mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-23 16:19:44 +00:00
428 lines
15 KiB
C++
428 lines
15 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <algorithm>
|
|
|
|
#include "ppsspp_config.h"
|
|
#include "gfx_es2/draw_buffer.h"
|
|
#include "i18n/i18n.h"
|
|
#include "util/text/utf8.h"
|
|
#include "ui/ui_context.h"
|
|
#include "ui/view.h"
|
|
#include "ui/viewgroup.h"
|
|
#include "Common/FileUtil.h"
|
|
#include "Core/Host.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/System.h"
|
|
#include "UI/CwCheatScreen.h"
|
|
#include "UI/EmuScreen.h"
|
|
#include "UI/GameScreen.h"
|
|
#include "UI/GameSettingsScreen.h"
|
|
#include "UI/GameInfoCache.h"
|
|
#include "UI/MiscScreens.h"
|
|
#include "UI/MainScreen.h"
|
|
#include "UI/BackgroundAudio.h"
|
|
|
|
GameScreen::GameScreen(const std::string &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
|
|
SetBackgroundAudioGame(gamePath);
|
|
}
|
|
|
|
GameScreen::~GameScreen() {
|
|
}
|
|
|
|
void GameScreen::CreateViews() {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
|
|
|
|
if (info && !info->id.empty())
|
|
saveDirs = info->GetSaveDataDirectories(); // Get's very heavy, let's not do it in update()
|
|
|
|
auto di = GetI18NCategory("Dialog");
|
|
auto ga = GetI18NCategory("Game");
|
|
auto pa = GetI18NCategory("Pause");
|
|
|
|
// Information in the top left.
|
|
// Back button to the bottom left.
|
|
// Scrolling action menu to the right.
|
|
using namespace UI;
|
|
|
|
Margins actionMenuMargins(0, 100, 15, 0);
|
|
|
|
root_ = new LinearLayout(ORIENT_HORIZONTAL);
|
|
|
|
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
|
|
root_->Add(leftColumn);
|
|
|
|
leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
|
|
if (info) {
|
|
leftColumn->Add(new GameIconView(gamePath_, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
|
|
|
|
LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
|
|
leftColumn->Add(infoLayout);
|
|
|
|
tvTitle_ = infoLayout->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
|
|
tvTitle_->SetShadow(true);
|
|
infoLayout->Add(new Spacer(12));
|
|
// This one doesn't need to be updated.
|
|
infoLayout->Add(new TextView(gamePath_, ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true);
|
|
tvGameSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
|
|
tvGameSize_->SetShadow(true);
|
|
tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
|
|
tvSaveDataSize_->SetShadow(true);
|
|
tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
|
|
tvInstallDataSize_->SetShadow(true);
|
|
tvInstallDataSize_->SetVisibility(V_GONE);
|
|
tvRegion_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
|
|
tvRegion_->SetShadow(true);
|
|
} else {
|
|
tvTitle_ = nullptr;
|
|
tvGameSize_ = nullptr;
|
|
tvSaveDataSize_ = nullptr;
|
|
tvInstallDataSize_ = nullptr;
|
|
tvRegion_ = nullptr;
|
|
}
|
|
|
|
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
|
|
root_->Add(rightColumn);
|
|
|
|
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
rightColumn->Add(rightColumnItems);
|
|
|
|
rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay);
|
|
|
|
btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings")));
|
|
btnGameSettings_->OnClick.Handle(this, &GameScreen::OnGameSettings);
|
|
btnDeleteGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Delete Game Config")));
|
|
btnDeleteGameConfig_->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
|
|
btnCreateGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Create Game Config")));
|
|
btnCreateGameConfig_->OnClick.Handle(this, &GameScreen::OnCreateConfig);
|
|
|
|
btnGameSettings_->SetVisibility(V_GONE);
|
|
btnDeleteGameConfig_->SetVisibility(V_GONE);
|
|
btnCreateGameConfig_->SetVisibility(V_GONE);
|
|
|
|
btnDeleteSaveData_ = new Choice(ga->T("Delete Save Data"));
|
|
rightColumnItems->Add(btnDeleteSaveData_)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
|
|
btnDeleteSaveData_->SetVisibility(V_GONE);
|
|
|
|
if (info && !info->pending) {
|
|
otherChoices_.clear();
|
|
}
|
|
|
|
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Delete Game"))))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
|
|
if (host->CanCreateShortcut()) {
|
|
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Create Shortcut"))))->OnClick.Handle(this, &GameScreen::OnCreateShortcut);
|
|
}
|
|
if (isRecentGame(gamePath_)) {
|
|
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Remove From Recent"))))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
|
|
}
|
|
#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
|
|
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Show In Folder"))))->OnClick.Handle(this, &GameScreen::OnShowInFolder);
|
|
#endif
|
|
if (g_Config.bEnableCheats) {
|
|
rightColumnItems->Add(AddOtherChoice(new Choice(pa->T("Cheats"))))->OnClick.Handle(this, &GameScreen::OnCwCheat);
|
|
}
|
|
|
|
btnSetBackground_ = rightColumnItems->Add(new Choice(ga->T("Use UI background")));
|
|
btnSetBackground_->OnClick.Handle(this, &GameScreen::OnSetBackground);
|
|
btnSetBackground_->SetVisibility(V_GONE);
|
|
}
|
|
|
|
UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) {
|
|
otherChoices_.push_back(choice);
|
|
// While loading.
