ppsspp/Core/Util/GameManager.cpp

104 lines
2.9 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "file/file_util.h"
#include "native/ext/libzip/zip.h"
#include "Common/Log.h"
#include "Common/FileUtil.h"
#include "Core/System.h"
#include "Core/Util/GameManager.h"
GameManager g_GameManager;
bool GameManager::IsGameInstalled(std::string name) {
return false;
}
bool GameManager::DownloadAndInstall(std::string storeZipUrl) {
if (curDownload_.get() != 0) {
ERROR_LOG(HLE, "Can only process one download at a time");
return false;
}
// TODO: Android-compatible temp file names
curDownload_ = downloader_.StartDownload(storeZipUrl, "/tmp/ppsspp.dl");
return true;
}
void GameManager::Uninstall(std::string name) {
}
void GameManager::Update() {
if (curDownload_.get() && curDownload_->Done()) {
// Install the game!
std::string zipName = curDownload_->outfile();
InstallGame(zipName);
// Doesn't matter if the install succeeds or not, we delete the temp file to not squander space.
// TODO: Handle disk full?
deleteFile(zipName.c_str());
curDownload_.reset();
}
}
void GameManager::InstallGame(std::string zipfile) {
std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
INFO_LOG(HLE, "Installing %s into %s", zipfile.c_str(), pspGame.c_str());
int error;
struct zip *z = zip_open(zipfile.c_str(), 0, &error);
if (!z) {
ERROR_LOG(HLE, "Failed to open ZIP file %s, error code=%i", zipfile.c_str(), error);
return;
}
int numFiles = zip_get_num_files(z);
for (int i = 0; i < numFiles; i++) {
const char *fn = zip_get_name(z, i, 0);
if (strstr(fn, "/") != 0) {
INFO_LOG(HLE, "File: %i: %s", i, fn);
struct zip_stat zstat;
int x = zip_stat_index(z, i, 0, &zstat);
size_t size = zstat.size;
u8 *buffer = new u8[size];
zip_file *zf = zip_fopen_index(z, i, 0);
zip_fread(zf, buffer, size);
zip_fclose(zf);
std::string outFilename = pspGame + fn;
bool isDir = outFilename.back() == '/';
if (isDir) {
File::CreateFullPath(outFilename.c_str());
} else {
INFO_LOG(HLE, "Writing %i bytes to %s", (int)size, outFilename.c_str());
FILE *f = fopen(outFilename.c_str(), "wb");
if (f) {
fwrite(buffer, 1, size, f);
fclose(f);
} else {
ERROR_LOG(HLE, "Failed to open file for writing");
}
delete [] buffer;
}
}
}
zip_close(z);
}