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337b34ef6a
Tests show this takes a number very close to 1.9 times the number of bytes in cycles @222. Using that value caused a tiny fps drop in one area of the God of War demo, which may be correct but might also cause complaints. A lot of our other timing is not accurate, so using a lower value (1.6) to be on the safer side. This may cause things to reschedule more accurately when games drawsync, and improves the gpu/commands/blocktransfer test. |
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.. | ||
Common | ||
Debugger | ||
Directx9 | ||
GLES | ||
Null | ||
Software | ||
CMakeLists.txt | ||
ge_constants.h | ||
GeDisasm.cpp | ||
GeDisasm.h | ||
GPU.vcxproj | ||
GPU.vcxproj.filters | ||
GPUCommon.cpp | ||
GPUCommon.h | ||
GPUInterface.h | ||
GPUState.cpp | ||
GPUState.h | ||
GPUXbox.vcxproj | ||
GPUXbox.vcxproj.filters | ||
Math3D.cpp | ||
Math3D.h |