|
|
choice->SetVisibility(UI::V_GONE);
|
|
return choice;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
|
|
if (!info) {
|
|
return UI::EVENT_SKIPPED;
|
|
}
|
|
g_Config.createGameConfig(info->id);
|
|
g_Config.saveGameConfig(info->id, info->GetTitle());
|
|
info->hasConfig = true;
|
|
|
|
screenManager()->topScreen()->RecreateViews();
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GameScreen::CallbackDeleteConfig(bool yes) {
|
|
if (yes) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
|
|
if (!info) {
|
|
return;
|
|
}
|
|
g_Config.deleteGameConfig(info->id);
|
|
info->hasConfig = false;
|
|
screenManager()->RecreateAllViews();
|
|
}
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e)
|
|
{
|
|
auto di = GetI18NCategory("Dialog");
|
|
auto ga = GetI18NCategory("Game");
|
|
screenManager()->push(
|
|
new PromptScreen(di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
|
|
std::bind(&GameScreen::CallbackDeleteConfig, this, std::placeholders::_1)));
|
|
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GameScreen::render() {
|
|
UIScreen::render();
|
|
|
|
auto ga = GetI18NCategory("Game");
|
|
|
|
Draw::DrawContext *thin3d = screenManager()->getDrawContext();
|
|
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(thin3d, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
|
|
|
|
if (tvTitle_) {
|
|
tvTitle_->SetText(info->GetTitle() + " (" + info->id + ")");
|
|
}
|
|
|
|
if (info->gameSize) {
|
|
char temp[256];
|
|
snprintf(temp, sizeof(temp), "%s: %1.1f %s", ga->T("Game"), (float) (info->gameSize) / 1024.f / 1024.f, ga->T("MB"));
|
|
tvGameSize_->SetText(temp);
|
|
snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T("SaveData"), (float) (info->saveDataSize) / 1024.f / 1024.f, ga->T("MB"));
|
|
tvSaveDataSize_->SetText(temp);
|
|
if (info->installDataSize > 0) {
|
|
snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T("MB"));
|
|
tvInstallDataSize_->SetText(temp);
|
|
tvInstallDataSize_->SetVisibility(UI::V_VISIBLE);
|
|
}
|
|
}
|
|
|
|
if (info->region >= 0 && info->region < GAMEREGION_MAX && info->region != GAMEREGION_OTHER) {
|
|
static const char *regionNames[GAMEREGION_MAX] = {
|
|
"Japan",
|
|
"USA",
|
|
"Europe",
|
|
"Hong Kong",
|
|
"Asia",
|
|
"Korea"
|
|
};
|
|
tvRegion_->SetText(ga->T(regionNames[info->region]));
|
|
} else if (info->region > GAMEREGION_MAX){
|
|
tvRegion_->SetText(ga->T("Homebrew"));
|
|
}
|
|
|
|
if (!info->id.empty()) {
|
|
btnGameSettings_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
|
|
btnDeleteGameConfig_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
|
|
btnCreateGameConfig_->SetVisibility(info->hasConfig ? UI::V_GONE : UI::V_VISIBLE);
|
|
|
|
if (saveDirs.size()) {
|
|
btnDeleteSaveData_->SetVisibility(UI::V_VISIBLE);
|
|
}
|
|
if (info->pic0.texture || info->pic1.texture) {
|
|
btnSetBackground_->SetVisibility(UI::V_VISIBLE);
|
|
}
|
|
}
|
|
|
|
if (!info->pending) {
|
|
// At this point, the above buttons won't become visible. We can show these now.
