.. |
DepalettizeShader.cpp
|
Fix a bunch of typos breaking various utility shaders on GLES
|
2014-06-09 19:15:45 +02:00 |
DepalettizeShader.h
|
Add basic decimation to the depal clut cache.
|
2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
|
Revert "Remove option" (disable alpha test)
|
2014-06-10 23:13:42 +02:00 |
FragmentShaderGenerator.h
|
Apply unsupported blending modes in the shader.
|
2014-05-27 01:45:17 -07:00 |
Framebuffer.cpp
|
Track framebuffer memory dirty more carefully.
|
2014-06-11 22:21:08 -07:00 |
Framebuffer.h
|
Track framebuffer memory dirty more carefully.
|
2014-06-11 22:21:08 -07:00 |
GLES_GPU.cpp
|
Fix graphical artifact in Jeanne d'Arc world map.
|
2014-06-11 00:54:54 -07:00 |
GLES_GPU.h
|
Add a matching PerformMemoryUpload().
|
2014-06-10 00:45:03 -07:00 |
ShaderManager.cpp
|
Never detach shaders as some drivers may have broken semantics. May help #6294
|
2014-06-12 08:58:14 +02:00 |
ShaderManager.h
|
Keep track of x/y offset for render-to-tex.
|
2014-06-08 14:27:05 -07:00 |
SoftwareTransform.cpp
|
Track framebuffer memory dirty more carefully.
|
2014-06-11 22:21:08 -07:00 |
Spline.cpp
|
Medium Quality mode for spline patch
|
2014-04-26 12:04:26 +08:00 |
StateMapping.cpp
|
Typo.
|
2014-06-08 23:21:16 -07:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
|
Track framebuffer memory dirty more carefully.
|
2014-06-11 22:21:08 -07:00 |
TextureCache.cpp
|
Just don't use render-to-text format mismatches.
|
2014-06-12 07:46:56 -07:00 |
TextureCache.h
|
Don't update render tex x/y offset unless matched.
|
2014-06-09 22:45:14 -07:00 |
TextureScaler.cpp
|
Put the removed include back, but only for Visual Studio 2012.
|
2013-09-17 10:27:06 -04:00 |
TextureScaler.h
|
Update to latest version of "native"
|
2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
|
Track framebuffer memory dirty more carefully.
|
2014-06-11 22:21:08 -07:00 |
TransformPipeline.h
|
Reuse buffer objects when possible.
|
2014-06-07 16:20:12 -07:00 |
VertexDecoder.cpp
|
Pos=0 is treated the same as pos=1.
|
2014-05-04 18:29:47 -07:00 |
VertexDecoder.h
|
Update some flags in GLES_GPU.
|
2014-03-29 14:10:35 -07:00 |
VertexDecoderArm.cpp
|
Oops, the vertexdecoder should read vertex alpha.
|
2014-05-04 09:05:45 -07:00 |
VertexDecoderX86.cpp
|
Use an unsigned compare for x86 vertexalpha check.
|
2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
|
Disable precision qualifiers on desktop GL
|
2014-06-10 22:44:53 +02:00 |
VertexShaderGenerator.h
|
Preparation for proper spline/bez: Convert control points to a simple format.
|
2013-09-21 23:37:14 +02:00 |