ppsspp/GPU/GLES
2016-02-13 09:31:03 -08:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FBO.h Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FragmentShaderGenerator.cpp Switch to old-style depth in OpenGL. 2016-02-06 20:21:14 -08:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Correct buffer size for offset download. 2016-02-11 22:30:44 -08:00
Framebuffer.h Add methods to download depth to PSP RAM. 2016-01-20 22:11:03 -08:00
GLES_GPU.cpp Fallback to per-vertex depth rounding on GLES2. 2016-02-06 20:42:01 -08:00
GLES_GPU.h Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2 2016-01-17 14:28:05 -08:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
ShaderManager.cpp Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
ShaderManager.h Hook up GL shader cache. Cache linked shader programs. 2016-01-17 20:44:51 +01:00
StateMapping.cpp Forgot to remove this report, not needed now. 2016-02-13 09:31:03 -08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
TextureCache.cpp d3d9: Fix maxSeenV when not known. 2016-01-22 18:48:54 -08:00
TextureCache.h Explicitly download rendered cluts. 2016-01-04 21:29:03 -08:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp GL Cleanup: No longer redundantly store the shader ID inside the shader objects 2016-01-17 20:33:14 +01:00
TransformPipeline.h Oops, actually free old vertex cache buffers. 2015-12-28 14:13:24 -08:00
VertexShaderGenerator.cpp Make sure we detect ES 3.0 the same way in both vertex and fragment shaders 2016-01-23 16:57:24 +01:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00