|
|
for (UI::Choice *choice : otherChoices_) {
|
|
choice->SetVisibility(UI::V_VISIBLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnShowInFolder(UI::EventParams &e) {
|
|
OpenDirectory(gamePath_.c_str());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) {
|
|
screenManager()->push(new CwCheatScreen(gamePath_));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
|
|
TriggerFinish(DR_OK);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) {
|
|
screenManager()->switchScreen(new EmuScreen(gamePath_));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
|
|
if (info && info->paramSFOLoaded) {
|
|
std::string discID = info->paramSFO.GetValueString("DISC_ID");
|
|
if ((discID.empty() || !info->disc_total) && gamePath_.find("/PSP/GAME/") != std::string::npos)
|
|
discID = g_paramSFO.GenerateFakeID(gamePath_);
|
|
screenManager()->push(new GameSettingsScreen(gamePath_, discID, true));
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
|
|
auto di = GetI18NCategory("Dialog");
|
|
auto ga = GetI18NCategory("Game");
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
|
|
if (info) {
|
|
// Check that there's any savedata to delete
|
|
if (saveDirs.size()) {
|
|
screenManager()->push(
|
|
new PromptScreen(di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
|
|
std::bind(&GameScreen::CallbackDeleteSaveData, this, std::placeholders::_1)));
|
|
}
|
|
}
|
|
|
|
RecreateViews();
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GameScreen::CallbackDeleteSaveData(bool yes) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0);
|
|
if (yes) {
|
|
info->DeleteAllSaveData();
|
|
info->saveDataSize = 0;
|
|
info->installDataSize = 0;
|
|
}
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
|
|
auto di = GetI18NCategory("Dialog");
|
|
auto ga = GetI18NCategory("Game");
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
|
|
if (info) {
|
|
screenManager()->push(
|
|
new PromptScreen(di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"),
|
|
std::bind(&GameScreen::CallbackDeleteGame, this, std::placeholders::_1)));
|
|
}
|
|
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GameScreen::CallbackDeleteGame(bool yes) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0);
|
|
if (yes) {
|
|
info->Delete();
|
|
g_gameInfoCache->Clear();
|
|
screenManager()->switchScreen(new MainScreen());
|
|
}
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnCreateShortcut(UI::EventParams &e) {
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0);
|
|
if (info) {
|
|
host->CreateDesktopShortcut(gamePath_, info->GetTitle());
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
bool GameScreen::isRecentGame(const std::string &gamePath) {
|
|
if (g_Config.iMaxRecent <= 0)
|
|
return false;
|
|
|
|
const std::string resolved = File::ResolvePath(gamePath);
|
|
for (auto it = g_Config.recentIsos.begin(); it != g_Config.recentIsos.end(); ++it) {
|
|
const std::string recent = File::ResolvePath(*it);
|
|
if (resolved == recent)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) {
|
|
g_Config.RemoveRecent(gamePath_);
|
|
screenManager()->switchScreen(new MainScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
class SetBackgroundPopupScreen : public PopupScreen {
|
|
public:
|
|
SetBackgroundPopupScreen(const std::string &title, const std::string &gamePath);
|
|
|
|
protected:
|
|
bool FillVertical() const override { return false; }
|
|
bool ShowButtons() const override { return false; }
|
|
void CreatePopupContents(UI::ViewGroup *parent) override;
|
|
void update() override;
|
|
|
|
private:
|
|
std::string gamePath_;
|
|
double timeStart_;
|
|
double timeDone_ = 0.0;
|
|
|
|
enum class Status {
|
|
PENDING,
|
|
DELAY,
|
|
DONE,
|
|
};
|
|
Status status_ = Status::PENDING;
|
|
};
|
|
|
|
SetBackgroundPopupScreen::SetBackgroundPopupScreen(const std::string &title, const std::string &gamePath)
|
|
: PopupScreen(title), gamePath_(gamePath) {
|
|
timeStart_ = time_now_d();
|
|
}
|
|
|
|
void SetBackgroundPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
|
|
auto ga = GetI18NCategory("Game");
|
|
parent->Add(new UI::TextView(ga->T("One moment please..."), ALIGN_LEFT | ALIGN_VCENTER, false, new UI::LinearLayoutParams(UI::Margins(10, 0, 10, 10))));
|
|
}
|
|
|
|
void SetBackgroundPopupScreen::update() {
|
|
PopupScreen::update();
|
|
|
|
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTBGDATA);
|
|
if (status_ == Status::PENDING && info && !info->pending) {
|
|
GameInfoTex *pic = nullptr;
|
|
if (info->pic1.dataLoaded && info->pic1.data.size()) {
|
|
pic = &info->pic1;
|
|
} else if (info->pic0.dataLoaded && info->pic0.data.size()) {
|
|
pic = &info->pic0;
|
|
}
|
|
|
|
if (pic) {
|
|
const std::string bgPng = GetSysDirectory(DIRECTORY_SYSTEM) + "background.png";
|
|
writeStringToFile(false, pic->data, bgPng.c_str());
|
|
}
|
|
|
|
NativeMessageReceived("bgImage_updated", "");
|
|
|
|
// It's worse if it flickers, stay open for at least 1s.
|
|
timeDone_ = timeStart_ + 1.0;
|
|
status_ = Status::DELAY;
|
|
}
|
|
|
|
if (status_ == Status::DELAY && timeDone_ <= time_now_d()) {
|
|
TriggerFinish(DR_OK);
|
|
status_ = Status::DONE;
|
|
}
|
|
}
|
|
|
|
UI::EventReturn GameScreen::OnSetBackground(UI::EventParams &e) {
|
|
auto ga = GetI18NCategory("Game");
|
|
// This popup is used to prevent any race condition:
|
|
// g_gameInfoCache may take time to load the data, and a crash could happen if they exit before then.
|
|
SetBackgroundPopupScreen *pop = new SetBackgroundPopupScreen(ga->T("Setting Background"), gamePath_);
|
|
if (e.v)
|
|
pop->SetPopupOrigin(e.v);
|
|
screenManager()->push(pop);
|
|
return UI::EVENT_DONE;
|
|
}
|