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DepalettizeShaderGLES.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DepalettizeShaderGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
DrawEngineGLES.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
DrawEngineGLES.h
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[spline/bezier]Fix compatibility for GLES.
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2017-01-27 13:32:35 +09:00 |
FragmentShaderGeneratorGLES.cpp
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
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Unify DecimateFBOs
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2017-02-07 00:46:14 +01:00 |
FramebufferManagerGLES.h
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Unify DecimateFBOs
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2017-02-07 00:46:14 +01:00 |
GPU_GLES.cpp
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Unify cardboard settings calculation
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2017-02-07 00:19:31 +01:00 |
GPU_GLES.h
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
ShaderManagerGLES.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
ShaderManagerGLES.h
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
StateMappingGLES.cpp
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Further work on DrawActiveTexture
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2017-02-07 00:13:54 +01:00 |
TextureCacheGLES.cpp
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TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
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2017-02-08 15:24:33 +01:00 |
TextureCacheGLES.h
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TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
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2017-02-08 15:24:33 +01:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
VertexShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |