ppsspp/Windows/WndMainWindow.cpp
2013-07-29 15:34:52 -04:00

1419 lines
38 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
// It's improving slowly, though. :)
#include "Common/CommonWindows.h"
#include <tchar.h>
#include <map>
#include "base/NativeApp.h"
#include "Globals.h"
#include "shellapi.h"
#include "commctrl.h"
#include "input/input_state.h"
#include "input/keycodes.h"
#include "Core/Debugger/SymbolMap.h"
#include "Windows/OpenGLBase.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "main.h"
#include "Core/Core.h"
#include "Core/MemMap.h"
#include "Core/SaveState.h"
#include "Core/System.h"
#include "Core/Config.h"
#include "Windows/EmuThread.h"
#include "resource.h"
#include "Windows/WndMainWindow.h"
#include "Windows/WindowsHost.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/W32Util/Misc.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "native/image/png_load.h"
#include "GPU/GLES/TextureScaler.h"
#include "GPU/GLES/TextureCache.h"
#include "GPU/GLES/Framebuffer.h"
#include "ControlMapping.h"
#include "UI/OnScreenDisplay.h"
#include "i18n/i18n.h"
#ifdef THEMES
#include "XPTheme.h"
#endif
#define ENABLE_TOUCH 0
extern std::map<int, int> windowsTransTable;
BOOL g_bFullScreen = FALSE;
static RECT g_normalRC = {0};
extern bool g_TakeScreenshot;
extern InputState input_state;
#define TIMER_CURSORUPDATE 1
#define TIMER_CURSORMOVEUPDATE 2
#define CURSORUPDATE_INTERVAL_MS 50
#define CURSORUPDATE_MOVE_TIMESPAN_MS 500
namespace MainWindow
{
HWND hwndMain;
HWND hwndDisplay;
HWND hwndGameList;
static HMENU menu;
static HINSTANCE hInst;
static int cursorCounter = 0;
static int prevCursorX = -1;
static int prevCursorY = -1;
static bool mouseButtonDown = false;
static bool hideCursor = false;
static void *rawInputBuffer;
static size_t rawInputBufferSize;
static int currentSavestateSlot = 0;
#define MAX_LOADSTRING 100
const TCHAR *szTitle = TEXT("PPSSPP");
const TCHAR *szWindowClass = TEXT("PPSSPPWnd");
const TCHAR *szDisplayClass = TEXT("PPSSPPDisplay");
// Forward declarations of functions included in this code module:
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK DisplayProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
HWND GetHWND() {
return hwndMain;
}
HWND GetDisplayHWND() {
return hwndDisplay;
}
void Init(HINSTANCE hInstance) {
#ifdef THEMES
WTL::CTheme::IsThemingSupported();
#endif
//Register classes
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PPSSPP);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = (LPCSTR)IDR_MENU1;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = (HICON)LoadImage(hInstance, (LPCTSTR)IDI_PPSSPP, IMAGE_ICON, 16,16,LR_SHARED);
RegisterClassEx(&wcex);
wcex.style = CS_HREDRAW | CS_VREDRAW;;
wcex.lpfnWndProc = (WNDPROC)DisplayProc;
wcex.hIcon = 0;
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = 0;
wcex.lpszClassName = szDisplayClass;
wcex.hIconSm = 0;
RegisterClassEx(&wcex);
}
void GetWindowRectAtZoom(int zoom, RECT &rcInner, RECT &rcOuter) {
rcInner.left = 0;
rcInner.top = 0;
rcInner.right=480*zoom;
rcInner.bottom=272*zoom;
rcOuter=rcInner;
AdjustWindowRect(&rcOuter, WS_OVERLAPPEDWINDOW, TRUE);
rcOuter.right += g_Config.iWindowX - rcOuter.left;
rcOuter.bottom += g_Config.iWindowY - rcOuter.top;
rcOuter.left = g_Config.iWindowX;
rcOuter.top = g_Config.iWindowY;
}
void SavePosition() {
WINDOWPLACEMENT placement;
GetWindowPlacement(hwndMain, &placement);
if (placement.showCmd == SW_SHOWNORMAL) {
RECT rc;
GetWindowRect(hwndMain, &rc);
g_Config.iWindowX = rc.left;
g_Config.iWindowY = rc.top;
}
}
void ResizeDisplay(bool noWindowMovement = false) {
RECT rc;
GetClientRect(hwndMain, &rc);
if (!noWindowMovement) {
if ((rc.right - rc.left) == PSP_CoreParameter().pixelWidth &&
(rc.bottom - rc.top) == PSP_CoreParameter().pixelHeight)
return;
PSP_CoreParameter().pixelWidth = rc.right - rc.left;
PSP_CoreParameter().pixelHeight = rc.bottom - rc.top;
MoveWindow(hwndDisplay, 0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, TRUE);
}
// Round up to a zoom factor for the render size.
int zoom = (rc.right - rc.left + 479) / 480;
if (g_Config.SSAntiAliasing) zoom *= 2;
PSP_CoreParameter().renderWidth = 480 * zoom;
PSP_CoreParameter().renderHeight = 272 * zoom;
PSP_CoreParameter().outputWidth = 480 * zoom;
PSP_CoreParameter().outputHeight = 272 * zoom;
if (gpu)
gpu->Resized();
}
void setZoom(float zoom) {
if (zoom < 5)
g_Config.iWindowZoom = (int) zoom;
RECT rc, rcOuter;
GetWindowRectAtZoom((int) zoom, rc, rcOuter);
MoveWindow(hwndMain, rcOuter.left, rcOuter.top, rcOuter.right - rcOuter.left, rcOuter.bottom - rcOuter.top, TRUE);
ResizeDisplay();
}
void CorrectCursor() {
bool autoHide = g_bFullScreen && !mouseButtonDown && globalUIState == UISTATE_INGAME;
if (autoHide && hideCursor) {
while (cursorCounter >= 0) {
cursorCounter = ShowCursor(FALSE);
}
} else {
hideCursor = !autoHide;
if (cursorCounter < 0) {
cursorCounter = ShowCursor(TRUE);
SetCursor(LoadCursor(NULL, IDC_ARROW));
}
}
}
void setTexScalingMultiplier(int level) {
g_Config.iTexScalingLevel = level;
if(gpu) gpu->ClearCacheNextFrame();
}
void setTexFiltering(int type) {
g_Config.iTexFiltering = type;
}
void setTexScalingType(int type) {
g_Config.iTexScalingType = type;
if(gpu) gpu->ClearCacheNextFrame();
}
void setRenderingMode(int mode) {
g_Config.iRenderingMode = mode;
if (gpu) gpu->Resized();
}
void setFpsLimit(int fps) {
g_Config.iFpsLimit = fps;
}
void setFrameSkipping(int framesToSkip) {
I18NCategory *g = GetI18NCategory("Graphics");
char message[256];
if(framesToSkip == 0)
sprintf(message, "Frameskipping off");
else {
if(framesToSkip == 1)
sprintf(message, "Skipping %d frame", framesToSkip);
else
sprintf(message, "Skipping %d frames", framesToSkip);
}
g_Config.iFrameSkip = framesToSkip;
osm.Show(g->T(message));
}
void enableCheats(bool cheats) {
g_Config.bEnableCheats = cheats;
}
BOOL Show(HINSTANCE hInstance, int nCmdShow) {
hInst = hInstance; // Store instance handle in our global variable.
int zoom = g_Config.iWindowZoom;
if (zoom < 1) zoom = 1;
if (zoom > 4) zoom = 4;
RECT rc, rcOrig;
GetWindowRectAtZoom(zoom, rcOrig, rc);
u32 style = WS_OVERLAPPEDWINDOW;
hwndMain = CreateWindowEx(0,szWindowClass, "", style,
rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL);
if (!hwndMain)
return FALSE;
hwndDisplay = CreateWindowEx(0, szDisplayClass, TEXT(""), WS_CHILD | WS_VISIBLE,
rcOrig.left, rcOrig.top, rcOrig.right - rcOrig.left, rcOrig.bottom - rcOrig.top, hwndMain, 0, hInstance, 0);
if (!hwndDisplay)
return FALSE;
menu = GetMenu(hwndMain);
#ifdef FINAL
RemoveMenu(menu,2,MF_BYPOSITION);
RemoveMenu(menu,2,MF_BYPOSITION);
#endif
MENUINFO info;
ZeroMemory(&info,sizeof(MENUINFO));
info.cbSize = sizeof(MENUINFO);
info.cyMax = 0;
info.dwStyle = MNS_CHECKORBMP;
info.fMask = MIM_STYLE;
for (int i = 0; i < GetMenuItemCount(menu); i++) {
SetMenuInfo(GetSubMenu(menu,i),&info);
}
UpdateMenus();
// Accept dragged files.
DragAcceptFiles(hwndMain, TRUE);
hideCursor = true;
SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
Update();
SetPlaying(0);
if(g_Config.bFullScreenOnLaunch)
_ViewFullScreen(hwndMain);
ShowWindow(hwndMain, nCmdShow);
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
#if ENABLE_TOUCH
RegisterTouchWindow(hwndDisplay, TWF_WANTPALM);
#endif
RAWINPUTDEVICE keyboard;
memset(&keyboard, 0, sizeof(keyboard));
keyboard.usUsagePage = 1;
keyboard.usUsage = 6;
keyboard.dwFlags = 0;
RegisterRawInputDevices(&keyboard, 1, sizeof(RAWINPUTDEVICE));
SetFocus(hwndDisplay);
return TRUE;
}
void BrowseAndBoot(std::string defaultPath, bool browseDirectory) {
std::string fn;
std::string filter = "PSP ROMs (*.iso *.cso *.pbp *.elf)|*.pbp;*.elf;*.iso;*.cso;*.prx|All files (*.*)|*.*||";
for (int i=0; i<(int)filter.length(); i++) {
if (filter[i] == '|')
filter[i] = '\0';
}
// Pause if a game is being played.
bool isPaused = false;
if (globalUIState == UISTATE_INGAME) {
isPaused = Core_IsStepping();
if (!isPaused)
Core_EnableStepping(true);
}
if (browseDirectory) {
std::string dir = W32Util::BrowseForFolder(GetHWND(),"Choose directory");
if (dir == "") {
if (!isPaused)
Core_EnableStepping(false);
}
else {
if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) {
Core_EnableStepping(false);
}
NativeMessageReceived("boot", dir.c_str());
}
}
else if (W32Util::BrowseForFileName(true, GetHWND(), "Load File", defaultPath.size() ? defaultPath.c_str() : 0, filter.c_str(),"*.pbp;*.elf;*.iso;*.cso;",fn))
{
if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) {
Core_EnableStepping(false);
}
// Decode the filename with fullpath.
std::string fullpath = fn;
char drive[MAX_PATH];
char dir[MAX_PATH];
char fname[MAX_PATH];
char ext[MAX_PATH];
_splitpath(fullpath.c_str(), drive, dir, fname, ext);
std::string executable = std::string(drive) + std::string(dir) + std::string(fname) + std::string(ext);
NativeMessageReceived("boot", executable.c_str());
}
else {
if (!isPaused)
Core_EnableStepping(false);
}
}
LRESULT CALLBACK DisplayProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_ACTIVATE:
break;
case WM_SETFOCUS:
break;
case WM_SIZE:
break;
case WM_ERASEBKGND:
return DefWindowProc(hWnd, message, wParam, lParam);
// Poor man's touch - mouse input. We send the data both as an input_state pointer,
// and as asynchronous touch events for minimal latency.
case WM_LBUTTONDOWN:
{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = true;
{
lock_guard guard(input_state.lock);
input_state.mouse_valid = true;
input_state.pointer_down[0] = true;
int factor = g_Config.iWindowZoom == 1 ? 2 : 1;
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
}
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_DOWN;
touch.x = input_state.pointer_x[0];
touch.y = input_state.pointer_y[0];
NativeTouch(touch);
SetCapture(hWnd);
}
break;
case WM_MOUSEMOVE:
{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = (wParam & MK_LBUTTON) != 0;
int cursorX = GET_X_LPARAM(lParam);
int cursorY = GET_Y_LPARAM(lParam);
if (abs(cursorX - prevCursorX) > 1 || abs(cursorY - prevCursorY) > 1) {
hideCursor = false;
SetTimer(hwndMain, TIMER_CURSORMOVEUPDATE, CURSORUPDATE_MOVE_TIMESPAN_MS, 0);
}
prevCursorX = cursorX;
prevCursorY = cursorY;
{
lock_guard guard(input_state.lock);
int factor = g_Config.iWindowZoom == 1 ? 2 : 1;
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
}
if (wParam & MK_LBUTTON) {
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_MOVE;
touch.x = input_state.pointer_x[0];
touch.y = input_state.pointer_y[0];
NativeTouch(touch);
}
}
break;
case WM_LBUTTONUP:
{
// Hack: Take the opportunity to hide the cursor.
mouseButtonDown = false;
{
lock_guard guard(input_state.lock);
input_state.pointer_down[0] = false;
int factor = g_Config.iWindowZoom == 1 ? 2 : 1;
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
}
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_UP;
touch.x = input_state.pointer_x[0];
touch.y = input_state.pointer_y[0];
NativeTouch(touch);
ReleaseCapture();
}
break;
// Actual touch! Unfinished...
case WM_TOUCH:
{
// TODO: Enabling this section will probably break things on Windows XP.
// We probably need to manually fetch pointers to GetTouchInputInfo and CloseTouchInputHandle.
#if ENABLE_TOUCH
UINT inputCount = LOWORD(wParam);
TOUCHINPUT *inputs = new TOUCHINPUT[inputCount];
if (GetTouchInputInfo((HTOUCHINPUT)lParam,
inputCount,
inputs,
sizeof(TOUCHINPUT)))
{
for (int i = 0; i < inputCount; i++) {
// TODO: process inputs here!
}
if (!CloseTouchInputHandle((HTOUCHINPUT)lParam))
{
// Error handling.
}
}
else
{
// GetLastError() and error handling.
}
delete [] inputs;
return DefWindowProc(hWnd, message, wParam, lParam);
#endif
}
case WM_PAINT:
return DefWindowProc(hWnd, message, wParam, lParam);
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
static int GetTrueVKey(const RAWKEYBOARD &kb) {
switch (kb.VKey) {
case VK_SHIFT:
return MapVirtualKey(kb.MakeCode, MAPVK_VSC_TO_VK_EX);
case VK_CONTROL:
if (kb.Flags & RI_KEY_E0)
return VK_RCONTROL;
else
return VK_LCONTROL;
case VK_MENU:
if (kb.Flags & RI_KEY_E0)
return VK_RMENU; // Right Alt / AltGr
else
return VK_LMENU; // Left Alt
default:
return kb.VKey;
}
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
int wmId, wmEvent;
std::string fn;
switch (message) {
case WM_CREATE:
break;
case WM_MOVE:
SavePosition();
ResizeDisplay();
break;
case WM_SIZE:
SavePosition();
ResizeDisplay();
break;
case WM_TIMER:
// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
switch (wParam) {
case TIMER_CURSORUPDATE:
CorrectCursor();
return 0;
case TIMER_CURSORMOVEUPDATE:
hideCursor = true;
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
return 0;
}
break;
// For some reason, need to catch this here rather than in DisplayProc.
case WM_MOUSEWHEEL:
{
int wheelDelta = (short)(wParam >> 16);
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
if (wheelDelta < 0) {
key.keyCode = KEYCODE_EXT_MOUSEWHEEL_DOWN;
wheelDelta = -wheelDelta;
} else {
key.keyCode = KEYCODE_EXT_MOUSEWHEEL_UP;
}
// There's no separate keyup event for mousewheel events, let's pass them both together.
// This also means it really won't work great for key mapping :( Need to build a 1 frame delay or something.
key.flags = KEY_DOWN | KEY_UP | KEY_HASWHEELDELTA | (wheelDelta << 16);
NativeKey(key);
}
break;
case WM_COMMAND:
{
if (!EmuThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
I18NCategory *g = GetI18NCategory("Graphics");
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId) {
case ID_FILE_LOAD:
BrowseAndBoot("");
break;
case ID_FILE_LOAD_DIR:
BrowseAndBoot("",true);
break;
case ID_FILE_LOAD_MEMSTICK:
{
std::string memStickDir, flash0dir;
GetSysDirectories(memStickDir, flash0dir);
memStickDir += "PSP\\GAME\\";
BrowseAndBoot(memStickDir);
}
break;
case ID_FILE_MEMSTICK:
{
std::string memStickDir, flash0dir;
GetSysDirectories(memStickDir, flash0dir);
ShellExecuteA(NULL, "open", memStickDir.c_str(), 0, 0, SW_SHOW);
}
break;
case ID_TOGGLE_PAUSE:
if (globalUIState == UISTATE_PAUSEMENU) {
NativeMessageReceived("run", "");
if (disasmWindow[0])
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_GO, 0);
}
else if (Core_IsStepping()) { // It is paused, then continue to run.
if (disasmWindow[0])
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_GO, 0);
else
Core_EnableStepping(false);
} else {
if (disasmWindow[0])
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOP, 0);
else
Core_EnableStepping(true);
}
break;
case ID_EMULATION_STOP:
if (memoryWindow[0]) {
SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
}
if (disasmWindow[0]) {
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
}
if (Core_IsStepping()) {
Core_EnableStepping(false);
}
NativeMessageReceived("stop", "");
SetPlaying(0);
Update();
break;
case ID_EMULATION_RESET:
NativeMessageReceived("reset", "");
break;
case ID_EMULATION_SPEEDLIMIT:
g_Config.bSpeedLimit = !g_Config.bSpeedLimit;
break;
case ID_FILE_LOADSTATEFILE:
if (W32Util::BrowseForFileName(true, hWnd, "Load state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn)) {
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::Load(fn, SaveStateActionFinished);
}
break;
case ID_FILE_SAVESTATEFILE:
if (W32Util::BrowseForFileName(false, hWnd, "Save state",0,"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0","ppst",fn)) {
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::Save(fn, SaveStateActionFinished);
}
break;
// TODO: Improve UI for multiple slots
case ID_FILE_SAVESTATE_NEXT_SLOT:
{
currentSavestateSlot = (currentSavestateSlot + 1)%SaveState::SAVESTATESLOTS;
char msg[30];
sprintf(msg, "Using save state slot %d.", currentSavestateSlot + 1);
osm.Show(msg);
break;
}
case ID_FILE_QUICKLOADSTATE:
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::LoadSlot(currentSavestateSlot, SaveStateActionFinished);
break;
case ID_FILE_QUICKSAVESTATE:
SetCursor(LoadCursor(0, IDC_WAIT));
SaveState::SaveSlot(currentSavestateSlot, SaveStateActionFinished);
break;
case ID_OPTIONS_SCREEN1X:
setZoom(1);
break;
case ID_OPTIONS_SCREEN2X:
setZoom(2);
break;
case ID_OPTIONS_SCREEN3X:
setZoom(3);
break;
case ID_OPTIONS_SCREEN4X:
setZoom(4);
break;
case ID_OPTIONS_SCREENDUMMY:
g_Config.iWindowZoom = ++g_Config.iWindowZoom > 4 ? 1 : g_Config.iWindowZoom;
switch(g_Config.iWindowZoom) {
case 1:
osm.Show(g->T("1x Rendering Resolution"));
break;
case 2:
osm.Show(g->T("2x Rendering Resolution"));
break;
case 3:
osm.Show(g->T("3x Rendering Resolution"));
break;
case 4:
osm.Show(g->T("4x Rendering Resolution"));
break;
}
setZoom(g_Config.iWindowZoom);
break;
case ID_OPTIONS_MIPMAP:
g_Config.bMipMap = !g_Config.bMipMap;
break;
case ID_OPTIONS_VSYNC:
g_Config.bVSync = !g_Config.bVSync;
break;
case ID_TEXTURESCALING_OFF:
setTexScalingMultiplier(1);
break;
case ID_TEXTURESCALING_2X:
setTexScalingMultiplier(2);
break;
case ID_TEXTURESCALING_3X:
setTexScalingMultiplier(3);
break;
case ID_TEXTURESCALING_4X:
setTexScalingMultiplier(4);
break;
case ID_TEXTURESCALING_5X:
setTexScalingMultiplier(5);
break;
case ID_TEXTURESCALING_XBRZ:
setTexScalingType(TextureScaler::XBRZ);
break;
case ID_TEXTURESCALING_HYBRID:
setTexScalingType(TextureScaler::HYBRID);
break;
case ID_TEXTURESCALING_BICUBIC:
setTexScalingType(TextureScaler::BICUBIC);
break;
case ID_TEXTURESCALING_HYBRID_BICUBIC:
setTexScalingType(TextureScaler::HYBRID_BICUBIC);
break;
case ID_TEXTURESCALING_DEPOSTERIZE:
g_Config.bTexDeposterize = !g_Config.bTexDeposterize;
if(gpu) gpu->ClearCacheNextFrame();
break;
case ID_OPTIONS_NONBUFFEREDRENDERING:
setRenderingMode(FB_NON_BUFFERED_MODE);
break;
case ID_OPTIONS_BUFFEREDRENDERING:
setRenderingMode(FB_BUFFERED_MODE);
break;
case ID_OPTIONS_READFBOTOMEMORYCPU:
setRenderingMode(FB_READFBOMEMORY_CPU);
break;
case ID_OPTIONS_READFBOTOMEMORYGPU:
setRenderingMode(FB_READFBOMEMORY_GPU);
break;
// Dummy option to let the buffered rendering hotkey cycle through all the options.
