ppsspp/GPU/GLES
2012-12-21 19:16:17 +01:00
..
DisplayListInterpreter.cpp More work on indexed draws. Not combining yet. 2012-12-21 19:16:17 +01:00
DisplayListInterpreter.h More work on indexed draws. Not combining yet. 2012-12-21 19:16:17 +01:00
FragmentShaderGenerator.cpp Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00
FragmentShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Framebuffer.cpp add #version to the framebuffer drawing shader for compat 2012-12-21 11:24:38 +01:00
Framebuffer.h DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
IndexGenerator.cpp More work on indexed draws. Not combining yet. 2012-12-21 19:16:17 +01:00
IndexGenerator.h More work on indexed draws. Not combining yet. 2012-12-21 19:16:17 +01:00
ShaderManager.cpp Cleanup and reorganize gpu code a little 2012-12-21 16:50:14 +01:00
ShaderManager.h Cleanup and reorganize gpu code a little 2012-12-21 16:50:14 +01:00
StateMapping.cpp Cleanup and reorganize gpu code a little 2012-12-21 16:50:14 +01:00
StateMapping.h Use gl_common from native. 2012-11-26 20:38:39 +10:00
TextureCache.cpp Revert broken optimization in TextureCache (there are still memory savings to be had though) 2012-12-01 10:17:33 +01:00
TextureCache.h DXT textures now mostly working-ish (work left to do on alpha for DXT3/5) 2012-11-28 16:12:29 +01:00
TransformPipeline.cpp More work on indexed draws. Not combining yet. 2012-12-21 19:16:17 +01:00
TransformPipeline.h All drawing is now indexed lists, through IndexGenerator. 2012-12-21 18:46:15 +01:00
VertexDecoder.cpp All drawing is now indexed lists, through IndexGenerator. 2012-12-21 18:46:15 +01:00
VertexDecoder.h All drawing is now indexed lists, through IndexGenerator. 2012-12-21 18:46:15 +01:00
VertexShaderGenerator.cpp Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance. 2012-12-21 17:50:22 +01:00
VertexShaderGenerator.h Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00