.. |
DepalettizeShaderGLES.cpp
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
DepalettizeShaderGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
DrawEngineGLES.cpp
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
DrawEngineGLES.h
|
[spline/bezier]Fix compatibility for GLES.
|
2017-01-27 13:32:35 +09:00 |
FragmentShaderGeneratorGLES.cpp
|
Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
|
2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.cpp
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.h
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
|
Move compiledraw2dprogram out of DrawActiveTexture
|
2017-02-15 21:51:39 +01:00 |
FramebufferManagerGLES.h
|
One more step
|
2017-02-15 21:51:39 +01:00 |
GPU_GLES.cpp
|
Move wasted checks in FastRunLoop() to Execute_TexLevel()
|
2017-02-15 01:02:50 +09:00 |
GPU_GLES.h
|
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
|
2017-02-06 11:40:16 +01:00 |
ShaderManagerGLES.cpp
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
ShaderManagerGLES.h
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
StateMappingGLES.cpp
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
StateMappingGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
|
Further work on DrawActiveTexture
|
2017-02-07 00:13:54 +01:00 |
TextureCacheGLES.cpp
|
Add support compat to fake mipmap hacks.
|
2017-02-15 01:02:51 +09:00 |
TextureCacheGLES.h
|
Unify DownloadFramebufferForClut
|
2017-02-08 15:58:46 +01:00 |
TextureScalerGLES.cpp
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
|
Unbreak environment mapping
|
2017-01-30 16:13:47 +01:00 |
VertexShaderGeneratorGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |