ppsspp/Core/Dialog/PSPDialog.cpp
Unknown W. Brackets e30e8937c1 Make it possible to override dialog fade out.
Useful to show multiple osk dialogs.  Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00

225 lines
5.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "i18n/i18n.h"
#include "Common/ChunkFile.h"
#include "Core/CoreTiming.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/Util/PPGeDraw.h"
#include "Core/Dialog/PSPDialog.h"
#define FADE_TIME 1.0
const float FONT_SCALE = 0.55f;
PSPDialog::PSPDialog()
: status(SCE_UTILITY_STATUS_NONE), pendingStatus(SCE_UTILITY_STATUS_NONE),
pendingStatusTicks(0), lastButtons(0), buttons(0)
{
}
PSPDialog::~PSPDialog() {
}
PSPDialog::DialogStatus PSPDialog::GetStatus()
{
if (pendingStatusTicks != 0 && CoreTiming::GetTicks() >= pendingStatusTicks) {
status = pendingStatus;
pendingStatusTicks = 0;
}
PSPDialog::DialogStatus retval = status;
if (UseAutoStatus()) {
if (status == SCE_UTILITY_STATUS_SHUTDOWN)
status = SCE_UTILITY_STATUS_NONE;
if (status == SCE_UTILITY_STATUS_INITIALIZE)
status = SCE_UTILITY_STATUS_RUNNING;
}
return retval;
}
void PSPDialog::ChangeStatus(DialogStatus newStatus, int delayUs) {
if (delayUs <= 0) {
status = newStatus;
pendingStatusTicks = 0;
} else {
pendingStatus = newStatus;
pendingStatusTicks = CoreTiming::GetTicks() + usToCycles(delayUs);
}
}
void PSPDialog::ChangeStatusInit(int delayUs) {
status = SCE_UTILITY_STATUS_INITIALIZE;
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, delayUs);
}
void PSPDialog::ChangeStatusShutdown(int delayUs) {
status = SCE_UTILITY_STATUS_SHUTDOWN;
ChangeStatus(SCE_UTILITY_STATUS_NONE, delayUs);
}
void PSPDialog::StartDraw()
{
PPGeBegin();
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x20000000));
}
void PSPDialog::EndDraw()
{
PPGeEnd();
}
int PSPDialog::Shutdown(bool force)
{
if (force) {
ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
} else {
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
}
return 0;
}
void PSPDialog::StartFade(bool fadeIn_)
{
isFading = true;
fadeTimer = 0;
fadeIn = fadeIn_;
}
void PSPDialog::UpdateFade(int animSpeed) {
if (isFading) {
fadeTimer += 1.0f/30.0f * animSpeed; // Probably need a more real value of delta time
if (fadeTimer < FADE_TIME) {
if (fadeIn)
fadeValue = (u32) (fadeTimer / FADE_TIME * 255);
else
fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255);
} else {
fadeValue = (fadeIn ? 255 : 0);
isFading = false;
if (!fadeIn) {
FinishFadeOut();
}
}
}
}
void PSPDialog::FinishFadeOut() {
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
}
u32 PSPDialog::CalcFadedColor(u32 inColor)
{
u32 alpha = inColor >> 24;
alpha = alpha * fadeValue / 255;
return (inColor & 0x00FFFFFF) | (alpha << 24);
}
void PSPDialog::DoState(PointerWrap &p)
{
auto s = p.Section("PSPDialog", 1, 2);
if (!s)
return;
p.Do(status);
p.Do(lastButtons);
p.Do(buttons);
p.Do(fadeTimer);
p.Do(isFading);
p.Do(fadeIn);
p.Do(fadeValue);
p.Do(okButtonImg);
p.Do(cancelButtonImg);
p.Do(okButtonFlag);
p.Do(cancelButtonFlag);
if (s >= 2) {
p.Do(pendingStatus);
p.Do(pendingStatusTicks);
} else {
pendingStatusTicks = 0;
}
}
pspUtilityDialogCommon *PSPDialog::GetCommonParam()
{
// FIXME
return 0;
}
void PSPDialog::UpdateButtons()
{
lastButtons = __CtrlPeekButtons();
buttons = __CtrlReadLatch();
}
bool PSPDialog::IsButtonPressed(int checkButton)
{
return !isFading && (buttons & checkButton);
}
bool PSPDialog::IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold, int framesHeldRepeatRate)
{
bool btnWasHeldLastFrame = (lastButtons & checkButton) && (__CtrlPeekButtons() & checkButton);
if (!isFading && btnWasHeldLastFrame) {
framesHeld++;
}
else {
framesHeld = 0;
return false;
}
// It's considered held for dialog purposes after 30 frames (~0.5 seconds),
// and set to repeat every 10 frames, by default.
if (framesHeld >= framesHeldThreshold && ((framesHeld % framesHeldRepeatRate) == 0))
return true;
return false;
}
void PSPDialog::DisplayButtons(int flags, const char *caption)
{
bool useCaption = false;
char safeCaption[65] = {0};
if (caption != NULL && *caption != '\0') {
useCaption = true;
strncpy(safeCaption, caption, 64);
}
I18NCategory *d = GetI18NCategory("Dialog");
float x1 = 183.5f, x2 = 261.5f;
if (GetCommonParam()->buttonSwap == 1) {
x1 = 261.5f;
x2 = 183.5f;
}
if (flags & DS_BUTTON_OK) {
const char *text = useCaption ? safeCaption : d->T("Enter");
PPGeDrawImage(okButtonImg, x2, 258, 11.5f, 11.5f, 0, CalcFadedColor(0x80000000));
PPGeDrawImage(okButtonImg, x2, 256, 11.5f, 11.5f, 0, CalcFadedColor(0xFFFFFFFF));
PPGeDrawText(text, x2 + 15.5f, 254, PPGE_ALIGN_LEFT, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(text, x2 + 14.5f, 252, PPGE_ALIGN_LEFT, FONT_SCALE, CalcFadedColor(0xFFFFFFFF));
}
if (flags & DS_BUTTON_CANCEL) {
const char *text = useCaption ? safeCaption : d->T("Back");
PPGeDrawText(text, x1 + 15.5f, 254, PPGE_ALIGN_LEFT, FONT_SCALE, CalcFadedColor(0x80000000));
PPGeDrawText(text, x1 + 14.5f, 252, PPGE_ALIGN_LEFT, FONT_SCALE, CalcFadedColor(0xFFFFFFFF));
PPGeDrawImage(cancelButtonImg, x1, 258, 11.5f, 11.5f, 0, CalcFadedColor(0x80000000));
PPGeDrawImage(cancelButtonImg, x1, 256, 11.5f, 11.5f, 0, CalcFadedColor(0xFFFFFFFF));
}
}