ppsspp/GPU
2017-01-23 14:12:02 +01:00
..
Common [spline/bezier]Implement common logic of hardware tessellation. 2017-01-23 14:12:02 +01:00
Debugger c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Directx9 Fix bug in setting certain uniforms in DX9. Fixes #9224 2017-01-21 21:54:42 +01:00
GLES [spline/bezier]Expand shader dirty flags to 64 bit, and add some flags for hardware tessellation. 2017-01-23 14:12:02 +01:00
Null Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
Software Warning fixes 2017-01-17 20:26:48 +07:00
Vulkan Centralize the spline/bezier/bbox execute functions into GPUCommon 2017-01-21 20:43:05 +01:00
ge_constants.h Treat GE_PATCHPRIM_UNKNOWN as points. 2016-04-10 11:58:15 -07:00
GeDisasm.cpp Add support for 32-bit indices. 2016-04-10 02:24:58 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
GPU.vcxproj.filters Move TextureReplacer to Core. 2016-05-01 00:30:40 -07:00
GPUCommon.cpp Centralize the spline/bezier/bbox execute functions into GPUCommon 2017-01-21 20:43:05 +01:00
GPUCommon.h Centralize the spline/bezier/bbox execute functions into GPUCommon 2017-01-21 20:43:05 +01:00
GPUInterface.h Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
GPUState.cpp Make debug stats more compact. 2016-03-31 09:47:25 +02:00
GPUState.h [spline/bezier]Add some variables in gpu state cache for hardware tessellation. 2017-01-23 14:12:02 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00