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GLES
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Safety check to prevent a crash in Wipeout on Android. However, something is broken if we get here.
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2013-03-11 18:24:29 +01:00 |
Null
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Minimal revert of the GE-related interrupt changes.
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2013-02-10 02:03:02 -08:00 |
Software
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
CMakeLists.txt
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
ge_constants.h
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Some misc GE constant renames / disasm
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2013-02-02 13:40:26 +01:00 |
GeDisasm.cpp
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Add debug dialogs (DisAsm, Memory, VFPU).
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2013-02-10 17:33:34 +01:00 |
GeDisasm.h
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Don't log display lists, instead dump them on demand.
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2012-12-27 23:38:55 +01:00 |
GPU.vcxproj
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
GPU.vcxproj.filters
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
GPUCommon.cpp
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Minor stuff: Fake-implement sceKernelReferThreadProfiler, make sure GPU frame dump logging gets output by not sending it to G3D.
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2013-03-04 22:15:39 +01:00 |
GPUCommon.h
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Make un-buffered rendering much smarter, removing flicker.
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2013-03-03 13:00:21 +01:00 |
GPUInterface.h
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Make un-buffered rendering much smarter, removing flicker.
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2013-03-03 13:00:21 +01:00 |
GPUState.cpp
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Fix some warnings generated by clang.
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2013-02-24 10:23:31 -08:00 |
GPUState.h
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Make un-buffered rendering much smarter, removing flicker.
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2013-03-03 13:00:21 +01:00 |
Math3D.cpp
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
Math3D.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |