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DepalettizeShader.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
DepalettizeShader.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
FBO.cpp
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FBO.h
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FragmentShaderGenerator.cpp
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Switch to old-style depth in OpenGL.
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2016-02-06 20:21:14 -08:00 |
FragmentShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.cpp
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
Framebuffer.cpp
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Correct buffer size for offset download.
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2016-02-11 22:30:44 -08:00 |
Framebuffer.h
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Add methods to download depth to PSP RAM.
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2016-01-20 22:11:03 -08:00 |
GLES_GPU.cpp
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Fallback to per-vertex depth rounding on GLES2.
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2016-02-06 20:42:01 -08:00 |
GLES_GPU.h
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Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
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2016-01-17 14:28:05 -08:00 |
GLStateCache.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
GLStateCache.h
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Fix #8169, really dumb typos.
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2015-11-04 19:40:53 -08:00 |
ShaderManager.cpp
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Bring back the depth range hack.
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2016-02-06 20:28:45 -08:00 |
ShaderManager.h
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Hook up GL shader cache. Cache linked shader programs.
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2016-01-17 20:44:51 +01:00 |
StateMapping.cpp
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Forgot to remove this report, not needed now.
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2016-02-13 09:31:03 -08:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Make some optional arguments non-optional.
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2015-11-02 20:10:29 +01:00 |
TextureCache.cpp
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d3d9: Fix maxSeenV when not known.
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2016-01-22 18:48:54 -08:00 |
TextureCache.h
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Explicitly download rendered cluts.
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2016-01-04 21:29:03 -08:00 |
TextureScaler.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScaler.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipeline.cpp
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GL Cleanup: No longer redundantly store the shader ID inside the shader objects
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2016-01-17 20:33:14 +01:00 |
TransformPipeline.h
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Oops, actually free old vertex cache buffers.
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2015-12-28 14:13:24 -08:00 |
VertexShaderGenerator.cpp
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Make sure we detect ES 3.0 the same way in both vertex and fragment shaders
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2016-01-23 16:57:24 +01:00 |
VertexShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |