mirror of
https://github.com/libretro/ppsspp.git
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426e6630d9
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus. Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
131 lines
4.0 KiB
C++
131 lines
4.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "HLE.h"
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#include "FunctionWrappers.h"
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#include "../MIPS/MIPS.h"
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#include "../Config.h"
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#include "ChunkFile.h"
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#include "sceUtility.h"
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const int PSP_UMD_POPUP_DISABLE = 0;
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const int PSP_UMD_POPUP_ENABLE = 1;
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#define PSP_IMPOSE_BATTICON_NONE 0x80000000
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#define PSP_IMPOSE_BATTICON_VISIBLE 0x00000000
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#define PSP_IMPOSE_BATTICON_BLINK 0x00000001
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static u32 language = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
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static u32 buttonValue = PSP_SYSTEMPARAM_BUTTON_CIRCLE;
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static u32 umdPopup = PSP_UMD_POPUP_DISABLE;
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static u32 backlightOffTime;
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void __ImposeInit()
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{
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language = g_Config.iLanguage;
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buttonValue = g_Config.iButtonPreference;
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umdPopup = PSP_UMD_POPUP_DISABLE;
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backlightOffTime = 0;
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}
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void __ImposeDoState(PointerWrap &p)
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{
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auto s = p.Section("sceImpose", 1);
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if (!s)
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return;
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p.Do(language);
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p.Do(buttonValue);
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p.Do(umdPopup);
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p.Do(backlightOffTime);
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}
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u32 sceImposeGetBatteryIconStatus(u32 chargingPtr, u32 iconStatusPtr)
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{
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DEBUG_LOG(SCEUTILITY, "sceImposeGetBatteryIconStatus(%08x, %08x)", chargingPtr, iconStatusPtr);
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if (Memory::IsValidAddress(chargingPtr))
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Memory::Write_U32(PSP_IMPOSE_BATTICON_NONE, chargingPtr);
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if (Memory::IsValidAddress(iconStatusPtr))
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Memory::Write_U32(3, iconStatusPtr);
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return 0;
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}
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u32 sceImposeSetLanguageMode(u32 languageVal, u32 buttonVal)
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{
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DEBUG_LOG(SCEUTILITY, "sceImposeSetLanguageMode(%08x, %08x)", languageVal, buttonVal);
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language = languageVal;
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buttonValue = buttonVal;
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return 0;
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}
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u32 sceImposeGetLanguageMode(u32 languagePtr, u32 btnPtr)
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{
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DEBUG_LOG(SCEUTILITY, "sceImposeGetLanguageMode(%08x, %08x)", languagePtr, btnPtr);
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if (Memory::IsValidAddress(languagePtr))
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Memory::Write_U32(language, languagePtr);
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if (Memory::IsValidAddress(btnPtr))
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Memory::Write_U32(buttonValue, btnPtr);
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return 0;
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}
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u32 sceImposeSetUMDPopup(int mode) {
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DEBUG_LOG(SCEUTILITY, "sceImposeSetUMDPopup(%i)", mode);
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umdPopup = mode;
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return 0;
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}
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u32 sceImposeGetUMDPopup() {
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DEBUG_LOG(SCEUTILITY, "sceImposeGetUMDPopup()");
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return umdPopup;
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}
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u32 sceImposeSetBacklightOffTime(int time) {
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DEBUG_LOG(SCEUTILITY, "sceImposeSetBacklightOffTime(%i)", time);
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backlightOffTime = time;
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return 0;
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}
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u32 sceImposeGetBacklightOffTime() {
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DEBUG_LOG(SCEUTILITY, "sceImposeGetBacklightOffTime()");
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return backlightOffTime;
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}
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//OSD stuff? home button?
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const HLEFunction sceImpose[] =
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{
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{0x36aa6e91, WrapU_UU<sceImposeSetLanguageMode>, "sceImposeSetLanguageMode"}, // Seen
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{0x381bd9e7, 0, "sceImposeHomeButton"},
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{0x0F341BE4, 0, "sceImposeGetHomePopup"},
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{0x5595A71A, 0, "sceImposeSetHomePopup"},
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{0x24fd7bcf, WrapU_UU<sceImposeGetLanguageMode>, "sceImposeGetLanguageMode"},
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{0x8c943191, WrapU_UU<sceImposeGetBatteryIconStatus>, "sceImposeGetBatteryIconStatus"},
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{0x72189C48, WrapU_I<sceImposeSetUMDPopup>, "sceImposeSetUMDPopup"},
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{0xE0887BC8, WrapU_V<sceImposeGetUMDPopup>, "sceImposeGetUMDPopup"},
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{0x8F6E3518, WrapU_V<sceImposeGetBacklightOffTime>, "sceImposeGetBacklightOffTime"},
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{0x967F6D4A, WrapU_I<sceImposeSetBacklightOffTime>, "sceImposeSetBacklightOffTime"},
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{0xfcd44963, 0, "sceImpose_FCD44963"},
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{0xa9884b00, 0, "sceImpose_A9884B00"},
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{0xbb3f5dec, 0, "sceImpose_BB3F5DEC"},
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{0x9ba61b49, 0, "sceImpose_9BA61B49"},
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{0xff1a2f07, 0, "sceImpose_FF1A2F07"},
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};
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void Register_sceImpose()
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{
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RegisterModule("sceImpose", ARRAY_SIZE(sceImpose), sceImpose);
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}
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