ppsspp/Core
2013-02-11 19:02:38 +01:00
..
Debugger Add debug dialogs (DisAsm, Memory, VFPU). 2013-02-10 17:33:34 +01:00
Dialog Warning fixes, very minor updates to shader generators. 2013-02-06 19:04:28 +01:00
ELF Save encryption. Load/Save encrypted/decrypted save 2013-01-29 00:11:02 +01:00
FileSystems Correctly read ISO 9660 directory entries. 2013-02-09 21:26:55 -08:00
HLE Change appropriate name to calculateFPS 2013-02-11 18:20:12 +08:00
HW Simplify savestate code so it's all automagical. 2013-02-04 08:27:01 -08:00
MIPS Allow switching 2xSSAA on and off ingame. Add Show FPS menu option. 2013-02-11 19:02:38 +01:00
Util Make PPGeMeasureText() actually measure the text. 2013-02-11 00:38:08 -08:00
CMakeLists.txt Android buildfix. 2013-01-29 08:18:31 -08:00
Config.cpp Add option to set AnisotropyLevel , default 4 2013-02-11 21:03:53 +08:00
Config.h Add option to set AnisotropyLevel , default 4 2013-02-11 21:03:53 +08:00
Core.cpp Add debug dialogs (DisAsm, Memory, VFPU). 2013-02-10 17:33:34 +01:00
Core.h Fix timing issue wiith JIT on non-Windows platforms 2012-12-25 09:02:02 +01:00
Core.vcxproj Save encryption. Load/Save encrypted/decrypted save 2013-01-29 00:11:02 +01:00
Core.vcxproj.filters Split out the FPU reg cache into its own file too. 2013-01-26 01:34:19 +01:00
CoreParameter.h Minor fix disable G3D log 2013-01-16 08:37:41 +08:00
CoreTiming.cpp Spend less time moving ts events in CoreTiming. 2013-02-11 01:27:07 -08:00
CoreTiming.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
CPU.cpp Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
CPU.h Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
Host.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Host.h Add debug dialogs (DisAsm, Memory, VFPU). 2013-02-10 17:33:34 +01:00
Loaders.cpp Fix duplicate branches. 2013-01-25 17:05:09 -05:00
Loaders.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MemMap.cpp Implement sceGeGetMtx and sceGeGetCmd 2013-01-05 19:26:37 +01:00
MemMap.h Refactor jit safe memory reads without dup code. 2013-01-26 08:42:34 -08:00
MemMapFunctions.cpp Don't log an incorrect pc for bad jit mem access. 2013-01-25 22:52:42 -08:00
PSPLoaders.cpp Improve sceIo to pass io autotest. 2013-01-21 01:25:48 +01:00
PSPLoaders.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
PSPMixer.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
PSPMixer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
SaveState.cpp Keep filehandles open properly when loading state. 2013-02-08 08:16:54 -08:00
SaveState.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
System.cpp Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
System.h Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00