {
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FileInfo finfo;
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getFileInfo(fileInfo[i].fullName.c_str(), &finfo);
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if (!finfo.isDirectory)
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filesSizeInDir += finfo.size;
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}
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if (filesSizeInDir >= 0xA00000) {
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// HACK: Generally the savedata size in a dir shouldn't be more than 10MB.
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// This is probably GameInstall data.
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totalSize += filesSizeInDir;
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}
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filesSizeInDir = 0;
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}
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return totalSize;
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}
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bool GameInfo::LoadFromPath(const std::string &gamePath) {
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lock_guard guard(lock);
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// No need to rebuild if we already have it loaded.
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if (filePath_ != gamePath) {
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delete fileLoader;
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fileLoader = ConstructFileLoader(gamePath);
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filePath_ = gamePath;
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// This is a fallback title, while we're loading / if unable to load.
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title = File::GetFilename(filePath_);
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}
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return GetFileLoader()->Exists();
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}
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FileLoader *GameInfo::GetFileLoader() {
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if (!fileLoader) {
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fileLoader = ConstructFileLoader(filePath_);
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}
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return fileLoader;
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}
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void GameInfo::DisposeFileLoader() {
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delete fileLoader;
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fileLoader = nullptr;
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}
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bool GameInfo::DeleteAllSaveData() {
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std::vector<std::string> saveDataDir = GetSaveDataDirectories();
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for (size_t j = 0; j < saveDataDir.size(); j++) {
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std::vector<FileInfo> fileInfo;
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getFilesInDir(saveDataDir[j].c_str(), &fileInfo);
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u64 totalSize = 0;
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for (size_t i = 0; i < fileInfo.size(); i++) {
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File::Delete(fileInfo[i].fullName.c_str());
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}
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File::DeleteDir(saveDataDir[j].c_str());
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}
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return true;
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}
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void GameInfo::ParseParamSFO() {
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title = paramSFO.GetValueString("TITLE");
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id = paramSFO.GetValueString("DISC_ID");
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id_version = paramSFO.GetValueString("DISC_ID") + "_" + paramSFO.GetValueString("DISC_VERSION");
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disc_total = paramSFO.GetValueInt("DISC_TOTAL");
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disc_number = paramSFO.GetValueInt("DISC_NUMBER");
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// region = paramSFO.GetValueInt("REGION"); // Always seems to be 32768?
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region = GAMEREGION_OTHER;
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if (id_version.size() >= 4) {
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std::string regStr = id_version.substr(0, 4);
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// Guesswork
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switch (regStr[2]) {
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case 'E': region = GAMEREGION_EUROPE; break;
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case 'U': region = GAMEREGION_USA; break;
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case 'J': region = GAMEREGION_JAPAN; break;
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case 'H': region = GAMEREGION_HONGKONG; break;
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case 'A': region = GAMEREGION_ASIA; break;
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}
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/*
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if (regStr == "NPEZ" || regStr == "NPEG" || regStr == "ULES" || regStr == "UCES" ||
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regStr == "NPEX") {
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region = GAMEREGION_EUROPE;
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} else if (regStr == "NPUG" || regStr == "NPUZ" || regStr == "ULUS" || regStr == "UCUS") {
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region = GAMEREGION_USA;
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} else if (regStr == "NPJH" || regStr == "NPJG" || regStr == "ULJM"|| regStr == "ULJS") {
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region = GAMEREGION_JAPAN;
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} else if (regStr == "NPHG") {
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region = GAMEREGION_HONGKONG;
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} else if (regStr == "UCAS") {
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region = GAMEREGION_CHINA;
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}*/
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}
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paramSFOLoaded = true;
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}
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std::string GameInfo::GetTitle() {
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lock_guard guard(lock);
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return title;
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}
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void GameInfo::SetTitle(const std::string &newTitle) {
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lock_guard guard(lock);
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title = newTitle;
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}
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static bool ReadFileToString(IFileSystem *fs, const char *filename, std::string *contents, recursive_mutex *mtx) {
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PSPFileInfo info = fs->GetFileInfo(filename);
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if (!info.exists) {
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return false;
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}
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int handle = fs->OpenFile(filename, FILEACCESS_READ);
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if (!handle) {
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return false;
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}
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if (mtx) {
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lock_guard lock(*mtx);
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contents->resize(info.size);
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fs->ReadFile(handle, (u8 *)contents->data(), info.size);
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} else {
