ppsspp/Core/FileSystems/DirectoryFileSystem.h
Unknown W. Brackets d6a113809b Add basic infrastructure to time io better.
This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00

175 lines
5.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// TODO: Remove the Windows-specific code, FILE is fine there too.
#include <map>
#include "../Core/FileSystems/FileSystem.h"
#ifdef _WIN32
typedef void * HANDLE;
#endif
#if defined(__APPLE__)
#if TARGET_OS_IPHONE
#define HOST_IS_CASE_SENSITIVE 1
#elif TARGET_IPHONE_SIMULATOR
#define HOST_IS_CASE_SENSITIVE 0
#else
// Mac OSX case sensitivity defaults off, but is user configurable (when
// creating a filesytem), so assume the worst:
#define HOST_IS_CASE_SENSITIVE 1
#endif
#elif defined(_WIN32) || defined(__SYMBIAN32__)
#define HOST_IS_CASE_SENSITIVE 0
#else // Android, Linux, BSD (and the rest?)
#define HOST_IS_CASE_SENSITIVE 1
#endif
#if HOST_IS_CASE_SENSITIVE
enum FixPathCaseBehavior {
FPC_FILE_MUST_EXIST, // all path components must exist (rmdir, move from)
FPC_PATH_MUST_EXIST, // all except the last one must exist - still tries to fix last one (fopen, move to)
FPC_PARTIAL_ALLOWED, // don't care how many exist (mkdir recursive)
};
bool FixPathCase(std::string& basePath, std::string &path, FixPathCaseBehavior behavior);
#endif
struct DirectoryFileHandle
{
#ifdef _WIN32
HANDLE hFile;
#else
int hFile;
#endif
s64 needsTrunc_;
DirectoryFileHandle()
{
#ifdef _WIN32
hFile = (HANDLE)-1;
#else
hFile = -1;
#endif
needsTrunc_ = -1;
}
std::string GetLocalPath(std::string& basePath, std::string localpath);
bool Open(std::string& basePath, std::string& fileName, FileAccess access, u32 &err);
size_t Read(u8* pointer, s64 size);
size_t Write(const u8* pointer, s64 size);
size_t Seek(s32 position, FileMove type);
void Close();
};
class DirectoryFileSystem : public IFileSystem {
public:
DirectoryFileSystem(IHandleAllocator *_hAlloc, std::string _basePath, int _flags = 0);
~DirectoryFileSystem();
void CloseAll();
void DoState(PointerWrap &p) override;
std::vector<PSPFileInfo> GetDirListing(std::string path) override;
u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL) override;
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
bool OwnsHandle(u32 handle) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
int DevType(u32 handle) override;
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
bool GetHostPath(const std::string &inpath, std::string &outpath) override;
int Flags() override { return flags; }
u64 FreeSpace(const std::string &path) override;
private:
struct OpenFileEntry {
DirectoryFileHandle hFile;
std::string guestFilename;
FileAccess access;
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
std::string basePath;
IHandleAllocator *hAlloc;
int flags;
// In case of Windows: Translate slashes, etc.
std::string GetLocalPath(std::string localpath);
};
// VFSFileSystem: Ability to map in Android APK paths as well! Does not support all features, only meant for fonts.
// Very inefficient - always load the whole file on open.
class VFSFileSystem : public IFileSystem {
public:
VFSFileSystem(IHandleAllocator *_hAlloc, std::string _basePath);
~VFSFileSystem();
void DoState(PointerWrap &p) override;
std::vector<PSPFileInfo> GetDirListing(std::string path) override;
u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL) override;
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
bool OwnsHandle(u32 handle) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
int DevType(u32 handle) override;
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
bool GetHostPath(const std::string &inpath, std::string &outpath) override;
int Flags() override { return 0; }
u64 FreeSpace(const std::string &path) override { return 0; }
private:
struct OpenFileEntry {
u8 *fileData;
size_t size;
size_t seekPos;
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
std::string basePath;
IHandleAllocator *hAlloc;
std::string GetLocalPath(std::string localpath);
};