ppsspp/GPU/GLES
2017-02-08 15:24:33 +01:00
..
DepalettizeShaderGLES.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
DepalettizeShaderGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DrawEngineGLES.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
DrawEngineGLES.h [spline/bezier]Fix compatibility for GLES. 2017-01-27 13:32:35 +09:00
FragmentShaderGeneratorGLES.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Unify DecimateFBOs 2017-02-07 00:46:14 +01:00
FramebufferManagerGLES.h Unify DecimateFBOs 2017-02-07 00:46:14 +01:00
GPU_GLES.cpp Unify cardboard settings calculation 2017-02-07 00:19:31 +01:00
GPU_GLES.h Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
ShaderManagerGLES.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
ShaderManagerGLES.h Move uniform dirty-flag to gstate_c, opening up for other uses. 2017-01-24 18:12:20 +01:00
StateMappingGLES.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Further work on DrawActiveTexture 2017-02-07 00:13:54 +01:00
TextureCacheGLES.cpp TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame 2017-02-08 15:24:33 +01:00
TextureCacheGLES.h TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame 2017-02-08 15:24:33 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Unbreak environment mapping 2017-01-30 16:13:47 +01:00
VertexShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00