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https://github.com/libretro/ppsspp.git
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7425532e99
Move source_assets one level up, too. Also, start prototyping GameInfoCache, you'll see what it's for soon...
95 lines
2.0 KiB
C++
95 lines
2.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include <map>
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#include "Common/CommonTypes.h"
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class ParamSFOData
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{
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public:
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void SetValue(std::string key, unsigned int value, int max_size);
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void SetValue(std::string key, std::string value, int max_size);
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void SetValue(std::string key, const u8* value, unsigned int size, int max_size);
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int GetValueInt(std::string key);
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std::string GetValueString(std::string key);
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u8* GetValueData(std::string key, unsigned int *size);
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bool ReadSFO(const u8 *paramsfo, size_t size);
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bool WriteSFO(u8 **paramsfo, size_t *size);
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int GetDataOffset(const u8 *paramsfo, std::string dataName);
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private:
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enum ValueType
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{
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VT_INT,
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VT_UTF8,
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VT_UTF8_SPE // raw data in u8
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};
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class ValueData
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{
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public:
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ValueType type;
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int max_size;
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std::string s_value;
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int i_value;
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u8* u_value;
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unsigned int u_size;
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void SetData(const u8* data, int size)
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{
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if(u_value)
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{
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delete[] u_value;
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u_value = 0;
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}
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if(size > 0)
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{
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u_value = new u8[size];
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memcpy(u_value, data, size);
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}
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u_size = size;
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}
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ValueData()
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{
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u_value = 0;
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u_size = 0;
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type = VT_INT;
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max_size = 0;
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i_value = 0;
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}
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~ValueData()
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{
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if(u_value)
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delete[] u_value;
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}
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};
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std::map<std::string,ValueData> values;
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};
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