ppsspp/UI
Unknown W. Brackets f39b1625af Add a safety check.
2014-06-22 10:05:27 -07:00
..
BackgroundAudio.cpp Add a safety check. 2014-06-22 10:05:27 -07:00
BackgroundAudio.h Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
ControlMappingScreen.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
ControlMappingScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
CwCheatScreen.cpp cheat screen: Add shortcut to launch notepad with the current cheat file 2014-06-09 00:13:59 +02:00
CwCheatScreen.h cheat screen: Add shortcut to launch notepad with the current cheat file 2014-06-09 00:13:59 +02:00
DevScreens.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
DevScreens.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
EmuScreen.cpp Win32: Keep DSound running even when in the menu. 2014-06-22 14:17:57 +02:00
EmuScreen.h Be consistent about how we read and update the UI state variable 2014-06-22 09:57:01 +02:00
GameInfoCache.cpp Clear dataLoaded flags after clearing data. 2014-06-22 09:56:05 -07:00
GameInfoCache.h GameInfoCache: Clear snd together with bg 2014-06-22 09:57:02 +02:00
GamepadEmu.cpp Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be. 2014-06-18 03:42:31 +10:00
GamepadEmu.h Remove more bad uses of dp_xres. Fix a data flow issue 2014-02-10 15:55:21 +01:00
GameScreen.cpp Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
GameScreen.h Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
GameSettingsScreen.cpp Use flags to specify wanted data in gamecache. 2014-06-21 18:24:21 -07:00
GameSettingsScreen.h Throw "Disable Alpha Test" into the pile of options to be disabled. 2014-06-16 14:18:49 -04:00
HostTypes.h Qt: Clean up QtHost. 2014-03-02 01:09:38 +10:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
MainScreen.cpp More focus handling issue fixing 2014-06-22 18:32:57 +02:00
MainScreen.h More focus handling issue fixing 2014-06-22 18:32:57 +02:00
MiscScreens.cpp Use flags to specify wanted data in gamecache. 2014-06-21 18:24:21 -07:00
MiscScreens.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
NativeApp.cpp Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
OnScreenDisplay.cpp Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
OnScreenDisplay.h Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
Store.cpp Update native 2014-03-10 23:21:21 +01:00
Store.h Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
TiltAnalogSettingsScreen.cpp Make a string translatable in tilt settings dialog 2014-03-20 00:29:34 +01:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
TiltEventProcessor.h moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlLayoutScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp merged upstream changes 2013-10-27 11:48:59 +05:30
TouchControlVisibilityScreen.h merged upstream changes 2013-10-27 11:48:59 +05:30
ui_atlas_lowmem.cpp Tweak the new button style to add slight drop shadows, add folder icons. 2013-12-11 09:37:07 +01:00
ui_atlas.cpp Tweak the new button style to add slight drop shadows, add folder icons. 2013-12-11 09:37:07 +01:00
ui_atlas.h Tweak the new button style to add slight drop shadows, add folder icons. 2013-12-11 09:37:07 +01:00
UI.vcxproj Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
UI.vcxproj.filters Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
UIShader.cpp Add glstate.colorLogicOp.disable(); to UIShader 2013-08-24 00:55:53 +08:00
UIShader.h Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

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Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

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