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104 lines
3.6 KiB
INI
104 lines
3.6 KiB
INI
# ========================================================================================
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# compat.ini for PPSSPP
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# ========================================================================================
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#
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# This file is not meant to be user-editable, although is kept as a separate ini
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# file instead of compiled into the code for debugging purposes.
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#
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# The uses cases are strict:
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# * Enable fixes for things we can't reasonably emulate without completely ruining
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# performance for other games, such as the screen copies in Dangan Ronpa
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# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
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# implement them at all in a 100% compatible way
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# * Emergency game-specific compatibility fixes before releases, such as the GTA
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# music problem where every attempted fix has reduced compatibility with other games
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# * Enable "unsafe" performance optimizations that some games can tolerate and
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# others cannot. We do not currently have any of those.
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#
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# This functionality should NOT be used for any of the following:
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# * Cheats
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# * Fun hacks, like enlarged heads or whatever
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# * Fixing general compatibility issues. First try to find a general solution. Try hard.
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#
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# Game IDs can be looked up at GameFAQs, for example:
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# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
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# Sometimes the information may be incomplete though.
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#
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# ========================================================================================
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# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
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# ========================================================================================
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[VertexDepthRounding]
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# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
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# It's enough to do it at the vertex granularity. #3777
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 2 JP (missing text)
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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# Puyo Puyo Fever 2 #3663 (layering)
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ULJM05058 = true
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# NBA 2K13 #6603 (menu glitches)
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ULAS42332 = true
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ULJS00551 = true
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NPJH50713 = true
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ULJS00596 = true
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ULES01578 = true
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# Power Stone Collection #6257 (map arrow)
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ULES00496 = true
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ULUS10171 = true
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ULJM05178 = true
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# Taiko no Tatsujin Portable DX #7920 (missing text)
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ULJS00383 = true
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NPJH50426 = true
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ULAS42282 = true
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# PhotoKano #7920 (missing text)
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ULJS00378 = true
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NPJH50579 = true
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ULJS19069 = true
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NPJH50579 = true
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[PixelDepthRounding]
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# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
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NPJH50558 = true
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ULJS00456 = true
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ULJS00454 = true
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# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
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ULJS00455 = true
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# Phantasy Star games flickering
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# Phantasy Star Portable 1
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 2 JP
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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[DepthRangeHack]
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# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].
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# This gets clamped in our current implementation, but attempts to fix it run into
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# Other bugs, so we've restored this hack for now.
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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ULES01439 = true
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ULUS10529 = true
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ULJM91018 = true # Infinity demo disc?
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NPJH90157 = true # Infinity demo
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ULJM05732 = true
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NPJH50332 = true
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