ppsspp/Core/Util
Unknown W. Brackets fd8a0612fa SaveState: Initialize some memory that is saved.
At the very least, will help them compress better.  Also good not to leak
random memory.
2018-06-22 21:29:18 -07:00
..
AudioFormat.cpp Avoid wrapping when shifting down the audio after scaling by a 20-bit value. Fixes #9967 2017-11-30 18:24:26 +01:00
AudioFormat.h Avoid wrapping when shifting down the audio after scaling by a 20-bit value. Fixes #9967 2017-11-30 18:24:26 +01:00
AudioFormatNEON.cpp Avoid wrapping when shifting down the audio after scaling by a 20-bit value. Fixes #9967 2017-11-30 18:24:26 +01:00
AudioFormatNEON.h Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
BlockAllocator.cpp SaveState: Initialize some memory that is saved. 2018-06-22 21:29:18 -07:00
BlockAllocator.h Remove more unused code (advanceCallback) 2016-05-01 11:35:16 +02:00
DisArm64.cpp ARM64Emitter: Implement instructions to move data to/from SP 2017-01-26 14:23:42 +01:00
DisArm64.h ARM64 disassembler improvements (show many kinds of branch targets properly) 2015-10-10 11:27:28 +02:00
GameManager.cpp Typo fix 2017-05-19 11:23:22 +02:00
GameManager.h Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374 2017-03-06 16:03:05 +01:00
ppge_atlas.cpp Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
ppge_atlas.h UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
PPGeDraw.cpp Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
PPGeDraw.h Core: Mark some functions as const 2014-12-03 15:16:11 -05:00