.. |
Common
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Avoid an assert in ARM64 emitter, seen in Google Play crash logs
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2017-11-29 21:31:42 +01:00 |
D3D11
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Fix D3D11 push buffer overflow
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2017-11-24 17:53:42 +01:00 |
Debugger
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GE Debugger: Gah, fix some pointer size errors.
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2017-06-06 19:49:10 -07:00 |
Directx9
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DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check.
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2017-11-30 15:28:15 +01:00 |
GLES
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Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled.
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2017-11-29 18:53:52 +01:00 |
Null
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Headless: Fix crash with null GPU.
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2017-11-14 22:33:56 -08:00 |
Software
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SoftGPU: Oops, fix silly typo.
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2017-11-12 23:07:37 -08:00 |
Vulkan
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DX9: Revert a bad optimization, hopefully fixing #10205. Vulkan: Add a missing check.
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2017-11-30 15:28:15 +01:00 |
ge_constants.h
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The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
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2017-11-20 12:39:01 +01:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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mingw patches
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2017-08-31 22:15:05 +02:00 |
GPU.h
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
GPU.vcxproj
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Should be bufferWidth here, not width. Thanks unknown.
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2017-11-05 10:14:33 +01:00 |
GPU.vcxproj.filters
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D3D11: Show FBO-as-texture in GE debugger.
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2017-11-05 18:41:24 -08:00 |
GPUCommon.cpp
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Fix the fix for Thrillville. See #7459
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2017-11-26 21:02:33 +01:00 |
GPUCommon.h
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Hack that converts immediate draws to through-mode draws. This won't
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2017-11-24 21:50:54 +01:00 |
GPUInterface.h
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Remove/deprecate GPU tick sync
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2017-11-05 23:21:53 +01:00 |
GPUState.cpp
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TexCache: Remove simple 0/1 alpha check.
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2017-11-12 16:17:46 -08:00 |
GPUState.h
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Unbreak save states, fix other minor issues from review
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2017-11-25 12:13:02 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Buildfix
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2017-08-31 17:24:34 +02:00 |