ppsspp/GPU/GLES
Unknown W. Brackets 359f72078d Disable vsync when exiting the game.
Not sure why, but with some drivers not doing this makes the process burn
cpu usage when back in the menu.  Fixes #6351.
2014-06-17 01:06:25 -07:00
..
DepalettizeShader.cpp glBindFragDataLocation is not needed. Thanks HdkR. 2014-06-17 15:52:46 +10:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Use shader blend for min/max when unsupported. 2014-06-17 00:20:06 -07:00
FragmentShaderGenerator.h Support fixed/fixed blending without a blit. 2014-06-17 00:20:04 -07:00
Framebuffer.cpp Respect "nearest" filtering setting for fbs. 2014-06-15 19:42:24 -07:00
Framebuffer.h Update vsync on resize, and before first FBO. 2014-06-15 15:19:49 -07:00
GLES_GPU.cpp Disable vsync when exiting the game. 2014-06-17 01:06:25 -07:00
GLES_GPU.h Update vsync on resize, and before first FBO. 2014-06-15 15:19:49 -07:00
ShaderManager.cpp Support fixed/fixed blending without a blit. 2014-06-17 00:20:04 -07:00
ShaderManager.h Support alpha / color test masks on desktop/gles3. 2014-06-16 00:33:48 -07:00
SoftwareTransform.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Use shader blend for min/max when unsupported. 2014-06-17 00:20:06 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
TextureCache.cpp Separate framebuffer sampling params from tex. 2014-06-15 13:34:58 -07:00
TextureCache.h Separate framebuffer sampling params from tex. 2014-06-15 13:34:58 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Track framebuffer memory dirty more carefully. 2014-06-11 22:21:08 -07:00
TransformPipeline.h Reorganize alphablend state mapping logic. 2014-06-17 00:20:05 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00