case ID_OPTIONS_BUFFEREDRENDERINGDUMMY:
g_Config.iRenderingMode = ++g_Config.iRenderingMode > 3? 0 : g_Config.iRenderingMode;
switch(g_Config.iRenderingMode) {
case FB_NON_BUFFERED_MODE:
osm.Show(g->T("Non-Buffered Rendering"));
break;
case FB_BUFFERED_MODE:
osm.Show(g->T("Buffered Rendering"));
break;
case FB_READFBOMEMORY_CPU:
osm.Show(g->T("Read Framebuffer to Memory (CPU)"));
break;
case FB_READFBOMEMORY_GPU:
osm.Show(g->T("Read Framebuffer to Memory (GPU)"));
break;
}
setRenderingMode(g_Config.iRenderingMode);
break;
case ID_OPTIONS_SHOWDEBUGSTATISTICS:
g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
break;
case ID_OPTIONS_HARDWARETRANSFORM:
g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
osm.ShowOnOff(g->T("Hardware Transform"), g_Config.bHardwareTransform);
break;
case ID_OPTIONS_STRETCHDISPLAY:
g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay;
if (gpu)
gpu->Resized(); // Easy way to force a clear...
break;
case ID_OPTIONS_FRAMESKIP_0:
setFrameSkipping(0);
break;
case ID_OPTIONS_FRAMESKIP_1:
setFrameSkipping(1);
break;
case ID_OPTIONS_FRAMESKIP_2:
setFrameSkipping(2);
break;
case ID_OPTIONS_FRAMESKIP_3:
setFrameSkipping(3);
break;
case ID_OPTIONS_FRAMESKIP_4:
setFrameSkipping(4);
break;
case ID_OPTIONS_FRAMESKIP_5:
setFrameSkipping(5);
break;
case ID_OPTIONS_FRAMESKIP_6:
setFrameSkipping(6);
break;
case ID_OPTIONS_FRAMESKIP_7:
setFrameSkipping(7);
break;
case ID_OPTIONS_FRAMESKIP_8:
setFrameSkipping(8);
break;
case ID_OPTIONS_FRAMESKIP_9:
setFrameSkipping(9);
break;
case ID_OPTIONS_FRAMESKIPDUMMY:
g_Config.iFrameSkip = ++g_Config.iFrameSkip > 9 ? 0 : g_Config.iFrameSkip;
setFrameSkipping(g_Config.iFrameSkip);
break;
case ID_FILE_EXIT:
DestroyWindow(hWnd);
break;
case ID_CPU_DYNAREC:
g_Config.bJit = true;
osm.ShowOnOff(g->T("Dynarec", "Dynarec (JIT)"), g_Config.bJit);
break;
case ID_CPU_INTERPRETER:
g_Config.bJit = false;
break;
case ID_EMULATION_RUNONLOAD:
g_Config.bAutoRun = !g_Config.bAutoRun;
break;
case ID_DEBUG_DUMPNEXTFRAME:
if (gpu)
gpu->DumpNextFrame();
break;
case ID_DEBUG_LOADMAPFILE:
if (W32Util::BrowseForFileName(true, hWnd, "Load .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn)) {
symbolMap.LoadSymbolMap(fn.c_str());
if (disasmWindow[0])
disasmWindow[0]->NotifyMapLoaded();
if (memoryWindow[0])
memoryWindow[0]->NotifyMapLoaded();
}
break;
case ID_DEBUG_SAVEMAPFILE:
if (W32Util::BrowseForFileName(false, hWnd, "Save .MAP",0,"Maps\0*.map\0All files\0*.*\0\0","map",fn))
symbolMap.SaveSymbolMap(fn.c_str());
break;
case ID_DEBUG_RESETSYMBOLTABLE:
symbolMap.ResetSymbolMap();
for (int i=0; i<numCPUs; i++)
if (disasmWindow[i])
disasmWindow[i]->NotifyMapLoaded();
for (int i=0; i<numCPUs; i++)
if (memoryWindow[i])
memoryWindow[i]->NotifyMapLoaded();
break;
case ID_DEBUG_DISASSEMBLY:
if (disasmWindow[0])
disasmWindow[0]->Show(true);
break;
case ID_DEBUG_MEMORYVIEW:
if (memoryWindow[0])
memoryWindow[0]->Show(true);
break;
case ID_DEBUG_LOG:
LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
break;
case ID_OPTIONS_IGNOREILLEGALREADS:
g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess;
break;
case ID_OPTIONS_FULLSCREEN:
g_Config.bFullScreen = !g_Config.bFullScreen ;
if(g_bFullScreen) {
_ViewNormal(hWnd);
} else {
_ViewFullScreen(hWnd);
}
break;
case ID_OPTIONS_VERTEXCACHE:
g_Config.bVertexCache = !g_Config.bVertexCache;
break;
case ID_OPTIONS_SHOWFPS:
g_Config.iShowFPSCounter = !g_Config.iShowFPSCounter;
break;
case ID_OPTIONS_FASTMEMORY:
g_Config.bFastMemory = !g_Config.bFastMemory;
break;
case ID_OPTIONS_USEVBO:
g_Config.bUseVBO = !g_Config.bUseVBO;
break;
case ID_OPTIONS_TEXTUREFILTERING_AUTO:
setTexFiltering(AUTO);
break;
case ID_OPTIONS_NEARESTFILTERING:
setTexFiltering(NEAREST);
break;
case ID_OPTIONS_LINEARFILTERING:
setTexFiltering(LINEAR);
break;
case ID_OPTIONS_LINEARFILTERING_CG:
setTexFiltering(LINEARFMV);
break;
case ID_OPTIONS_TOPMOST:
g_Config.bTopMost = !g_Config.bTopMost;
W32Util::MakeTopMost(hWnd, g_Config.bTopMost);
break;
case ID_OPTIONS_SIMPLE2XSSAA:
g_Config.SSAntiAliasing = !g_Config.SSAntiAliasing;
ResizeDisplay(true);
break;
case ID_OPTIONS_CONTROLS:
MessageBox(hWnd, "Control mapping has been moved to the in-window Settings menu.\n", "Sorry", 0);
break;
case ID_EMULATION_SOUND:
g_Config.bEnableSound = !g_Config.bEnableSound;
break;
case ID_HELP_OPENWEBSITE:
ShellExecute(NULL, "open", "http://www.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
break;
case ID_HELP_OPENFORUM:
ShellExecute(NULL, "open", "http://forums.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
break;
case ID_HELP_ABOUT:
DialogManager::EnableAll(FALSE);
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
DialogManager::EnableAll(TRUE);
break;
case ID_DEBUG_TAKESCREENSHOT:
g_TakeScreenshot = true;
break;
default:
MessageBox(hwndMain,"Unimplemented","Sorry",0);
break;
}
}
break;
case WM_INPUT:
{
UINT dwSize;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
if (!rawInputBuffer) {
rawInputBuffer = malloc(dwSize);
rawInputBufferSize = dwSize;
}
if (dwSize > rawInputBufferSize) {
rawInputBuffer = realloc(rawInputBuffer, dwSize);
}
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawInputBuffer, &dwSize, sizeof(RAWINPUTHEADER));
RAWINPUT* raw = (RAWINPUT*)rawInputBuffer;
if (raw->header.dwType == RIM_TYPEKEYBOARD) {
KeyInput key;
key.deviceId = DEVICE_ID_KEYBOARD;
if (raw->data.keyboard.Message == WM_KEYDOWN || raw->data.keyboard.Message == WM_SYSKEYDOWN) {
key.flags = KEY_DOWN;
key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
if (key.keyCode) {
NativeKey(key);
}
} else if (raw->data.keyboard.Message == WM_KEYUP) {
key.flags = KEY_UP;
key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
if (key.keyCode) {
NativeKey(key);
}
}
}
}
return 0;
case WM_DROPFILES:
{
if (!EmuThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
HDROP hdrop = (HDROP)wParam;
int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
if (count != 1) {
MessageBox(hwndMain,"You can only load one file at a time","Error",MB_ICONINFORMATION);
}
else
{
TCHAR filename[512];
DragQueryFile(hdrop,0,filename,512);
TCHAR *type = filename+_tcslen(filename)-3;
SendMessage(hWnd, WM_COMMAND, ID_EMULATION_STOP, 0);
// Ugly, need to wait for the stop message to process in the EmuThread.
Sleep(20);
MainWindow::SetPlaying(filename);
MainWindow::Update();
NativeMessageReceived("boot", filename);
}
}
break;
case WM_CLOSE:
EmuThread_Stop();
return DefWindowProc(hWnd,message,wParam,lParam);
case WM_DESTROY:
KillTimer(hWnd, TIMER_CURSORUPDATE);
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
PostQuitMessage(0);
break;
case WM_USER+1:
if (disasmWindow[0])
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
if (memoryWindow[0])
SendMessage(memoryWindow[0]->GetDlgHandle(), WM_CLOSE, 0, 0);
disasmWindow[0] = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(disasmWindow[0]);
disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
if (g_Config.bFullScreen)
_ViewFullScreen(hWnd);
memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(memoryWindow[0]);
if (disasmWindow[0])
disasmWindow[0]->NotifyMapLoaded();
if (memoryWindow[0])
memoryWindow[0]->NotifyMapLoaded();
SetForegroundWindow(hwndMain);
break;
case WM_USER_SAVESTATE_FINISH:
SetCursor(LoadCursor(0, IDC_ARROW));
break;
case WM_USER_LOG_STATUS_CHANGED:
if(!g_Config.bEnableLogging) {
LogManager::GetInstance()->GetConsoleListener()->Show(false);
EnableMenuItem(menu, ID_DEBUG_LOG, MF_GRAYED);
}
else
EnableMenuItem(menu, ID_DEBUG_LOG, MF_ENABLED);
break;
case WM_MENUSELECT:
// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
// with corresponding menu items.
UpdateMenus();
break;
// Turn off the screensaver.
// Note that if there's a screensaver password, this simple method
// doesn't work on Vista or higher.
case WM_SYSCOMMAND:
{
switch (wParam) {
case SC_SCREENSAVE:
return 0;
case SC_MONITORPOWER:
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void UpdateMenus() {
HMENU menu = GetMenu(GetHWND());
#define CHECKITEM(item,value) CheckMenuItem(menu,item,MF_BYCOMMAND | ((value) ? MF_CHECKED : MF_UNCHECKED));
CHECKITEM(ID_EMULATION_SPEEDLIMIT,g_Config.bSpeedLimit);
CHECKITEM(ID_OPTIONS_IGNOREILLEGALREADS,g_Config.bIgnoreBadMemAccess);
CHECKITEM(ID_CPU_INTERPRETER,g_Config.bJit == false);
CHECKITEM(ID_CPU_DYNAREC,g_Config.bJit == true);
CHECKITEM(ID_OPTIONS_SHOWDEBUGSTATISTICS, g_Config.bShowDebugStats);
CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
CHECKITEM(ID_OPTIONS_FASTMEMORY, g_Config.bFastMemory);
CHECKITEM(ID_OPTIONS_SIMPLE2XSSAA, g_Config.SSAntiAliasing);
CHECKITEM(ID_OPTIONS_STRETCHDISPLAY, g_Config.bStretchToDisplay);
CHECKITEM(ID_EMULATION_RUNONLOAD, g_Config.bAutoRun);
CHECKITEM(ID_OPTIONS_USEVBO, g_Config.bUseVBO);
CHECKITEM(ID_OPTIONS_VERTEXCACHE, g_Config.bVertexCache);
CHECKITEM(ID_OPTIONS_SHOWFPS, g_Config.iShowFPSCounter);
CHECKITEM(ID_OPTIONS_FRAMESKIP, g_Config.iFrameSkip != 0);
CHECKITEM(ID_OPTIONS_MIPMAP, g_Config.bMipMap);
CHECKITEM(ID_OPTIONS_VSYNC, g_Config.bVSync);
CHECKITEM(ID_OPTIONS_TOPMOST, g_Config.bTopMost);
CHECKITEM(ID_EMULATION_SOUND, g_Config.bEnableSound);
CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize);
static const int zoomitems[4] = {
ID_OPTIONS_SCREEN1X,
ID_OPTIONS_SCREEN2X,
ID_OPTIONS_SCREEN3X,
ID_OPTIONS_SCREEN4X,
};
for (int i = 0; i < ARRAY_SIZE(zoomitems); i++) {
CheckMenuItem(menu, zoomitems[i], MF_BYCOMMAND | ((i == g_Config.iWindowZoom - 1) ? MF_CHECKED : MF_UNCHECKED));
}
static const int texscalingitems[] = {
ID_TEXTURESCALING_OFF,
ID_TEXTURESCALING_2X,
ID_TEXTURESCALING_3X,
ID_TEXTURESCALING_4X,
ID_TEXTURESCALING_5X,
};
for (int i = 0; i < ARRAY_SIZE(texscalingitems); i++) {
CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingLevel - 1) ? MF_CHECKED : MF_UNCHECKED));
}
static const int texscalingtypeitems[] = {
ID_TEXTURESCALING_XBRZ,
ID_TEXTURESCALING_HYBRID,
ID_TEXTURESCALING_BICUBIC,
ID_TEXTURESCALING_HYBRID_BICUBIC,
};
for (int i = 0; i < ARRAY_SIZE(texscalingtypeitems); i++) {
CheckMenuItem(menu, texscalingtypeitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingType) ? MF_CHECKED : MF_UNCHECKED));
}
static const int texfilteringitems[] = {
ID_OPTIONS_TEXTUREFILTERING_AUTO,
ID_OPTIONS_NEARESTFILTERING,
ID_OPTIONS_LINEARFILTERING,
ID_OPTIONS_LINEARFILTERING_CG,
};
for (int i = 0; i < ARRAY_SIZE(texfilteringitems); i++) {
CheckMenuItem(menu, texfilteringitems[i], MF_BYCOMMAND | ( (i + 1) == g_Config.iTexFiltering )? MF_CHECKED : MF_UNCHECKED);
}
static const int renderingmode[] = {
ID_OPTIONS_NONBUFFEREDRENDERING,
ID_OPTIONS_BUFFEREDRENDERING,
ID_OPTIONS_READFBOTOMEMORYCPU,
ID_OPTIONS_READFBOTOMEMORYGPU,
};
for (int i = 0; i < ARRAY_SIZE(renderingmode); i++) {
CheckMenuItem(menu, renderingmode[i], MF_BYCOMMAND | ( i == g_Config.iRenderingMode )? MF_CHECKED : MF_UNCHECKED);
}
static const int frameskipping[] = {
ID_OPTIONS_FRAMESKIP_0,
ID_OPTIONS_FRAMESKIP_1,
ID_OPTIONS_FRAMESKIP_2,
ID_OPTIONS_FRAMESKIP_3,
ID_OPTIONS_FRAMESKIP_4,
ID_OPTIONS_FRAMESKIP_5,
ID_OPTIONS_FRAMESKIP_6,
ID_OPTIONS_FRAMESKIP_7,
ID_OPTIONS_FRAMESKIP_8,
ID_OPTIONS_FRAMESKIP_9,
};
for (int i = 0; i < ARRAY_SIZE(frameskipping); i++) {
CheckMenuItem(menu, frameskipping[i], MF_BYCOMMAND | ( i == g_Config.iFrameSkip )? MF_CHECKED : MF_UNCHECKED);
}
UpdateCommands();
}
void UpdateCommands() {
static GlobalUIState lastGlobalUIState = UISTATE_PAUSEMENU;
static CoreState lastCoreState = CORE_ERROR;
if (lastGlobalUIState == globalUIState && lastCoreState == coreState)
return;
lastCoreState = coreState;
lastGlobalUIState = globalUIState;
HMENU menu = GetMenu(GetHWND());
const char* pauseMenuText = (Core_IsStepping() || globalUIState != UISTATE_INGAME) ? "Run\tF8" : "Pause\tF8";
ModifyMenu(menu, ID_TOGGLE_PAUSE, MF_BYCOMMAND | MF_STRING, ID_TOGGLE_PAUSE, pauseMenuText);
UINT ingameEnable = globalUIState == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
EnableMenuItem(menu,ID_TOGGLE_PAUSE, ingameEnable);
EnableMenuItem(menu,ID_EMULATION_STOP, ingameEnable);
EnableMenuItem(menu,ID_EMULATION_RESET, ingameEnable);
UINT menuEnable = globalUIState == UISTATE_MENU ? MF_ENABLED : MF_GRAYED;
EnableMenuItem(menu,ID_FILE_SAVESTATEFILE, !menuEnable);
EnableMenuItem(menu,ID_FILE_LOADSTATEFILE, !menuEnable);
EnableMenuItem(menu,ID_FILE_QUICKSAVESTATE, !menuEnable);
EnableMenuItem(menu,ID_FILE_QUICKLOADSTATE, !menuEnable);
EnableMenuItem(menu,ID_CPU_DYNAREC, menuEnable);
EnableMenuItem(menu,ID_CPU_INTERPRETER, menuEnable);
EnableMenuItem(menu,ID_TOGGLE_PAUSE, !menuEnable);
EnableMenuItem(menu,ID_EMULATION_STOP, !menuEnable);
EnableMenuItem(menu,ID_EMULATION_RESET, !menuEnable);
EnableMenuItem(menu,ID_DEBUG_LOG, !g_Config.bEnableLogging);
}
// Message handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_INITDIALOG:
{
W32Util::CenterWindow(hDlg);
HWND versionBox = GetDlgItem(hDlg, IDC_VERSION);
char temp[256];
sprintf(temp, "PPSSPP %s", PPSSPP_GIT_VERSION);
SetWindowText(versionBox, temp);
}
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
void Update() {
InvalidateRect(hwndDisplay,0,0);
UpdateWindow(hwndDisplay);
SendMessage(hwndMain,WM_SIZE,0,0);
}
void Redraw() {
InvalidateRect(hwndDisplay,0,0);
}
void _ViewNormal(HWND hWnd) {
// Put caption and border styles back.
DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
DWORD dwNewStyle = dwOldStyle | WS_CAPTION | WS_THICKFRAME;
::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
// Put back the menu bar.
::SetMenu(hWnd, menu);
// Resize to normal view.
// NOTE: Use SWP_FRAMECHANGED to force redraw non-client.
const int x = g_normalRC.left;
const int y = g_normalRC.top;
const int cx = g_normalRC.right - g_normalRC.left;
const int cy = g_normalRC.bottom - g_normalRC.top;
::SetWindowPos(hWnd, HWND_NOTOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
// Reset full screen indicator.
g_bFullScreen = FALSE;
CorrectCursor();
ResizeDisplay();
ShowOwnedPopups(hwndMain, TRUE);
}
void _ViewFullScreen(HWND hWnd) {
// Keep in mind normal window rectangle.
::GetWindowRect(hWnd, &g_normalRC);
// Remove caption and border styles.
DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
DWORD dwNewStyle = dwOldStyle & ~(WS_CAPTION | WS_THICKFRAME);
::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
// Remove the menu bar.
::SetMenu(hWnd, NULL);
// Resize to full screen view.
// NOTE: Use SWP_FRAMECHANGED to force redraw non-client.
const int x = 0;
const int y = 0;
const int cx = ::GetSystemMetrics(SM_CXSCREEN);
const int cy = ::GetSystemMetrics(SM_CYSCREEN);
::SetWindowPos(hWnd, HWND_TOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
// Set full screen indicator.
g_bFullScreen = TRUE;
CorrectCursor();
ResizeDisplay();
ShowOwnedPopups(hwndMain, FALSE);
}
void SetPlaying(const char *text) {
char temp[256];
if (text == 0)
snprintf(temp, 256, "PPSSPP %s", PPSSPP_GIT_VERSION);
else
snprintf(temp, 256, "%s - PPSSPP %s", text, PPSSPP_GIT_VERSION);
temp[255] = '\0';
SetWindowText(hwndMain, temp);
}
void SaveStateActionFinished(bool result, void *userdata) {
PostMessage(hwndMain, WM_USER_SAVESTATE_FINISH, 0, 0);
}
HINSTANCE GetHInstance() {
return hInst;
}
}