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ppsspp
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ppsspp
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Windows
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Henrik Rydgard
66e9877561
Fix
#7480
where we would lose the keyboard after activating fullscreen with the mouse
2015-02-15 23:07:24 +01:00
..
Debugger
Fix a missing break.
2015-01-19 08:58:37 -08:00
GEDebugger
More minor cleanup. Update lang.
2015-02-03 21:59:36 +01:00
W32Util
Minor cleanup
2015-02-03 21:28:08 +01:00
aboutbox.rc
…
bitmap1.bmp
…
Breakpoints.h
…
build-x64.cmd
MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 17:26:22 -04:00
build-x86.cmd
MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 17:26:22 -04:00
ControlMapping.cpp
…
ControlMapping.h
…
D3D9Base.cpp
More minor cleanup. Update lang.
2015-02-03 21:59:36 +01:00
D3D9Base.h
Start hooking up D3D
2014-08-22 20:55:04 +02:00
debugger.txt
…
DebugLog.bat
Small fix for DebugLog.bat
2014-04-01 22:16:44 +08:00
DinputDevice.cpp
Fix some type conversion warnings.
2014-06-15 10:01:54 -07:00
DinputDevice.h
Merge pull request
#6212
from thedax/win32-buildfix
2014-06-02 23:42:58 +02:00
DlgDynaView.cpp
…
DlgDynaView.h
…
DSoundStream.cpp
Show date/time of saves on pause screen. Better WASAPI error checking.
2015-02-01 18:31:51 +01:00
DSoundStream.h
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
2015-01-24 13:50:27 +01:00
EmuThread.cpp
Win buildfix
2014-10-16 00:38:22 +02:00
EmuThread.h
…
git-version-gen.cmd
…
Globals.cpp
…
icon1.ico
…
InfoLog.bat
Improve windows log
2013-12-10 07:18:55 +08:00
InputBox.cpp
…
InputBox.h
…
InputDevice.cpp
Cleam up thread names a bit, name the Main thread.
2014-06-29 12:53:03 +02:00
InputDevice.h
Poll controllers on a separate thread on Windows.
2014-03-23 23:46:10 -07:00
KeyboardDevice.cpp
Windows: Fix Delete keymap
2014-05-26 03:10:22 +08:00
KeyboardDevice.h
windows: Move rawinput stuff into its own file.
2014-01-19 11:59:11 -08:00
main.cpp
Fix a small memory leak in video card detection.
2015-01-17 18:43:03 -08:00
main.h
…
MIPSCompALU.h
…
MIPSCompBranch.h
…
OpenGLBase.cpp
WASAPI audio: Fix reporting, and blindly try to add PCM16 support, in case that would come up.
2015-01-12 20:24:55 +01:00
OpenGLBase.h
Start hooking up D3D
2014-08-22 20:55:04 +02:00
ppsspp.ico
Add 256x256 icon to Windows icon file
2014-12-24 13:48:00 -05:00
ppsspp.rc
Add a menubar option to change the backend.
2014-09-14 07:34:18 -04:00
PPSSPP.sln
Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
2015-01-24 13:30:37 +01:00
PPSSPP.vcxproj
Temporary workaround for Debug build linking problem (ffmpeg's static release CRT clashes with static debug CRT)
2015-01-24 16:37:01 +01:00
PPSSPP.vcxproj.filters
Start hooking up D3D
2014-08-22 20:55:04 +02:00
pspmode.png
…
RawInput.cpp
Fix
#7480
where we would lose the keyboard after activating fullscreen with the mouse
2015-02-15 23:07:24 +01:00
RawInput.h
Windows: Add WM_CHAR input support (not used for anything yet).
2014-06-29 23:30:40 +02:00
README.TXT
…
resource.h
Add a .gitattributes to normalize newlines.
2014-09-26 21:20:50 -07:00
rt_manif.bin
Attempt to fix indentation.
2013-10-14 14:09:32 -04:00
stdafx.cpp
…
stdafx.h
…
stop1.ico
…
TouchInputHandler.cpp
disable press and hold for Windows Touch
2014-09-17 09:32:21 +02:00
TouchInputHandler.h
disable press and hold for Windows Touch
2014-09-17 09:32:21 +02:00
version.rc
Update version numbers to 1.0
2015-02-01 21:17:43 +01:00
WindowsHost.cpp
Do the first CoInitializeEx on the main thread instead of the EmuThread (WASAPI).
Fixes
#7334
2015-01-15 22:33:20 +01:00
WindowsHost.h
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
WndMainWindow.cpp
Fix
#7480
where we would lose the keyboard after activating fullscreen with the mouse
2015-02-15 23:07:24 +01:00
WndMainWindow.h
Fix
#7480
where we would lose the keyboard after activating fullscreen with the mouse
2015-02-15 23:07:24 +01:00
XinputDevice.cpp
XInput: Try a different mapping of circular stick values to square psp stick values. May help
#6772
?
2014-09-05 23:31:25 +02:00
XinputDevice.h
…
XPTheme.h
…
README.TXT
Just open the MSVC project file and build.