.. |
DepalettizeShader.cpp
|
2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
|
2014-03-29 12:10:44 +01:00 |
DepalettizeShader.h
|
2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
|
2014-03-29 12:10:44 +01:00 |
FragmentShaderGenerator.cpp
|
Update native to detect the EXT and NV extensions separately. Only look at the NV one.
|
2014-04-18 19:30:10 +02:00 |
FragmentShaderGenerator.h
|
Don't use dual source when stencil disabled
|
2013-12-16 23:41:42 +01:00 |
Framebuffer.cpp
|
Fix check for glBlitFramebufferNV
|
2014-05-08 10:40:36 +02:00 |
Framebuffer.h
|
Rather than only enlarging, watch for persistence.
|
2014-04-12 23:12:35 -07:00 |
GLES_GPU.cpp
|
Warn fix
|
2014-05-06 09:26:52 +02:00 |
GLES_GPU.h
|
Separate out the fog color/coef executes.
|
2014-04-21 22:56:54 -07:00 |
ShaderManager.cpp
|
Make sure to gen the frag shader matching the id.
|
2014-05-04 16:31:57 -07:00 |
ShaderManager.h
|
Make sure to gen the frag shader matching the id.
|
2014-05-04 16:31:57 -07:00 |
SoftwareTransform.cpp
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
Spline.cpp
|
Medium Quality mode for spline patch
|
2014-04-26 12:04:26 +08:00 |
StateMapping.cpp
|
Only set depth update flag when depth write is enabled
|
2014-04-30 20:00:42 +08:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
|
Don't forget tex alpha if only a mip has none.
|
2014-05-04 09:54:53 -07:00 |
TextureCache.h
|
Don't forget tex alpha if only a mip has none.
|
2014-05-04 09:54:53 -07:00 |
TextureScaler.cpp
|
Put the removed include back, but only for Visual Studio 2012.
|
2013-09-17 10:27:06 -04:00 |
TextureScaler.h
|
Update to latest version of "native"
|
2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
|
Avoid the GE debugger affecting vertexFullAlpha.
|
2014-05-04 09:54:54 -07:00 |
TransformPipeline.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
VertexDecoder.cpp
|
Pos=0 is treated the same as pos=1.
|
2014-05-04 18:29:47 -07:00 |
VertexDecoder.h
|
Update some flags in GLES_GPU.
|
2014-03-29 14:10:35 -07:00 |
VertexDecoderArm.cpp
|
Oops, the vertexdecoder should read vertex alpha.
|
2014-05-04 09:05:45 -07:00 |
VertexDecoderX86.cpp
|
Use an unsigned compare for x86 vertexalpha check.
|
2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
|
Optimize ComputeVertexShaderID() a bit.
|
2014-03-29 10:35:09 -07:00 |
VertexShaderGenerator.h
|
Preparation for proper spline/bez: Convert control points to a simple format.
|
2013-09-21 23:37:14 +02:00 |