ppsspp/GPU/GLES
Unknown W. Brackets 2e91adc607 Oops, revert software transform breakage.
It will deal with getting the coords right, including in projection modes.
2014-01-18 15:44:04 -08:00
..
FragmentShaderGenerator.cpp Double colors only when texturing, and after test. 2014-01-12 11:45:29 -08:00
FragmentShaderGenerator.h Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Framebuffer.cpp Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen. 2014-01-16 00:22:39 +01:00
Framebuffer.h More include untangling 2013-12-29 23:44:35 +01:00
GLES_GPU.cpp Try a different approach to the problem in #5117 2014-01-16 22:52:14 +01:00
GLES_GPU.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
ShaderManager.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
ShaderManager.h Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe) 2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Spline.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
StateMapping.cpp Indentation fix 2014-01-02 20:24:57 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Log dimensions of framebuffer/texture collisions. Update native. 2014-01-14 10:51:45 +01:00
TextureCache.h Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available 2013-11-01 19:38:52 +01:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Fix some initialization order warnings. 2014-01-10 22:21:24 -08:00
TransformPipeline.h softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
VertexDecoder.cpp Fix a few minor typos. 2014-01-11 22:59:52 -08:00
VertexDecoder.h Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
VertexDecoderArm.cpp Avoid reseved identifiers like _SP, etc. 2013-12-29 14:25:34 -08:00
VertexDecoderX86.cpp x86jit: Use templates to avoid some void * casts. 2014-01-18 09:57:13 -08:00
VertexShaderGenerator.cpp Oops, revert software transform breakage. 2014-01-18 15:44:04 -08:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00