ppsspp/GPU
2012-12-21 18:46:15 +01:00
..
GLES All drawing is now indexed lists, through IndexGenerator. 2012-12-21 18:46:15 +01:00
Null Cleanup and reorganize gpu code a little 2012-12-21 16:50:14 +01:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance. 2012-12-21 17:50:22 +01:00
ge_constants.h Support FIXA and FIXB blend factors as well as possible. 2012-11-25 15:49:37 +01:00
GPU.vcxproj Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance. 2012-12-21 17:50:22 +01:00
GPU.vcxproj.filters Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance. 2012-12-21 17:50:22 +01:00
GPUInterface.h Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup. 2012-11-28 13:45:22 +01:00
GPUState.cpp Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
GPUState.h Cleanup and reorganize gpu code a little 2012-12-21 16:50:14 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00