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DisplayListInterpreter.cpp
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More work on indexed draws. Not combining yet.
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2012-12-21 19:16:17 +01:00 |
DisplayListInterpreter.h
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More work on indexed draws. Not combining yet.
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2012-12-21 19:16:17 +01:00 |
FragmentShaderGenerator.cpp
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Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right...
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2012-12-20 15:07:58 +01:00 |
FragmentShaderGenerator.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
Framebuffer.cpp
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add #version to the framebuffer drawing shader for compat
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2012-12-21 11:24:38 +01:00 |
Framebuffer.h
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DisplayDrawer->FramebufferManager
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2012-12-01 10:17:34 +01:00 |
IndexGenerator.cpp
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More work on indexed draws. Not combining yet.
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2012-12-21 19:16:17 +01:00 |
IndexGenerator.h
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More work on indexed draws. Not combining yet.
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2012-12-21 19:16:17 +01:00 |
ShaderManager.cpp
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
ShaderManager.h
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
StateMapping.cpp
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Cleanup and reorganize gpu code a little
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2012-12-21 16:50:14 +01:00 |
StateMapping.h
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Use gl_common from native.
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2012-11-26 20:38:39 +10:00 |
TextureCache.cpp
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Revert broken optimization in TextureCache (there are still memory savings to be had though)
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2012-12-01 10:17:33 +01:00 |
TextureCache.h
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DXT textures now mostly working-ish (work left to do on alpha for DXT3/5)
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2012-11-28 16:12:29 +01:00 |
TransformPipeline.cpp
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More work on indexed draws. Not combining yet.
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2012-12-21 19:16:17 +01:00 |
TransformPipeline.h
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All drawing is now indexed lists, through IndexGenerator.
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2012-12-21 18:46:15 +01:00 |
VertexDecoder.cpp
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All drawing is now indexed lists, through IndexGenerator.
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2012-12-21 18:46:15 +01:00 |
VertexDecoder.h
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All drawing is now indexed lists, through IndexGenerator.
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2012-12-21 18:46:15 +01:00 |
VertexShaderGenerator.cpp
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Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance.
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2012-12-21 17:50:22 +01:00 |
VertexShaderGenerator.h
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Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right...
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2012-12-20 15:07:58 +01:00 |