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contents->resize(info.size);
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fs->ReadFile(handle, (u8 *)contents->data(), info.size);
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}
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fs->CloseFile(handle);
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return true;
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}
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static bool ReadVFSToString(const char *filename, std::string *contents, recursive_mutex *mtx) {
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size_t sz;
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uint8_t *data = VFSReadFile(filename, &sz);
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if (data) {
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if (mtx) {
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lock_guard lock(*mtx);
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*contents = std::string((const char *)data, sz);
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} else {
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*contents = std::string((const char *)data, sz);
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}
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}
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delete [] data;
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return data != nullptr;
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}
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class GameInfoWorkItem : public PrioritizedWorkQueueItem {
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public:
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GameInfoWorkItem(const std::string &gamePath, GameInfo *info)
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: gamePath_(gamePath), info_(info) {
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}
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virtual void run() {
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if (!info_->LoadFromPath(gamePath_))
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return;
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std::string filename = gamePath_;
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{
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lock_guard lock(info_->lock);
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info_->fileType = Identify_File(info_->GetFileLoader());
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}
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switch (info_->fileType) {
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case FILETYPE_PSP_PBP:
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case FILETYPE_PSP_PBP_DIRECTORY:
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{
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FileLoader *pbpLoader = info_->GetFileLoader();
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std::unique_ptr<FileLoader> altLoader;
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if (info_->fileType == FILETYPE_PSP_PBP_DIRECTORY) {
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pbpLoader = ConstructFileLoader(pbpLoader->Path() + "/EBOOT.PBP");
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altLoader.reset(pbpLoader);
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}
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PBPReader pbp(pbpLoader);
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if (!pbp.IsValid()) {
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if (pbp.IsELF()) {
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goto handleELF;
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}
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ERROR_LOG(LOADER, "invalid pbp %s\n", pbpLoader->Path().c_str());
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return;
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}
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// First, PARAM.SFO.
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std::vector<u8> sfoData;
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if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
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lock_guard lock(info_->lock);
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info_->paramSFO.ReadSFO(sfoData);
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info_->ParseParamSFO();
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}
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// Then, ICON0.PNG.
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if (pbp.GetSubFileSize(PBP_ICON0_PNG) > 0) {
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lock_guard lock(info_->lock);
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pbp.GetSubFileAsString(PBP_ICON0_PNG, &info_->iconTextureData);
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} else {
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// Read standard icon
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DEBUG_LOG(LOADER, "Loading unknown.png because a PBP was missing an icon");
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ReadVFSToString("unknown.png", &info_->iconTextureData, &info_->lock);
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}
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info_->iconDataLoaded = true;
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if (info_->wantFlags & GAMEINFO_WANTBG) {
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if (pbp.GetSubFileSize(PBP_PIC0_PNG) > 0) {
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lock_guard lock(info_->lock);
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pbp.GetSubFileAsString(PBP_PIC0_PNG, &info_->pic0TextureData);
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info_->pic0DataLoaded = true;
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}
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if (pbp.GetSubFileSize(PBP_PIC1_PNG) > 0) {
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lock_guard lock(info_->lock);
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pbp.GetSubFileAsString(PBP_PIC1_PNG, &info_->pic1TextureData);
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info_->pic1DataLoaded = true;
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}
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}
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if (info_->wantFlags & GAMEINFO_WANTSND) {
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if (pbp.GetSubFileSize(PBP_SND0_AT3) > 0) {
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lock_guard lock(info_->lock);
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pbp.GetSubFileAsString(PBP_SND0_AT3, &info_->sndFileData);
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info_->sndDataLoaded = true;
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}
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}
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}
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break;
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case FILETYPE_PSP_ELF:
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handleELF:
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// An elf on its own has no usable information, no icons, no nothing.
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{
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lock_guard lock(info_->lock);
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info_->id = "ELF000000";
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info_->id_version = "ELF000000_1.00";
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info_->paramSFOLoaded = true;
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}
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// Read standard icon
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DEBUG_LOG(LOADER, "Loading unknown.png because there was an ELF");
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ReadVFSToString("unknown.png", &info_->iconTextureData, &info_->lock);
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info_->iconDataLoaded = true;
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break;
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case FILETYPE_PSP_SAVEDATA_DIRECTORY:
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{
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SequentialHandleAllocator handles;
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VirtualDiscFileSystem umd(&handles, gamePath_.c_str());
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// Alright, let's fetch the PARAM.SFO.
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std::string paramSFOcontents;
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if (ReadFileToString(&umd, "/PARAM.SFO", ¶mSFOcontents, 0)) {
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lock_guard lock(info_->lock);
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info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
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info_->ParseParamSFO();
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}
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ReadFileToString(&umd, "/ICON0.PNG", &info_->iconTextureData, &info_->lock);
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info_->iconDataLoaded = true;
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if (info_->wantFlags & GAMEINFO_WANTBG) {
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ReadFileToString(&umd, "/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
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info_->pic1DataLoaded = true;
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}
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break;
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}
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case FILETYPE_PPSSPP_SAVESTATE:
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{
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info_->SetTitle(SaveState::GetTitle(gamePath_));
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lock_guard guard(info_->lock);
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// Let's use the screenshot as an icon, too.
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std::string screenshotPath = ReplaceAll(gamePath_, ".ppst", ".jpg");
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if (File::Exists(screenshotPath)) {
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if (readFileToString(false, screenshotPath.c_str(), info_->iconTextureData)) {
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info_->iconDataLoaded = true;
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}
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}
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break;
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}
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case FILETYPE_PSP_DISC_DIRECTORY:
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{
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info_->fileType = FILETYPE_PSP_ISO;
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SequentialHandleAllocator handles;
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VirtualDiscFileSystem umd(&handles, gamePath_.c_str());
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// Alright, let's fetch the PARAM.SFO.
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std::string paramSFOcontents;
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if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, 0)) {
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lock_guard lock(info_->lock);
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info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
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info_->ParseParamSFO();
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}
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ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock);
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info_->iconDataLoaded = true;
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if (info_->wantFlags & GAMEINFO_WANTBG) {
|
|
ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock);
|
|
info_->pic0DataLoaded = true;
|
|
ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
|
|
info_->pic1DataLoaded = true;
|
|
}
|
|
if (info_->wantFlags & GAMEINFO_WANTSND) {
|
|
ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
|
|
info_->pic1DataLoaded = true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case FILETYPE_PSP_ISO:
|
|
case FILETYPE_PSP_ISO_NP:
|
|
{
|
|
info_->fileType = FILETYPE_PSP_ISO;
|
|
SequentialHandleAllocator handles;
|
|
// Let's assume it's an ISO.
|
|
// TODO: This will currently read in the whole directory tree. Not really necessary for just a
|
|
// few files.
|
|
BlockDevice *bd = constructBlockDevice(info_->GetFileLoader());
|
|
if (!bd)
|
|
return; // nothing to do here..
|
|
ISOFileSystem umd(&handles, bd);
|
|
|
|
// Alright, let's fetch the PARAM.SFO.
|
|
std::string paramSFOcontents;
|
|
if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, nullptr)) {
|
|
lock_guard lock(info_->lock);
|
|
info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size());
|
|
info_->ParseParamSFO();
|
|
|
|
if (info_->wantFlags & GAMEINFO_WANTBG) {
|
|
ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock);
|
|
info_->pic0DataLoaded = true;
|
|
ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock);
|
|
info_->pic1DataLoaded = true;
|
|
}
|
|
if (info_->wantFlags & GAMEINFO_WANTSND) {
|
|
ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock);
|
|
info_->pic1DataLoaded = true;
|
|
}
|
|
}
|
|
|
|
// Fall back to unknown icon if ISO is broken/is a homebrew ISO, override is allowed though
|
|
if (!ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock)) {
|
|
DEBUG_LOG(LOADER, "Loading unknown.png because no icon was found");
|
|
ReadVFSToString("unknown.png", &info_->iconTextureData, &info_->lock);
|
|
}
|
|
info_->iconDataLoaded = true;
|
|
break;
|
|
}
|
|
|
|
case FILETYPE_ARCHIVE_ZIP:
|
|
info_->paramSFOLoaded = true;
|
|
{
|
|
ReadVFSToString("zip.png", &info_->iconTextureData, &info_->lock);
|
|
info_->iconDataLoaded = true;
|
|
}
|
|
break;
|
|
|
|
case FILETYPE_ARCHIVE_RAR:
|
|
info_->paramSFOLoaded = true;
|
|
{
|
|
ReadVFSToString("rargray.png", &info_->iconTextureData, &info_->lock);
|
|
info_->iconDataLoaded = true;
|
|
}
|
|
break;
|
|
|
|
case FILETYPE_ARCHIVE_7Z:
|
|
info_->paramSFOLoaded = true;
|
|
{
|
|
ReadVFSToString("7z.png", &info_->iconTextureData, &info_->lock);
|
|
info_->iconDataLoaded = true;
|
|
}
|
|
break;
|
|
|
|
case FILETYPE_NORMAL_DIRECTORY:
|
|
default:
|
|
info_->paramSFOLoaded = true;
|
|
break;
|
|
}
|
|
|
|
info_->hasConfig = g_Config.hasGameConfig(info_->id);
|
|
|
|
if (info_->wantFlags & GAMEINFO_WANTSIZE) {
|
|
lock_guard lock(info_->lock);
|
|
info_->gameSize = info_->GetGameSizeInBytes();
|
|
info_->saveDataSize = info_->GetSaveDataSizeInBytes();
|
|
info_->installDataSize = info_->GetInstallDataSizeInBytes();
|
|
}
|
|
info_->pending = false;
|
|
info_->DisposeFileLoader();
|
|
// ILOG("Completed writing info for %s", info_->GetTitle().c_str());
|
|
}
|
|
|
|
virtual float priority() {
|
|
return info_->lastAccessedTime;
|
|
}
|
|
|
|
private:
|
|
std::string gamePath_;
|
|
GameInfo *info_;
|
|
DISALLOW_COPY_AND_ASSIGN(GameInfoWorkItem);
|
|
};
|
|
|
|
GameInfoCache::GameInfoCache() : gameInfoWQ_(nullptr) {
|
|
Init();
|
|
}
|
|
|
|
GameInfoCache::~GameInfoCache() {
|
|
Clear();
|
|
Shutdown();
|
|
}
|
|
|
|
void GameInfoCache::Init() {
|
|
gameInfoWQ_ = new PrioritizedWorkQueue();
|
|
ProcessWorkQueueOnThreadWhile(gameInfoWQ_);
|
|
}
|
|
|
|
void GameInfoCache::Shutdown() {
|
|
if (gameInfoWQ_) {
|
|
StopProcessingWorkQueue(gameInfoWQ_);
|
|
delete gameInfoWQ_;
|
|
gameInfoWQ_ = nullptr;
|
|
}
|
|
}
|
|
|
|
void GameInfoCache::Clear() {
|
|
if (gameInfoWQ_) {
|
|
gameInfoWQ_->Flush();
|
|
gameInfoWQ_->WaitUntilDone();
|
|
}
|
|
for (auto iter = info_.begin(); iter != info_.end(); iter++) {
|
|
{
|
|
lock_guard lock(iter->second->lock);
|
|
if (!iter->second->pic0TextureData.empty()) {
|
|
iter->second->pic0TextureData.clear();
|
|
iter->second->pic0DataLoaded = false;
|
|
}
|
|
if (iter->second->pic0Texture) {
|
|
delete iter->second->pic0Texture;
|
|
iter->second->pic0Texture = 0;
|
|
}
|
|
if (!iter->second->pic1TextureData.empty()) {
|
|
iter->second->pic1TextureData.clear();
|
|
iter->second->pic1DataLoaded = false;
|
|
}
|
|
if (iter->second->pic1Texture) {
|
|
delete iter->second->pic1Texture;
|
|
iter->second->pic1Texture = 0;
|
|
}
|
|
if (!iter->second->iconTextureData.empty()) {
|
|
iter->second->iconTextureData.clear();
|
|
iter->second->iconDataLoaded = false;
|
|
}
|
|
if (iter->second->iconTexture) {
|
|
delete iter->second->iconTexture;
|
|
iter->second->iconTexture = 0;
|
|
}
|
|
|
|
if (!iter->second->sndFileData.empty()) {
|
|
iter->second->sndFileData.clear();
|
|
iter->second->sndDataLoaded = false;
|
|
}
|
|
}
|
|
delete iter->second;
|
|
}
|
|
info_.clear();
|
|
}
|
|
|
|
void GameInfoCache::FlushBGs() {
|
|
for (auto iter = info_.begin(); iter != info_.end(); iter++) {
|
|
lock_guard lock(iter->second->lock);
|
|
if (!iter->second->pic0TextureData.empty()) {
|
|
iter->second->pic0TextureData.clear();
|
|
iter->second->pic0DataLoaded = false;
|
|
}
|
|
if (iter->second->pic0Texture) {
|
|
delete iter->second->pic0Texture;
|
|
iter->second->pic0Texture = 0;
|
|
}
|
|
|
|
if (!iter->second->pic1TextureData.empty()) {
|
|
iter->second->pic1TextureData.clear();
|
|
iter->second->pic1DataLoaded = false;
|
|
}
|
|
if (iter->second->pic1Texture) {
|
|
delete iter->second->pic1Texture;
|
|
iter->second->pic1Texture = 0;
|
|
}
|
|
|
|
if (!iter->second->sndFileData.empty()) {
|
|
iter->second->sndFileData.clear();
|
|
iter->second->sndDataLoaded = false;
|
|
}
|
|
iter->second->wantFlags &= ~(GAMEINFO_WANTBG | GAMEINFO_WANTSND);
|
|
}
|
|
}
|
|
|
|
void GameInfoCache::PurgeType(IdentifiedFileType fileType) {
|
|
if (gameInfoWQ_)
|
|
gameInfoWQ_->Flush();
|
|
restart:
|
|
for (auto iter = info_.begin(); iter != info_.end(); iter++) {
|
|
if (iter->second->fileType == fileType) {
|
|
info_.erase(iter);
|
|
goto restart;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Runs on the main thread.
|
|
GameInfo *GameInfoCache::GetInfo(Thin3DContext *thin3d, const std::string &gamePath, int wantFlags) {
|
|
GameInfo *info = 0;
|
|
|
|
auto iter = info_.find(gamePath);
|
|
if (iter != info_.end()) {
|
|
info = iter->second;
|
|
if ((info->wantFlags & wantFlags) != wantFlags) {
|
|
// Need to start over. We'll just add a new work item.
|
|
goto again;
|
|
}
|
|
if (thin3d && info->iconDataLoaded) {
|
|
SetupTexture(info, info->iconTextureData, thin3d, info->iconTexture, info->timeIconWasLoaded);
|
|
info->iconDataLoaded = false;
|
|
}
|
|
if (thin3d && info->pic0DataLoaded) {
|
|
SetupTexture(info, info->pic0TextureData, thin3d, info->pic0Texture, info->timePic0WasLoaded);
|
|
info->pic0DataLoaded = false;
|
|
}
|
|
if (thin3d && info->pic1DataLoaded) {
|
|
SetupTexture(info, info->pic1TextureData, thin3d, info->pic1Texture, info->timePic1WasLoaded);
|
|
info->pic1DataLoaded = false;
|
|
}
|
|
iter->second->lastAccessedTime = time_now_d();
|
|
return iter->second;
|
|
}
|
|
|
|
again:
|
|
|
|
if (!info) {
|
|
info = new GameInfo();
|
|
}
|
|
{
|
|
lock_guard lock(info->lock);
|
|
info->wantFlags |= wantFlags;
|
|
}
|
|
|
|
GameInfoWorkItem *item = new GameInfoWorkItem(gamePath, info);
|
|
gameInfoWQ_->Add(item);
|
|
|
|
info->pending = true;
|
|
info_[gamePath] = info;
|
|
return info;
|
|
}
|
|
|
|
void GameInfoCache::SetupTexture(GameInfo *info, std::string &textureData, Thin3DContext *thin3d, Thin3DTexture *&tex, double &loadTime) {
|
|
if (textureData.size()) {
|
|
if (!tex) {
|
|
tex = thin3d->CreateTextureFromFileData((const uint8_t *)textureData.data(), (int)textureData.size(), T3DImageType::DETECT);
|
|
if (tex) {
|
|
loadTime = time_now_d();
|
|
}
|
|
}
|
|
textureData.clear();
|
|
}
|
|
}
|