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3f20b32041
This is good for any slow storage, including: * Hard disk spinning up. * Generally slow (cheap) SD cards. * HTTP or Samba streaming. May possibly cause bugs in some cases where timing is unrealistic. That being said, as long as the game is a UMD game, and there's caching (could enable memory caching for storage), it should not be a problem usually. |
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.. | ||
AsyncIOManager.cpp | ||
AsyncIOManager.h | ||
BufferQueue.h | ||
MediaEngine.cpp | ||
MediaEngine.h | ||
MemoryStick.cpp | ||
MemoryStick.h | ||
MpegDemux.cpp | ||
MpegDemux.h | ||
SasAudio.cpp | ||
SasAudio.h | ||
SimpleAudioDec.cpp | ||
SimpleAudioDec.h |