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Common
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[spline/bezier]Implement common logic of hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
Debugger
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
Directx9
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Fix bug in setting certain uniforms in DX9. Fixes #9224
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2017-01-21 21:54:42 +01:00 |
GLES
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[spline/bezier]Expand shader dirty flags to 64 bit, and add some flags for hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
Null
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Android: Add both a lost and restore phase.
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2016-09-10 21:58:42 -07:00 |
Software
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Warning fixes
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2017-01-17 20:26:48 +07:00 |
Vulkan
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Centralize the spline/bezier/bbox execute functions into GPUCommon
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2017-01-21 20:43:05 +01:00 |
ge_constants.h
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Treat GE_PATCHPRIM_UNKNOWN as points.
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2016-04-10 11:58:15 -07:00 |
GeDisasm.cpp
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Add support for 32-bit indices.
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2016-04-10 02:24:58 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
GPU.h
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
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cmake: Move some cmake includes to ext
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2016-12-18 22:17:41 +01:00 |
GPU.vcxproj.filters
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Move TextureReplacer to Core.
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2016-05-01 00:30:40 -07:00 |
GPUCommon.cpp
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Centralize the spline/bezier/bbox execute functions into GPUCommon
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2017-01-21 20:43:05 +01:00 |
GPUCommon.h
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Centralize the spline/bezier/bbox execute functions into GPUCommon
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2017-01-21 20:43:05 +01:00 |
GPUInterface.h
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Android: Add both a lost and restore phase.
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2016-09-10 21:58:42 -07:00 |
GPUState.cpp
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Make debug stats more compact.
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2016-03-31 09:47:25 +02:00 |
GPUState.h
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[spline/bezier]Add some variables in gpu state cache for hardware tessellation.
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2017-01-23 14:12:02 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |