mirror of
https://github.com/libretro/ppsspp.git
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baa82e0a9d
Rather than having different bugs.
3739 lines
102 KiB
C++
3739 lines
102 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <set>
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#include <map>
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#include <queue>
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#include <algorithm>
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#include "Common/LogManager.h"
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#include "Common/CommonTypes.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/HLETables.h"
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#include "Core/MIPS/MIPSInt.h"
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#include "Core/MIPS/MIPSCodeUtils.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/CoreTiming.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Common/ChunkFile.h"
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#include "Core/HLE/sceAudio.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernelModule.h"
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#include "Core/HLE/sceKernelInterrupt.h"
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#include "Core/HLE/KernelWaitHelpers.h"
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typedef struct
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{
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WaitType type;
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const char *name;
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} WaitTypeNames;
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const WaitTypeNames waitTypeNames[] = {
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{ WAITTYPE_NONE, "None" },
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{ WAITTYPE_SLEEP, "Sleep" },
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{ WAITTYPE_DELAY, "Delay" },
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{ WAITTYPE_SEMA, "Semaphore" },
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{ WAITTYPE_EVENTFLAG, "Event flag", },
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{ WAITTYPE_MBX, "MBX" },
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{ WAITTYPE_VPL, "VPL" },
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{ WAITTYPE_FPL, "FPL" },
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{ WAITTYPE_MSGPIPE, "Message pipe" },
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{ WAITTYPE_THREADEND, "Thread end" },
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{ WAITTYPE_AUDIOCHANNEL, "Audio channel" },
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{ WAITTYPE_UMD, "UMD" },
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{ WAITTYPE_VBLANK, "VBlank" },
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{ WAITTYPE_MUTEX, "Mutex" },
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{ WAITTYPE_LWMUTEX, "LwMutex" },
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{ WAITTYPE_CTRL, "Control" },
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{ WAITTYPE_IO, "IO" },
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{ WAITTYPE_GEDRAWSYNC, "GeDrawSync" },
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{ WAITTYPE_GELISTSYNC, "GeListSync" },
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{ WAITTYPE_MODULE, "Module" },
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{ WAITTYPE_HLEDELAY, "HleDelay" },
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{ WAITTYPE_TLS, "TLS" },
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{ WAITTYPE_VMEM, "Volatile Mem" },
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{ WAITTYPE_ASYNCIO, "AsyncIO" },
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};
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const char *getWaitTypeName(WaitType type)
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{
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int waitTypeNamesAmount = sizeof(waitTypeNames)/sizeof(WaitTypeNames);
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for (int i = 0; i < waitTypeNamesAmount; i++)
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{
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if (waitTypeNames[i].type == type)
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{
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return waitTypeNames[i].name;
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}
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}
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return "Unknown";
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}
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enum {
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PSP_THREAD_ATTR_KERNEL = 0x00001000,
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PSP_THREAD_ATTR_VFPU = 0x00004000,
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PSP_THREAD_ATTR_SCRATCH_SRAM = 0x00008000, // Save/restore scratch as part of context???
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PSP_THREAD_ATTR_NO_FILLSTACK = 0x00100000, // No filling of 0xff.
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PSP_THREAD_ATTR_CLEAR_STACK = 0x00200000, // Clear thread stack when deleted.
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PSP_THREAD_ATTR_LOW_STACK = 0x00400000, // Allocate stack from bottom not top.
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PSP_THREAD_ATTR_USER = 0x80000000,
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PSP_THREAD_ATTR_USBWLAN = 0xa0000000,
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PSP_THREAD_ATTR_VSH = 0xc0000000,
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// TODO: Support more, not even sure what all of these mean.
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PSP_THREAD_ATTR_USER_MASK = 0xf8f060ff,
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PSP_THREAD_ATTR_USER_ERASE = 0x78800000,
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PSP_THREAD_ATTR_SUPPORTED = (PSP_THREAD_ATTR_KERNEL | PSP_THREAD_ATTR_VFPU | PSP_THREAD_ATTR_NO_FILLSTACK | PSP_THREAD_ATTR_CLEAR_STACK | PSP_THREAD_ATTR_LOW_STACK | PSP_THREAD_ATTR_USER)
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};
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struct NativeCallback
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{
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SceUInt_le size;
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char name[32];
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SceUID_le threadId;
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u32_le entrypoint;
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u32_le commonArgument;
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s32_le notifyCount;
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s32_le notifyArg;
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};
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class Callback : public KernelObject
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{
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public:
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const char *GetName() {return nc.name;}
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const char *GetTypeName() {return "CallBack";}
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void GetQuickInfo(char *ptr, int size)
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{
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sprintf(ptr, "thread=%i, argument= %08x",
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//hackAddress,
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nc.threadId,
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nc.commonArgument);
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}
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~Callback()
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{
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}
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static u32 GetMissingErrorCode() { return SCE_KERNEL_ERROR_UNKNOWN_CBID; }
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static int GetStaticIDType() { return SCE_KERNEL_TMID_Callback; }
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int GetIDType() const { return SCE_KERNEL_TMID_Callback; }
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virtual void DoState(PointerWrap &p)
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{
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auto s = p.Section("Callback", 1);
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if (!s)
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return;
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p.Do(nc);
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p.Do(savedPC);
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p.Do(savedRA);
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p.Do(savedV0);
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p.Do(savedV1);
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p.Do(savedIdRegister);
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}
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NativeCallback nc;
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u32 savedPC;
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u32 savedRA;
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u32 savedV0;
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u32 savedV1;
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u32 savedIdRegister;
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};
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#if COMMON_LITTLE_ENDIAN
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typedef WaitType WaitType_le;
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#else
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typedef swap_struct_t<WaitType, swap_32_t<WaitType> > WaitType_le;
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#endif
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// Real PSP struct, don't change the fields.
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struct SceKernelThreadRunStatus
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{
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SceSize_le size;
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u32_le status;
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s32_le currentPriority;
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WaitType_le waitType;
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SceUID_le waitID;
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s32_le wakeupCount;
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SceKernelSysClock runForClocks;
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s32_le numInterruptPreempts;
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s32_le numThreadPreempts;
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s32_le numReleases;
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};
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// Real PSP struct, don't change the fields.
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struct NativeThread
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{
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u32_le nativeSize;
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char name[KERNELOBJECT_MAX_NAME_LENGTH+1];
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// Threading stuff
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u32_le attr;
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u32_le status;
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u32_le entrypoint;
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u32_le initialStack;
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u32_le stackSize;
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u32_le gpreg;
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s32_le initialPriority;
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s32_le currentPriority;
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WaitType_le waitType;
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SceUID_le waitID;
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s32_le wakeupCount;
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s32_le exitStatus;
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SceKernelSysClock runForClocks;
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s32_le numInterruptPreempts;
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s32_le numThreadPreempts;
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s32_le numReleases;
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};
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struct ThreadWaitInfo {
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u32 waitValue;
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u32 timeoutPtr;
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};
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// Owns outstanding MIPS calls and provides a way to get them by ID.
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class MipsCallManager {
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public:
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MipsCallManager() : idGen_(0) {}
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u32 add(MipsCall *call) {
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u32 id = genId();
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calls_.insert(std::pair<int, MipsCall *>(id, call));
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return id;
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}
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MipsCall *get(u32 id) {
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auto iter = calls_.find(id);
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if (iter == calls_.end())
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return NULL;
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return iter->second;
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}
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MipsCall *pop(u32 id) {
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MipsCall *temp = calls_[id];
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calls_.erase(id);
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return temp;
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}
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void clear() {
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for (auto it = calls_.begin(), end = calls_.end(); it != end; ++it) {
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delete it->second;
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}
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calls_.clear();
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idGen_ = 0;
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}
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int registerActionType(ActionCreator creator) {
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types_.push_back(creator);
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return (int) types_.size() - 1;
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}
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void restoreActionType(int actionType, ActionCreator creator) {
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if (actionType >= (int) types_.size())
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types_.resize(actionType + 1, NULL);
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types_[actionType] = creator;
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}
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Action *createActionByType(int actionType) {
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if (actionType < (int) types_.size() && types_[actionType] != NULL) {
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Action *a = types_[actionType]();
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a->actionTypeID = actionType;
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return a;
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}
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return NULL;
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}
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void DoState(PointerWrap &p) {
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auto s = p.Section("MipsCallManager", 1);
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if (!s)
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return;
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p.Do(calls_);
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p.Do(idGen_);
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}
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private:
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u32 genId() { return ++idGen_; }
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std::map<u32, MipsCall *> calls_;
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std::vector<ActionCreator> types_;
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u32 idGen_;
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};
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class ActionAfterMipsCall : public Action
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{
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ActionAfterMipsCall()
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{
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chainedAction = NULL;
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}
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public:
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virtual void run(MipsCall &call);
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static Action *Create()
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{
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return new ActionAfterMipsCall();
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}
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virtual void DoState(PointerWrap &p)
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{
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auto s = p.Section("ActionAfterMipsCall", 1);
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if (!s)
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return;
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p.Do(threadID);
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p.Do(status);
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p.Do(waitType);
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p.Do(waitID);
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p.Do(waitInfo);
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p.Do(isProcessingCallbacks);
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p.Do(currentCallbackId);
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int chainedActionType = 0;
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if (chainedAction != NULL)
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chainedActionType = chainedAction->actionTypeID;
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p.Do(chainedActionType);
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if (chainedActionType != 0)
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{
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if (p.mode == p.MODE_READ)
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chainedAction = __KernelCreateAction(chainedActionType);
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chainedAction->DoState(p);
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}
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}
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SceUID threadID;
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// Saved thread state
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int status;
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WaitType waitType;
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int waitID;
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ThreadWaitInfo waitInfo;
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bool isProcessingCallbacks;
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SceUID currentCallbackId;
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Action *chainedAction;
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};
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class ActionAfterCallback : public Action
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{
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public:
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ActionAfterCallback() {}
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virtual void run(MipsCall &call);
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static Action *Create()
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{
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return new ActionAfterCallback;
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}
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void setCallback(SceUID cbId_)
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{
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cbId = cbId_;
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}
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void DoState(PointerWrap &p)
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{
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auto s = p.Section("ActionAfterCallback", 1);
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if (!s)
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return;
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p.Do(cbId);
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}
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SceUID cbId;
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};
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class Thread : public KernelObject
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{
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public:
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const char *GetName() {return nt.name;}
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const char *GetTypeName() {return "Thread";}
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void GetQuickInfo(char *ptr, int size)
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{
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sprintf(ptr, "pc= %08x sp= %08x %s %s %s %s %s %s (wt=%i wid=%i wv= %08x )",
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context.pc, context.r[MIPS_REG_SP],
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(nt.status & THREADSTATUS_RUNNING) ? "RUN" : "",
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(nt.status & THREADSTATUS_READY) ? "READY" : "",
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(nt.status & THREADSTATUS_WAIT) ? "WAIT" : "",
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(nt.status & THREADSTATUS_SUSPEND) ? "SUSPEND" : "",
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(nt.status & THREADSTATUS_DORMANT) ? "DORMANT" : "",
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(nt.status & THREADSTATUS_DEAD) ? "DEAD" : "",
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nt.waitType,
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nt.waitID,
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waitInfo.waitValue);
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}
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static u32 GetMissingErrorCode() { return SCE_KERNEL_ERROR_UNKNOWN_THID; }
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static int GetStaticIDType() { return SCE_KERNEL_TMID_Thread; }
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int GetIDType() const { return SCE_KERNEL_TMID_Thread; }
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bool AllocateStack(u32 &stackSize)
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{
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FreeStack();
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bool fromTop = (nt.attr & PSP_THREAD_ATTR_LOW_STACK) == 0;
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if (nt.attr & PSP_THREAD_ATTR_KERNEL)
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{
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// Allocate stacks for kernel threads (idle) in kernel RAM
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currentStack.start = kernelMemory.Alloc(stackSize, fromTop, (std::string("stack/") + nt.name).c_str());
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}
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else
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{
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currentStack.start = userMemory.Alloc(stackSize, fromTop, (std::string("stack/") + nt.name).c_str());
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}
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if (currentStack.start == (u32)-1)
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{
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currentStack.start = 0;
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nt.initialStack = 0;
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ERROR_LOG(SCEKERNEL, "Failed to allocate stack for thread");
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return false;
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}
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nt.initialStack = currentStack.start;
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nt.stackSize = stackSize;
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return true;
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}
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bool FillStack() {
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// Fill the stack.
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if ((nt.attr & PSP_THREAD_ATTR_NO_FILLSTACK) == 0) {
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Memory::Memset(currentStack.start, 0xFF, nt.stackSize);
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}
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context.r[MIPS_REG_SP] = currentStack.start + nt.stackSize;
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currentStack.end = context.r[MIPS_REG_SP];
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// The k0 section is 256 bytes at the top of the stack.
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context.r[MIPS_REG_SP] -= 256;
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context.r[MIPS_REG_K0] = context.r[MIPS_REG_SP];
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u32 k0 = context.r[MIPS_REG_K0];
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Memory::Memset(k0, 0, 0x100);
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Memory::Write_U32(GetUID(), k0 + 0xc0);
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Memory::Write_U32(nt.initialStack, k0 + 0xc8);
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Memory::Write_U32(0xffffffff, k0 + 0xf8);
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Memory::Write_U32(0xffffffff, k0 + 0xfc);
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// After k0 comes the arguments, which is done by sceKernelStartThread().
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Memory::Write_U32(GetUID(), nt.initialStack);
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return true;
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}
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void FreeStack() {
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if (currentStack.start != 0) {
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DEBUG_LOG(SCEKERNEL, "Freeing thread stack %s", nt.name);
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if ((nt.attr & PSP_THREAD_ATTR_CLEAR_STACK) != 0 && nt.initialStack != 0) {
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Memory::Memset(nt.initialStack, 0, nt.stackSize);
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}
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if (nt.attr & PSP_THREAD_ATTR_KERNEL) {
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kernelMemory.Free(currentStack.start);
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} else {
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userMemory.Free(currentStack.start);
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}
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currentStack.start = 0;
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}
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}
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bool PushExtendedStack(u32 size)
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{
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u32 stack = userMemory.Alloc(size, true, (std::string("extended/") + nt.name).c_str());
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if (stack == (u32)-1)
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return false;
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pushedStacks.push_back(currentStack);
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currentStack.start = stack;
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currentStack.end = stack + size;
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nt.initialStack = currentStack.start;
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nt.stackSize = currentStack.end - currentStack.start;
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// We still drop the threadID at the bottom and fill it, but there's no k0.
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Memory::Memset(currentStack.start, 0xFF, nt.stackSize);
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Memory::Write_U32(GetUID(), nt.initialStack);
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return true;
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}
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bool PopExtendedStack()
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{
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if (pushedStacks.size() == 0)
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return false;
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userMemory.Free(currentStack.start);
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currentStack = pushedStacks.back();
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pushedStacks.pop_back();
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nt.initialStack = currentStack.start;
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nt.stackSize = currentStack.end - currentStack.start;
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return true;
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}
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Thread()
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{
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currentStack.start = 0;
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}
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// Can't use a destructor since savestates will call that too.
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void Cleanup()
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{
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// Callbacks are automatically deleted when their owning thread is deleted.
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for (auto it = callbacks.begin(), end = callbacks.end(); it != end; ++it)
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kernelObjects.Destroy<Callback>(*it);
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if (pushedStacks.size() != 0)
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{
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WARN_LOG_REPORT(SCEKERNEL, "Thread ended within an extended stack");
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for (size_t i = 0; i < pushedStacks.size(); ++i)
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userMemory.Free(pushedStacks[i].start);
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}
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FreeStack();
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}
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ActionAfterMipsCall *getRunningCallbackAction();
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void setReturnValue(u32 retval);
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void setReturnValue(u64 retval);
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void resumeFromWait();
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bool isWaitingFor(WaitType type, int id);
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int getWaitID(WaitType type);
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ThreadWaitInfo getWaitInfo();
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// Utils
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inline bool isRunning() const { return (nt.status & THREADSTATUS_RUNNING) != 0; }
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inline bool isStopped() const { return (nt.status & THREADSTATUS_DORMANT) != 0; }
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inline bool isReady() const { return (nt.status & THREADSTATUS_READY) != 0; }
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inline bool isWaiting() const { return (nt.status & THREADSTATUS_WAIT) != 0; }
|
|
inline bool isSuspended() const { return (nt.status & THREADSTATUS_SUSPEND) != 0; }
|
|
|
|
virtual void DoState(PointerWrap &p)
|
|
{
|
|
auto s = p.Section("Thread", 1, 2);
|
|
if (!s)
|
|
return;
|
|
|
|
p.Do(nt);
|
|
p.Do(waitInfo);
|
|
p.Do(moduleId);
|
|
p.Do(isProcessingCallbacks);
|
|
p.Do(currentMipscallId);
|
|
p.Do(currentCallbackId);
|
|
p.Do(context);
|
|
|
|
p.Do(callbacks);
|
|
|
|
p.Do(pendingMipsCalls);
|
|
p.Do(pushedStacks);
|
|
p.Do(currentStack);
|
|
|
|
if (s >= 2)
|
|
{
|
|
p.Do(waitingThreads);
|
|
p.Do(pausedWaits);
|
|
}
|
|
}
|
|
|
|
NativeThread nt;
|
|
|
|
ThreadWaitInfo waitInfo;
|
|
SceUID moduleId;
|
|
|
|
bool isProcessingCallbacks;
|
|
u32 currentMipscallId;
|
|
SceUID currentCallbackId;
|
|
|
|
ThreadContext context;
|
|
|
|
std::vector<SceUID> callbacks;
|
|
|
|
std::list<u32> pendingMipsCalls;
|
|
|
|
struct StackInfo {
|
|
u32 start;
|
|
u32 end;
|
|
};
|
|
// This is a stack of... stacks, since sceKernelExtendThreadStack() can recurse.
|
|
// These are stacks that aren't "active" right now, but will pop off once the func returns.
|
|
std::vector<StackInfo> pushedStacks;
|
|
|
|
StackInfo currentStack;
|
|
|
|
// For thread end.
|
|
std::vector<SceUID> waitingThreads;
|
|
// Key is the callback id it was for, or if no callback, the thread id.
|
|
std::map<SceUID, u64> pausedWaits;
|
|
};
|
|
|
|
struct ThreadQueueList
|
|
{
|
|
// Number of queues (number of priority levels starting at 0.)
|
|
static const int NUM_QUEUES = 128;
|
|
// Initial number of threads a single queue can handle.
|
|
static const int INITIAL_CAPACITY = 32;
|
|
|
|
struct Queue
|
|
{
|
|
// Next ever-been-used queue (worse priority.)
|
|
Queue *next;
|
|
// First valid item in data.
|
|
int first;
|
|
// One after last valid item in data.
|
|
int end;
|
|
// A too-large array with room on the front and end.
|
|
SceUID *data;
|
|
// Size of data array.
|
|
int capacity;
|
|
};
|
|
|
|
ThreadQueueList()
|
|
{
|
|
memset(queues, 0, sizeof(queues));
|
|
first = invalid();
|
|
}
|
|
|
|
~ThreadQueueList()
|
|
{
|
|
for (int i = 0; i < NUM_QUEUES; ++i)
|
|
{
|
|
if (queues[i].data != NULL)
|
|
free(queues[i].data);
|
|
}
|
|
}
|
|
|
|
inline SceUID pop_first()
|
|
{
|
|
Queue *cur = first;
|
|
while (cur != invalid())
|
|
{
|
|
if (cur->end - cur->first > 0)
|
|
return cur->data[cur->first++];
|
|
cur = cur->next;
|
|
}
|
|
|
|
_dbg_assert_msg_(SCEKERNEL, false, "ThreadQueueList should not be empty.");
|
|
return 0;
|
|
}
|
|
|
|
inline SceUID pop_first_better(u32 priority)
|
|
{
|
|
Queue *cur = first;
|
|
Queue *stop = &queues[priority];
|
|
while (cur < stop)
|
|
{
|
|
if (cur->end - cur->first > 0)
|
|
return cur->data[cur->first++];
|
|
cur = cur->next;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
inline void push_front(u32 priority, const SceUID threadID)
|
|
{
|
|
Queue *cur = &queues[priority];
|
|
cur->data[--cur->first] = threadID;
|
|
if (cur->first == 0)
|
|
rebalance(priority);
|
|
}
|
|
|
|
inline void push_back(u32 priority, const SceUID threadID)
|
|
{
|
|
Queue *cur = &queues[priority];
|
|
cur->data[cur->end++] = threadID;
|
|
if (cur->end == cur->capacity)
|
|
rebalance(priority);
|
|
}
|
|
|
|
inline void remove(u32 priority, const SceUID threadID)
|
|
{
|
|
Queue *cur = &queues[priority];
|
|
_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
|
|
|
|
for (int i = cur->first; i < cur->end; ++i)
|
|
{
|
|
if (cur->data[i] == threadID)
|
|
{
|
|
int remaining = --cur->end - i;
|
|
if (remaining > 0)
|
|
memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(SceUID));
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Wasn't there.
|
|
}
|
|
|
|
inline void rotate(u32 priority)
|
|
{
|
|
Queue *cur = &queues[priority];
|
|
_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
|
|
|
|
if (cur->end - cur->first > 1)
|
|
{
|
|
cur->data[cur->end++] = cur->data[cur->first++];
|
|
if (cur->end == cur->capacity)
|
|
rebalance(priority);
|
|
}
|
|
}
|
|
|
|
inline void clear()
|
|
{
|
|
for (int i = 0; i < NUM_QUEUES; ++i)
|
|
{
|
|
if (queues[i].data != NULL)
|
|
free(queues[i].data);
|
|
}
|
|
memset(queues, 0, sizeof(queues));
|
|
first = invalid();
|
|
}
|
|
|
|
inline bool empty(u32 priority) const
|
|
{
|
|
const Queue *cur = &queues[priority];
|
|
return cur->first == cur->end;
|
|
}
|
|
|
|
inline void prepare(u32 priority)
|
|
{
|
|
Queue *cur = &queues[priority];
|
|
if (cur->next == NULL)
|
|
link(priority, INITIAL_CAPACITY);
|
|
}
|
|
|
|
void DoState(PointerWrap &p)
|
|
{
|
|
auto s = p.Section("ThreadQueueList", 1);
|
|
if (!s)
|
|
return;
|
|
|
|
int numQueues = NUM_QUEUES;
|
|
p.Do(numQueues);
|
|
if (numQueues != NUM_QUEUES)
|
|
{
|
|
p.SetError(p.ERROR_FAILURE);
|
|
ERROR_LOG(SCEKERNEL, "Savestate loading error: invalid data");
|
|
return;
|
|
}
|
|
|
|
if (p.mode == p.MODE_READ)
|
|
clear();
|
|
|
|
for (int i = 0; i < NUM_QUEUES; ++i)
|
|
{
|
|
Queue *cur = &queues[i];
|
|
int size = cur->end - cur->first;
|
|
p.Do(size);
|
|
int capacity = cur->capacity;
|
|
p.Do(capacity);
|
|
|
|
if (capacity == 0)
|
|
continue;
|
|
|
|
if (p.mode == p.MODE_READ)
|
|
{
|
|
link(i, capacity);
|
|
cur->first = (cur->capacity - size) / 2;
|
|
cur->end = cur->first + size;
|
|
}
|
|
|
|
if (size != 0)
|
|
p.DoArray(&cur->data[cur->first], size);
|
|
}
|
|
}
|
|
|
|
private:
|
|
Queue *invalid() const
|
|
{
|
|
return (Queue *) -1;
|
|
}
|
|
|
|
void link(u32 priority, int size)
|
|
{
|
|
_dbg_assert_msg_(SCEKERNEL, queues[priority].data == NULL, "ThreadQueueList::Queue should only be initialized once.");
|
|
|
|
if (size <= INITIAL_CAPACITY)
|
|
size = INITIAL_CAPACITY;
|
|
else
|
|
{
|
|
int goal = size;
|
|
size = INITIAL_CAPACITY;
|
|
while (size < goal)
|
|
size *= 2;
|
|
}
|
|
Queue *cur = &queues[priority];
|
|
cur->data = (SceUID *) malloc(sizeof(SceUID) * size);
|
|
cur->capacity = size;
|
|
cur->first = size / 2;
|
|
cur->end = size / 2;
|
|
|
|
for (int i = (int) priority - 1; i >= 0; --i)
|
|
{
|
|
if (queues[i].next != NULL)
|
|
{
|
|
cur->next = queues[i].next;
|
|
queues[i].next = cur;
|
|
return;
|
|
}
|
|
}
|
|
|
|
cur->next = first;
|
|
first = cur;
|
|
}
|
|
|
|
void rebalance(u32 priority)
|
|
{
|
|
Queue *cur = &queues[priority];
|
|
int size = cur->end - cur->first;
|
|
if (size >= cur->capacity - 2)
|
|
{
|
|
SceUID *new_data = (SceUID *)realloc(cur->data, cur->capacity * 2 * sizeof(SceUID));
|
|
if (new_data != NULL)
|
|
{
|
|
cur->capacity *= 2;
|
|
cur->data = new_data;
|
|
}
|
|
}
|
|
|
|
int newFirst = (cur->capacity - size) / 2;
|
|
if (newFirst != cur->first)
|
|
{
|
|
memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(SceUID));
|
|
cur->first = newFirst;
|
|
cur->end = newFirst + size;
|
|
}
|
|
}
|
|
|
|
// The first queue that's ever been used.
|
|
Queue *first;
|
|
// The priority level queues of thread ids.
|
|
Queue queues[NUM_QUEUES];
|
|
};
|
|
|
|
struct WaitTypeFuncs
|
|
{
|
|
WaitBeginCallbackFunc beginFunc;
|
|
WaitEndCallbackFunc endFunc;
|
|
};
|
|
|
|
void __KernelExecuteMipsCallOnCurrentThread(u32 callId, bool reschedAfter);
|
|
|
|
Thread *__KernelCreateThread(SceUID &id, SceUID moduleID, const char *name, u32 entryPoint, u32 priority, int stacksize, u32 attr);
|
|
void __KernelResetThread(Thread *t, int lowestPriority);
|
|
void __KernelCancelWakeup(SceUID threadID);
|
|
void __KernelCancelThreadEndTimeout(SceUID threadID);
|
|
bool __KernelCheckThreadCallbacks(Thread *thread, bool force);
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//STATE BEGIN
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int g_inCbCount = 0;
|
|
// Normally, the same as currentThread. In an interrupt, remembers the callback's thread id.
|
|
SceUID currentCallbackThreadID = 0;
|
|
int readyCallbacksCount = 0;
|
|
SceUID currentThread;
|
|
Thread *currentThreadPtr;
|
|
u32 idleThreadHackAddr;
|
|
u32 threadReturnHackAddr;
|
|
u32 cbReturnHackAddr;
|
|
u32 intReturnHackAddr;
|
|
u32 extendReturnHackAddr;
|
|
u32 moduleReturnHackAddr;
|
|
std::vector<ThreadCallback> threadEndListeners;
|
|
|
|
// Lists all thread ids that aren't deleted/etc.
|
|
std::vector<SceUID> threadqueue;
|
|
|
|
// Lists only ready thread ids.
|
|
ThreadQueueList threadReadyQueue;
|
|
|
|
SceUID threadIdleID[2];
|
|
|
|
int eventScheduledWakeup;
|
|
int eventThreadEndTimeout;
|
|
|
|
bool dispatchEnabled = true;
|
|
|
|
MipsCallManager mipsCalls;
|
|
int actionAfterCallback;
|
|
int actionAfterMipsCall;
|
|
|
|
// When inside a callback, delays are "paused", and rechecked after the callback returns.
|
|
std::map<SceUID, u64> pausedDelays;
|
|
|
|
// Doesn't need state saving.
|
|
WaitTypeFuncs waitTypeFuncs[NUM_WAITTYPES];
|
|
|
|
// Doesn't really need state saving, just for logging purposes.
|
|
static u64 lastSwitchCycles = 0;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//STATE END
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
int __KernelRegisterActionType(ActionCreator creator)
|
|
{
|
|
return mipsCalls.registerActionType(creator);
|
|
}
|
|
|
|
void __KernelRestoreActionType(int actionType, ActionCreator creator)
|
|
{
|
|
mipsCalls.restoreActionType(actionType, creator);
|
|
}
|
|
|
|
Action *__KernelCreateAction(int actionType)
|
|
{
|
|
return mipsCalls.createActionByType(actionType);
|
|
}
|
|
|
|
void MipsCall::DoState(PointerWrap &p)
|
|
{
|
|
auto s = p.Section("MipsCall", 1);
|
|
if (!s)
|
|
return;
|
|
|
|
p.Do(entryPoint);
|
|
p.Do(cbId);
|
|
p.DoArray(args, ARRAY_SIZE(args));
|
|
p.Do(numArgs);
|
|
p.Do(savedIdRegister);
|
|
p.Do(savedRa);
|
|
p.Do(savedPc);
|
|
p.Do(savedV0);
|
|
p.Do(savedV1);
|
|
p.Do(tag);
|
|
p.Do(savedId);
|
|
p.Do(reschedAfter);
|
|
|
|
int actionTypeID = 0;
|
|
if (doAfter != NULL)
|
|
actionTypeID = doAfter->actionTypeID;
|
|
p.Do(actionTypeID);
|
|
if (actionTypeID != 0)
|
|
{
|
|
if (p.mode == p.MODE_READ)
|
|
doAfter = __KernelCreateAction(actionTypeID);
|
|
doAfter->DoState(p);
|
|
}
|
|
}
|
|
|
|
void MipsCall::setReturnValue(u32 value)
|
|
{
|
|
savedV0 = value;
|
|
}
|
|
|
|
void MipsCall::setReturnValue(u64 value)
|
|
{
|
|
savedV0 = value & 0xFFFFFFFF;
|
|
savedV1 = (value >> 32) & 0xFFFFFFFF;
|
|
}
|
|
|
|
inline Thread *__GetCurrentThread() {
|
|
return currentThreadPtr;
|
|
}
|
|
|
|
inline void __SetCurrentThread(Thread *thread, SceUID threadID, const char *name) {
|
|
currentThread = threadID;
|
|
currentThreadPtr = thread;
|
|
hleCurrentThreadName = name;
|
|
}
|
|
|
|
u32 __KernelMipsCallReturnAddress() {
|
|
return cbReturnHackAddr;
|
|
}
|
|
|
|
u32 __KernelInterruptReturnAddress() {
|
|
return intReturnHackAddr;
|
|
}
|
|
|
|
void __KernelDelayBeginCallback(SceUID threadID, SceUID prevCallbackId) {
|
|
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
|
|
|
u32 error;
|
|
SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_DELAY, error);
|
|
if (waitID == threadID) {
|
|
// Most waits need to keep track of waiting threads, delays don't. Use a fake list.
|
|
std::vector<SceUID> dummy;
|
|
HLEKernel::WaitBeginCallback(threadID, prevCallbackId, eventScheduledWakeup, dummy, pausedDelays, true);
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelDelayThreadCB: Suspending delay for callback");
|
|
}
|
|
else
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelDelayThreadCB: beginning callback with bad wait?");
|
|
}
|
|
|
|
void __KernelDelayEndCallback(SceUID threadID, SceUID prevCallbackId) {
|
|
SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;
|
|
|
|
if (pausedDelays.find(pauseKey) == pausedDelays.end())
|
|
{
|
|
// This probably should not happen.
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelDelayThreadCB: cannot find delay deadline");
|
|
__KernelResumeThreadFromWait(threadID, 0);
|
|
return;
|
|
}
|
|
|
|
u64 delayDeadline = pausedDelays[pauseKey];
|
|
pausedDelays.erase(pauseKey);
|
|
|
|
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
|
|
|
|
s64 cyclesLeft = delayDeadline - CoreTiming::GetTicks();
|
|
if (cyclesLeft < 0)
|
|
__KernelResumeThreadFromWait(threadID, 0);
|
|
else
|
|
{
|
|
CoreTiming::ScheduleEvent(cyclesLeft, eventScheduledWakeup, __KernelGetCurThread());
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelDelayThreadCB: Resuming delay after callback");
|
|
}
|
|
}
|
|
|
|
void __KernelSleepBeginCallback(SceUID threadID, SceUID prevCallbackId) {
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelSleepThreadCB: Suspending sleep for callback");
|
|
}
|
|
|
|
void __KernelSleepEndCallback(SceUID threadID, SceUID prevCallbackId) {
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(threadID, error);
|
|
if (!thread)
|
|
{
|
|
// This probably should not happen.
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelSleepThreadCB: thread deleted?");
|
|
return;
|
|
}
|
|
|
|
// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
|
|
|
|
if (thread->nt.wakeupCount > 0) {
|
|
thread->nt.wakeupCount--;
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelSleepThreadCB: resume from callback, wakeupCount decremented to %i", thread->nt.wakeupCount);
|
|
__KernelResumeThreadFromWait(threadID, 0);
|
|
} else {
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelDelayThreadCB: Resuming sleep after callback");
|
|
}
|
|
}
|
|
|
|
void __KernelThreadEndBeginCallback(SceUID threadID, SceUID prevCallbackId)
|
|
{
|
|
auto result = HLEKernel::WaitBeginCallback<Thread, WAITTYPE_THREADEND, SceUID>(threadID, prevCallbackId, eventThreadEndTimeout);
|
|
if (result == HLEKernel::WAIT_CB_SUCCESS)
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelWaitThreadEndCB: Suspending wait for callback")
|
|
else if (result == HLEKernel::WAIT_CB_BAD_WAIT_DATA)
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelWaitThreadEndCB: wait not found to pause for callback")
|
|
else
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelWaitThreadEndCB: beginning callback with bad wait id?");
|
|
}
|
|
|
|
bool __KernelCheckResumeThreadEnd(Thread *t, SceUID waitingThreadID, u32 &error, int result, bool &wokeThreads)
|
|
{
|
|
if (!HLEKernel::VerifyWait(waitingThreadID, WAITTYPE_THREADEND, t->GetUID()))
|
|
return true;
|
|
|
|
if (t->nt.status == THREADSTATUS_DORMANT)
|
|
{
|
|
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(waitingThreadID, error);
|
|
s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventThreadEndTimeout, waitingThreadID);
|
|
if (timeoutPtr != 0)
|
|
Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
|
|
__KernelResumeThreadFromWait(waitingThreadID, t->nt.exitStatus);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void __KernelThreadEndEndCallback(SceUID threadID, SceUID prevCallbackId)
|
|
{
|
|
auto result = HLEKernel::WaitEndCallback<Thread, WAITTYPE_THREADEND, SceUID>(threadID, prevCallbackId, eventThreadEndTimeout, __KernelCheckResumeThreadEnd);
|
|
if (result == HLEKernel::WAIT_CB_RESUMED_WAIT)
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelWaitThreadEndCB: Resuming wait from callback");
|
|
}
|
|
|
|
u32 __KernelSetThreadRA(SceUID threadID, u32 nid)
|
|
{
|
|
u32 newRA;
|
|
switch (nid)
|
|
{
|
|
case NID_MODULERETURN:
|
|
newRA = moduleReturnHackAddr;
|
|
break;
|
|
default:
|
|
ERROR_LOG_REPORT(SCEKERNEL, "__KernelSetThreadRA(): invalid RA address");
|
|
return -1;
|
|
}
|
|
|
|
if (threadID == currentThread)
|
|
currentMIPS->r[MIPS_REG_RA] = newRA;
|
|
else
|
|
{
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(threadID, error);
|
|
if (!thread)
|
|
return error;
|
|
|
|
thread->context.r[MIPS_REG_RA] = newRA;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void hleScheduledWakeup(u64 userdata, int cyclesLate);
|
|
void hleThreadEndTimeout(u64 userdata, int cyclesLate);
|
|
|
|
void __KernelWriteFakeSysCall(u32 nid, u32 *ptr, u32 &pos)
|
|
{
|
|
*ptr = pos;
|
|
pos += 8;
|
|
WriteSyscall("FakeSysCalls", nid, *ptr);
|
|
}
|
|
|
|
void __KernelThreadingInit()
|
|
{
|
|
struct ThreadHack
|
|
{
|
|
u32 nid;
|
|
u32 *addr;
|
|
};
|
|
|
|
// Yeah, this is straight out of JPCSP, I should be ashamed.
|
|
const static u32_le idleThreadCode[] = {
|
|
MIPS_MAKE_ADDIU(MIPS_REG_A0, MIPS_REG_ZERO, 0),
|
|
MIPS_MAKE_LUI(MIPS_REG_RA, 0x0800),
|
|
MIPS_MAKE_JR_RA(),
|
|
//MIPS_MAKE_SYSCALL("ThreadManForUser", "sceKernelDelayThread"),
|
|
MIPS_MAKE_SYSCALL("FakeSysCalls", "_sceKernelIdle"),
|
|
MIPS_MAKE_BREAK(),
|
|
};
|
|
|
|
// If you add another func here, don't forget __KernelThreadingDoState() below.
|
|
static ThreadHack threadHacks[] = {
|
|
{NID_THREADRETURN, &threadReturnHackAddr},
|
|
{NID_CALLBACKRETURN, &cbReturnHackAddr},
|
|
{NID_INTERRUPTRETURN, &intReturnHackAddr},
|
|
{NID_EXTENDRETURN, &extendReturnHackAddr},
|
|
{NID_MODULERETURN, &moduleReturnHackAddr},
|
|
};
|
|
u32 blockSize = sizeof(idleThreadCode) + ARRAY_SIZE(threadHacks) * 2 * 4; // The thread code above plus 8 bytes per "hack"
|
|
|
|
dispatchEnabled = true;
|
|
memset(waitTypeFuncs, 0, sizeof(waitTypeFuncs));
|
|
|
|
__SetCurrentThread(NULL, 0, NULL);
|
|
g_inCbCount = 0;
|
|
currentCallbackThreadID = 0;
|
|
readyCallbacksCount = 0;
|
|
lastSwitchCycles = 0;
|
|
idleThreadHackAddr = kernelMemory.Alloc(blockSize, false, "threadrethack");
|
|
|
|
Memory::Memcpy(idleThreadHackAddr, idleThreadCode, sizeof(idleThreadCode));
|
|
|
|
u32 pos = idleThreadHackAddr + sizeof(idleThreadCode);
|
|
for (size_t i = 0; i < ARRAY_SIZE(threadHacks); ++i) {
|
|
__KernelWriteFakeSysCall(threadHacks[i].nid, threadHacks[i].addr, pos);
|
|
}
|
|
|
|
eventScheduledWakeup = CoreTiming::RegisterEvent("ScheduledWakeup", &hleScheduledWakeup);
|
|
eventThreadEndTimeout = CoreTiming::RegisterEvent("ThreadEndTimeout", &hleThreadEndTimeout);
|
|
actionAfterMipsCall = __KernelRegisterActionType(ActionAfterMipsCall::Create);
|
|
actionAfterCallback = __KernelRegisterActionType(ActionAfterCallback::Create);
|
|
|
|
// Create the two idle threads, as well. With the absolute minimal possible priority.
|
|
// 4096 stack size - don't know what the right value is. Hm, if callbacks are ever to run on these threads...
|
|
__KernelResetThread(__KernelCreateThread(threadIdleID[0], 0, "idle0", idleThreadHackAddr, 0x7f, 4096, PSP_THREAD_ATTR_KERNEL), 0);
|
|
__KernelResetThread(__KernelCreateThread(threadIdleID[1], 0, "idle1", idleThreadHackAddr, 0x7f, 4096, PSP_THREAD_ATTR_KERNEL), 0);
|
|
// These idle threads are later started in LoadExec, which calls __KernelStartIdleThreads below.
|
|
|
|
__KernelListenThreadEnd(__KernelCancelWakeup);
|
|
__KernelListenThreadEnd(__KernelCancelThreadEndTimeout);
|
|
|
|
__KernelRegisterWaitTypeFuncs(WAITTYPE_DELAY, __KernelDelayBeginCallback, __KernelDelayEndCallback);
|
|
__KernelRegisterWaitTypeFuncs(WAITTYPE_SLEEP, __KernelSleepBeginCallback, __KernelSleepEndCallback);
|
|
__KernelRegisterWaitTypeFuncs(WAITTYPE_THREADEND, __KernelThreadEndBeginCallback, __KernelThreadEndEndCallback);
|
|
}
|
|
|
|
void __KernelThreadingDoState(PointerWrap &p)
|
|
{
|
|
auto s = p.Section("sceKernelThread", 1);
|
|
if (!s)
|
|
return;
|
|
|
|
p.Do(g_inCbCount);
|
|
p.Do(currentCallbackThreadID);
|
|
p.Do(readyCallbacksCount);
|
|
p.Do(idleThreadHackAddr);
|
|
p.Do(threadReturnHackAddr);
|
|
p.Do(cbReturnHackAddr);
|
|
p.Do(intReturnHackAddr);
|
|
p.Do(extendReturnHackAddr);
|
|
p.Do(moduleReturnHackAddr);
|
|
|
|
p.Do(currentThread);
|
|
SceUID dv = 0;
|
|
p.Do(threadqueue, dv);
|
|
p.DoArray(threadIdleID, ARRAY_SIZE(threadIdleID));
|
|
p.Do(dispatchEnabled);
|
|
|
|
p.Do(threadReadyQueue);
|
|
|
|
p.Do(eventScheduledWakeup);
|
|
CoreTiming::RestoreRegisterEvent(eventScheduledWakeup, "ScheduledWakeup", &hleScheduledWakeup);
|
|
p.Do(eventThreadEndTimeout);
|
|
CoreTiming::RestoreRegisterEvent(eventThreadEndTimeout, "ThreadEndTimeout", &hleThreadEndTimeout);
|
|
p.Do(actionAfterMipsCall);
|
|
__KernelRestoreActionType(actionAfterMipsCall, ActionAfterMipsCall::Create);
|
|
p.Do(actionAfterCallback);
|
|
__KernelRestoreActionType(actionAfterCallback, ActionAfterCallback::Create);
|
|
|
|
p.Do(pausedDelays);
|
|
|
|
__SetCurrentThread(kernelObjects.GetFast<Thread>(currentThread), currentThread, __KernelGetThreadName(currentThread));
|
|
lastSwitchCycles = CoreTiming::GetTicks();
|
|
}
|
|
|
|
void __KernelThreadingDoStateLate(PointerWrap &p)
|
|
{
|
|
// We do this late to give modules time to register actions.
|
|
mipsCalls.DoState(p);
|
|
p.DoMarker("sceKernelThread Late");
|
|
}
|
|
|
|
KernelObject *__KernelThreadObject()
|
|
{
|
|
return new Thread;
|
|
}
|
|
|
|
KernelObject *__KernelCallbackObject()
|
|
{
|
|
return new Callback;
|
|
}
|
|
|
|
void __KernelListenThreadEnd(ThreadCallback callback)
|
|
{
|
|
threadEndListeners.push_back(callback);
|
|
}
|
|
|
|
void __KernelFireThreadEnd(SceUID threadID)
|
|
{
|
|
for (auto iter = threadEndListeners.begin(), end = threadEndListeners.end(); iter != end; ++iter)
|
|
{
|
|
ThreadCallback cb = *iter;
|
|
cb(threadID);
|
|
}
|
|
}
|
|
|
|
// TODO: Use __KernelChangeThreadState instead? It has other affects...
|
|
void __KernelChangeReadyState(Thread *thread, SceUID threadID, bool ready)
|
|
{
|
|
// Passing the id as a parameter is just an optimization, if it's wrong it will cause havoc.
|
|
_dbg_assert_msg_(SCEKERNEL, thread->GetUID() == threadID, "Incorrect threadID");
|
|
int prio = thread->nt.currentPriority;
|
|
|
|
if (thread->isReady())
|
|
{
|
|
if (!ready)
|
|
threadReadyQueue.remove(prio, threadID);
|
|
}
|
|
else if (ready)
|
|
{
|
|
if (thread->isRunning())
|
|
threadReadyQueue.push_front(prio, threadID);
|
|
else
|
|
threadReadyQueue.push_back(prio, threadID);
|
|
thread->nt.status = THREADSTATUS_READY;
|
|
}
|
|
}
|
|
|
|
void __KernelChangeReadyState(SceUID threadID, bool ready)
|
|
{
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(threadID, error);
|
|
if (thread)
|
|
__KernelChangeReadyState(thread, threadID, ready);
|
|
else
|
|
WARN_LOG(SCEKERNEL, "Trying to change the ready state of an unknown thread?");
|
|
}
|
|
|
|
void __KernelStartIdleThreads(SceUID moduleId)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadIdleID[i], error);
|
|
t->nt.gpreg = __KernelGetModuleGP(moduleId);
|
|
t->context.r[MIPS_REG_GP] = t->nt.gpreg;
|
|
//t->context.pc += 4; // ADJUSTPC
|
|
threadReadyQueue.prepare(t->nt.currentPriority);
|
|
__KernelChangeReadyState(t, threadIdleID[i], true);
|
|
}
|
|
}
|
|
|
|
bool __KernelSwitchOffThread(const char *reason)
|
|
{
|
|
if (!reason)
|
|
reason = "switch off thread";
|
|
|
|
SceUID threadID = currentThread;
|
|
|
|
if (threadID != threadIdleID[0] && threadID != threadIdleID[1])
|
|
{
|
|
Thread *current = __GetCurrentThread();
|
|
if (current && current->isRunning())
|
|
__KernelChangeReadyState(current, threadID, true);
|
|
|
|
// Idle 0 chosen entirely arbitrarily.
|
|
Thread *t = kernelObjects.GetFast<Thread>(threadIdleID[0]);
|
|
if (t)
|
|
{
|
|
hleSkipDeadbeef();
|
|
__KernelSwitchContext(t, reason);
|
|
return true;
|
|
}
|
|
else
|
|
ERROR_LOG(SCEKERNEL, "Unable to switch to idle thread.");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool __KernelSwitchToThread(SceUID threadID, const char *reason)
|
|
{
|
|
if (!reason)
|
|
reason = "switch to thread";
|
|
|
|
if (currentThread != threadIdleID[0] && currentThread != threadIdleID[1])
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "__KernelSwitchToThread used when already on a thread.");
|
|
return false;
|
|
}
|
|
|
|
if (currentThread == threadID)
|
|
return false;
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (!t)
|
|
ERROR_LOG(SCEKERNEL, "__KernelSwitchToThread: %x doesn't exist", threadID)
|
|
else
|
|
{
|
|
Thread *current = __GetCurrentThread();
|
|
if (current && current->isRunning())
|
|
__KernelChangeReadyState(current, currentThread, true);
|
|
|
|
__KernelSwitchContext(t, reason);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void __KernelIdle()
|
|
{
|
|
// Don't skip 0xDEADBEEF here, this is called directly bypassing CallSyscall().
|
|
// That means the hle flag would stick around until the next call.
|
|
|
|
CoreTiming::Idle();
|
|
// Advance must happen between Idle and Reschedule, so that threads that were waiting for something
|
|
// that was triggered at the end of the Idle period must get a chance to be scheduled.
|
|
CoreTiming::Advance();
|
|
|
|
// We must've exited a callback?
|
|
if (__KernelInCallback())
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(currentCallbackThreadID, error);
|
|
if (t)
|
|
{
|
|
__KernelChangeReadyState(t, currentCallbackThreadID, false);
|
|
t->nt.status = (t->nt.status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
|
__KernelSwitchContext(t, "idle");
|
|
}
|
|
else
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "UNTESTED - Callback thread deleted during interrupt?");
|
|
g_inCbCount = 0;
|
|
currentCallbackThreadID = 0;
|
|
}
|
|
}
|
|
|
|
// In Advance, we might trigger an interrupt such as vblank.
|
|
// If we end up in an interrupt, we don't want to reschedule.
|
|
// However, we have to reschedule... damn.
|
|
__KernelReSchedule("idle");
|
|
}
|
|
|
|
void __KernelThreadingShutdown()
|
|
{
|
|
kernelMemory.Free(threadReturnHackAddr);
|
|
threadqueue.clear();
|
|
threadReadyQueue.clear();
|
|
threadEndListeners.clear();
|
|
mipsCalls.clear();
|
|
threadReturnHackAddr = 0;
|
|
cbReturnHackAddr = 0;
|
|
__SetCurrentThread(NULL, 0, NULL);
|
|
intReturnHackAddr = 0;
|
|
pausedDelays.clear();
|
|
}
|
|
|
|
const char *__KernelGetThreadName(SceUID threadID)
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
return t->nt.name;
|
|
return "ERROR";
|
|
}
|
|
|
|
u32 __KernelGetWaitValue(SceUID threadID, u32 &error)
|
|
{
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
return t->getWaitInfo().waitValue;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "__KernelGetWaitValue ERROR: thread %i", threadID);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
u32 __KernelGetWaitTimeoutPtr(SceUID threadID, u32 &error)
|
|
{
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
return t->getWaitInfo().timeoutPtr;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "__KernelGetWaitTimeoutPtr ERROR: thread %i", threadID);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
SceUID __KernelGetWaitID(SceUID threadID, WaitType type, u32 &error)
|
|
{
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
return t->getWaitID(type);
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "__KernelGetWaitID ERROR: thread %i", threadID);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
SceUID __KernelGetCurrentCallbackID(SceUID threadID, u32 &error)
|
|
{
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
return t->currentCallbackId;
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "__KernelGetCurrentCallbackID ERROR: thread %i", threadID);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
u32 sceKernelReferThreadStatus(u32 threadID, u32 statusPtr)
|
|
{
|
|
static const u32 THREADINFO_SIZE = 104;
|
|
static const u32 THREADINFO_SIZE_AFTER_260 = 108;
|
|
|
|
if (threadID == 0)
|
|
threadID = __KernelGetCurThread();
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (!t)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "%08x=sceKernelReferThreadStatus(%i, %08x): bad thread", error, threadID, statusPtr);
|
|
return error;
|
|
}
|
|
|
|
u32 wantedSize = Memory::Read_U32(statusPtr);
|
|
|
|
if (sceKernelGetCompiledSdkVersion() > 0x02060010)
|
|
{
|
|
if (wantedSize > THREADINFO_SIZE_AFTER_260)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "%08x=sceKernelReferThreadStatus(%i, %08x): bad size %d", SCE_KERNEL_ERROR_ILLEGAL_SIZE, threadID, statusPtr, wantedSize);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_SIZE;
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
|
|
|
|
t->nt.nativeSize = THREADINFO_SIZE_AFTER_260;
|
|
if (wantedSize != 0)
|
|
Memory::Memcpy(statusPtr, &t->nt, wantedSize);
|
|
// TODO: What is this value? Basic tests show 0...
|
|
if (wantedSize > sizeof(t->nt))
|
|
Memory::Memset(statusPtr + sizeof(t->nt), 0, wantedSize - sizeof(t->nt));
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
|
|
|
|
t->nt.nativeSize = THREADINFO_SIZE;
|
|
u32 sz = std::min(THREADINFO_SIZE, wantedSize);
|
|
if (sz != 0)
|
|
Memory::Memcpy(statusPtr, &t->nt, sz);
|
|
}
|
|
|
|
hleEatCycles(1220);
|
|
hleReSchedule("refer thread status");
|
|
return 0;
|
|
}
|
|
|
|
// Thanks JPCSP
|
|
u32 sceKernelReferThreadRunStatus(u32 threadID, u32 statusPtr)
|
|
{
|
|
if (threadID == 0)
|
|
threadID = __KernelGetCurThread();
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (!t)
|
|
{
|
|
ERROR_LOG(SCEKERNEL,"sceKernelReferThreadRunStatus Error %08x", error);
|
|
return error;
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL,"sceKernelReferThreadRunStatus(%i, %08x)", threadID, statusPtr);
|
|
if (!Memory::IsValidAddress(statusPtr))
|
|
return -1;
|
|
|
|
PSPPointer<SceKernelThreadRunStatus> runStatus;
|
|
runStatus = statusPtr;
|
|
|
|
// TODO: Check size?
|
|
runStatus->size = sizeof(SceKernelThreadRunStatus);
|
|
runStatus->status = t->nt.status;
|
|
runStatus->currentPriority = t->nt.currentPriority;
|
|
runStatus->waitType = t->nt.waitType;
|
|
runStatus->waitID = t->nt.waitID;
|
|
runStatus->wakeupCount = t->nt.wakeupCount;
|
|
runStatus->runForClocks = t->nt.runForClocks;
|
|
runStatus->numInterruptPreempts = t->nt.numInterruptPreempts;
|
|
runStatus->numThreadPreempts = t->nt.numThreadPreempts;
|
|
runStatus->numReleases = t->nt.numReleases;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelGetThreadExitStatus(SceUID threadID)
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
if (t->nt.status == THREADSTATUS_DORMANT) // TODO: can be dormant before starting, too, need to avoid that
|
|
{
|
|
DEBUG_LOG(SCEKERNEL,"sceKernelGetThreadExitStatus(%i)", threadID);
|
|
return t->nt.exitStatus;
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG(SCEKERNEL,"sceKernelGetThreadExitStatus(%i): not dormant", threadID);
|
|
return SCE_KERNEL_ERROR_NOT_DORMANT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL,"sceKernelGetThreadExitStatus Error %08x", error);
|
|
return SCE_KERNEL_ERROR_UNKNOWN_THID;
|
|
}
|
|
}
|
|
|
|
u32 sceKernelGetThreadmanIdType(u32 uid) {
|
|
int type;
|
|
if (kernelObjects.GetIDType(uid, &type)) {
|
|
DEBUG_LOG(SCEKERNEL, "%i=sceKernelGetThreadmanIdType(%i)", type, uid);
|
|
return type;
|
|
} else {
|
|
ERROR_LOG(SCEKERNEL, "sceKernelGetThreadmanIdType(%i) - FAILED", uid);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ARGUMENT;
|
|
}
|
|
}
|
|
|
|
u32 sceKernelGetThreadmanIdList(u32 type, u32 readBufPtr, u32 readBufSize, u32 idCountPtr)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelGetThreadmanIdList(%i, %08x, %i, %08x)",
|
|
type, readBufPtr, readBufSize, idCountPtr);
|
|
if (!Memory::IsValidAddress(readBufPtr))
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ARGUMENT;
|
|
|
|
if (type != SCE_KERNEL_TMID_Thread) {
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelGetThreadmanIdList only implemented for threads");
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ARGUMENT;
|
|
}
|
|
|
|
for (size_t i = 0; i < std::min((size_t)readBufSize, threadqueue.size()); i++)
|
|
{
|
|
Memory::Write_U32(threadqueue[i], readBufPtr + (u32)i * 4);
|
|
}
|
|
Memory::Write_U32((u32)threadqueue.size(), idCountPtr);
|
|
return 0;
|
|
}
|
|
|
|
// Saves the current CPU context
|
|
void __KernelSaveContext(ThreadContext *ctx, bool vfpuEnabled)
|
|
{
|
|
// r and f are immediately next to each other and must be.
|
|
memcpy((void *)ctx->r, (void *)currentMIPS->r, sizeof(ctx->r) + sizeof(ctx->f));
|
|
|
|
if (vfpuEnabled)
|
|
{
|
|
memcpy(ctx->v, currentMIPS->v, sizeof(ctx->v));
|
|
memcpy(ctx->vfpuCtrl, currentMIPS->vfpuCtrl, sizeof(ctx->vfpuCtrl));
|
|
}
|
|
|
|
memcpy(ctx->other, currentMIPS->other, sizeof(ctx->other));
|
|
}
|
|
|
|
// Loads a CPU context
|
|
void __KernelLoadContext(ThreadContext *ctx, bool vfpuEnabled)
|
|
{
|
|
// r and f are immediately next to each other and must be.
|
|
memcpy((void *)currentMIPS->r, (void *)ctx->r, sizeof(ctx->r) + sizeof(ctx->f));
|
|
|
|
if (vfpuEnabled)
|
|
{
|
|
memcpy(currentMIPS->v, ctx->v, sizeof(ctx->v));
|
|
memcpy(currentMIPS->vfpuCtrl, ctx->vfpuCtrl, sizeof(ctx->vfpuCtrl));
|
|
}
|
|
|
|
memcpy(currentMIPS->other, ctx->other, sizeof(ctx->other));
|
|
|
|
// Reset the llBit, the other thread may have touched memory.
|
|
currentMIPS->llBit = 0;
|
|
}
|
|
|
|
u32 __KernelResumeThreadFromWait(SceUID threadID, u32 retval)
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
t->resumeFromWait();
|
|
t->setReturnValue(retval);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "__KernelResumeThreadFromWait(%d): bad thread: %08x", threadID, error);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
u32 __KernelResumeThreadFromWait(SceUID threadID, u64 retval)
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
t->resumeFromWait();
|
|
t->setReturnValue(retval);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "__KernelResumeThreadFromWait(%d): bad thread: %08x", threadID, error);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
// makes the current thread wait for an event
|
|
void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr, bool processCallbacks, const char *reason)
|
|
{
|
|
if (!dispatchEnabled)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "Ignoring wait, dispatching disabled... right thing to do?");
|
|
return;
|
|
}
|
|
|
|
// TODO: Need to defer if in callback?
|
|
if (g_inCbCount > 0)
|
|
WARN_LOG_REPORT(SCEKERNEL, "UNTESTED - waiting within a callback, probably bad mojo.");
|
|
|
|
Thread *thread = __GetCurrentThread();
|
|
thread->nt.waitID = waitID;
|
|
thread->nt.waitType = type;
|
|
__KernelChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->nt.status & THREADSTATUS_SUSPEND)));
|
|
thread->nt.numReleases++;
|
|
thread->waitInfo.waitValue = waitValue;
|
|
thread->waitInfo.timeoutPtr = timeoutPtr;
|
|
|
|
// TODO: Remove this once all callers are cleaned up.
|
|
RETURN(0); //pretend all went OK
|
|
|
|
// TODO: time waster
|
|
if (!reason)
|
|
reason = "started wait";
|
|
|
|
hleReSchedule(processCallbacks, reason);
|
|
// TODO: Remove thread from Ready queue?
|
|
}
|
|
|
|
void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr)
|
|
{
|
|
if (!dispatchEnabled)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "Ignoring wait, dispatching disabled... right thing to do?");
|
|
return;
|
|
}
|
|
|
|
Thread *thread = __GetCurrentThread();
|
|
thread->nt.waitID = waitID;
|
|
thread->nt.waitType = type;
|
|
__KernelChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->nt.status & THREADSTATUS_SUSPEND)));
|
|
// TODO: Probably not...?
|
|
thread->nt.numReleases++;
|
|
thread->waitInfo.waitValue = waitValue;
|
|
thread->waitInfo.timeoutPtr = timeoutPtr;
|
|
|
|
__KernelForceCallbacks();
|
|
}
|
|
|
|
void hleScheduledWakeup(u64 userdata, int cyclesLate)
|
|
{
|
|
SceUID threadID = (SceUID)userdata;
|
|
u32 error;
|
|
if (__KernelGetWaitID(threadID, WAITTYPE_DELAY, error) == threadID)
|
|
__KernelResumeThreadFromWait(threadID, 0);
|
|
}
|
|
|
|
void __KernelScheduleWakeup(SceUID threadID, s64 usFromNow)
|
|
{
|
|
s64 cycles = usToCycles(usFromNow);
|
|
CoreTiming::ScheduleEvent(cycles, eventScheduledWakeup, threadID);
|
|
}
|
|
|
|
void __KernelCancelWakeup(SceUID threadID)
|
|
{
|
|
CoreTiming::UnscheduleEvent(eventScheduledWakeup, threadID);
|
|
}
|
|
|
|
void hleThreadEndTimeout(u64 userdata, int cyclesLate)
|
|
{
|
|
SceUID threadID = (SceUID) userdata;
|
|
HLEKernel::WaitExecTimeout<Thread, WAITTYPE_THREADEND>(threadID);
|
|
}
|
|
|
|
void __KernelScheduleThreadEndTimeout(SceUID threadID, SceUID waitForID, s64 usFromNow)
|
|
{
|
|
s64 cycles = usToCycles(usFromNow);
|
|
CoreTiming::ScheduleEvent(cycles, eventThreadEndTimeout, threadID);
|
|
}
|
|
|
|
void __KernelCancelThreadEndTimeout(SceUID threadID)
|
|
{
|
|
CoreTiming::UnscheduleEvent(eventThreadEndTimeout, threadID);
|
|
}
|
|
|
|
void __KernelRemoveFromThreadQueue(SceUID threadID)
|
|
{
|
|
int prio = __KernelGetThreadPrio(threadID);
|
|
if (prio != 0)
|
|
threadReadyQueue.remove(prio, threadID);
|
|
|
|
threadqueue.erase(std::remove(threadqueue.begin(), threadqueue.end(), threadID), threadqueue.end());
|
|
}
|
|
|
|
void __KernelStopThread(SceUID threadID, int exitStatus, const char *reason)
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
__KernelChangeReadyState(t, threadID, false);
|
|
t->nt.exitStatus = exitStatus;
|
|
t->nt.status = THREADSTATUS_DORMANT;
|
|
__KernelFireThreadEnd(threadID);
|
|
for (size_t i = 0; i < t->waitingThreads.size(); ++i)
|
|
{
|
|
const SceUID waitingThread = t->waitingThreads[i];
|
|
u32 timeoutPtr = __KernelGetWaitTimeoutPtr(waitingThread, error);
|
|
if (HLEKernel::VerifyWait(waitingThread, WAITTYPE_THREADEND, threadID))
|
|
{
|
|
s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventThreadEndTimeout, waitingThread);
|
|
if (timeoutPtr != 0)
|
|
Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
|
|
|
|
HLEKernel::ResumeFromWait(waitingThread, WAITTYPE_THREADEND, threadID, exitStatus);
|
|
}
|
|
}
|
|
t->waitingThreads.clear();
|
|
|
|
// Stopped threads are never waiting.
|
|
t->nt.waitType = WAITTYPE_NONE;
|
|
t->nt.waitID = 0;
|
|
}
|
|
else
|
|
ERROR_LOG_REPORT(SCEKERNEL, "__KernelStopThread: thread %d does not exist", threadID);
|
|
}
|
|
|
|
u32 __KernelDeleteThread(SceUID threadID, int exitStatus, const char *reason)
|
|
{
|
|
__KernelStopThread(threadID, exitStatus, reason);
|
|
__KernelRemoveFromThreadQueue(threadID);
|
|
|
|
if (currentThread == threadID)
|
|
__SetCurrentThread(NULL, 0, NULL);
|
|
if (currentCallbackThreadID == threadID)
|
|
{
|
|
currentCallbackThreadID = 0;
|
|
g_inCbCount = 0;
|
|
}
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
for (auto it = t->callbacks.begin(), end = t->callbacks.end(); it != end; ++it)
|
|
{
|
|
Callback *callback = kernelObjects.Get<Callback>(*it, error);
|
|
if (callback && callback->nc.notifyCount != 0)
|
|
readyCallbacksCount--;
|
|
}
|
|
|
|
t->Cleanup();
|
|
}
|
|
|
|
return kernelObjects.Destroy<Thread>(threadID);
|
|
}
|
|
|
|
// Returns NULL if the current thread is fine.
|
|
Thread *__KernelNextThread() {
|
|
SceUID bestThread;
|
|
|
|
// If the current thread is running, it's a valid candidate.
|
|
Thread *cur = __GetCurrentThread();
|
|
if (cur && cur->isRunning())
|
|
{
|
|
bestThread = threadReadyQueue.pop_first_better(cur->nt.currentPriority);
|
|
if (bestThread != 0)
|
|
__KernelChangeReadyState(cur, currentThread, true);
|
|
}
|
|
else
|
|
bestThread = threadReadyQueue.pop_first();
|
|
|
|
// Assume threadReadyQueue has not become corrupt.
|
|
if (bestThread != 0)
|
|
return kernelObjects.GetFast<Thread>(bestThread);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void __KernelReSchedule(const char *reason)
|
|
{
|
|
// cancel rescheduling when in interrupt or callback, otherwise everything will be fucked up
|
|
if (__IsInInterrupt() || __KernelInCallback() || !__KernelIsDispatchEnabled())
|
|
{
|
|
reason = "In Interrupt Or Callback";
|
|
return;
|
|
}
|
|
|
|
// This may get us running a callback, don't reschedule out of it.
|
|
if (__KernelCheckCallbacks())
|
|
{
|
|
reason = "Began interrupt or callback.";
|
|
return;
|
|
}
|
|
|
|
// Execute any pending events while we're doing scheduling.
|
|
CoreTiming::Advance();
|
|
if (__IsInInterrupt() || __KernelInCallback() || !__KernelIsDispatchEnabled())
|
|
{
|
|
reason = "In Interrupt Or Callback";
|
|
return;
|
|
}
|
|
|
|
Thread *nextThread = __KernelNextThread();
|
|
if (nextThread)
|
|
__KernelSwitchContext(nextThread, reason);
|
|
// Otherwise, no need to switch.
|
|
}
|
|
|
|
void __KernelReSchedule(bool doCallbacks, const char *reason)
|
|
{
|
|
Thread *thread = __GetCurrentThread();
|
|
if (doCallbacks)
|
|
{
|
|
if (thread)
|
|
thread->isProcessingCallbacks = doCallbacks;
|
|
}
|
|
__KernelReSchedule(reason);
|
|
if (doCallbacks && thread != NULL && thread->GetUID() == currentThread) {
|
|
if (thread->isRunning()) {
|
|
thread->isProcessingCallbacks = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
int sceKernelCheckThreadStack()
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(__KernelGetCurThread(), error);
|
|
if (t) {
|
|
u32 diff = labs((long)((s64)currentMIPS->r[MIPS_REG_SP] - (s64)t->currentStack.start));
|
|
DEBUG_LOG(SCEKERNEL, "%i=sceKernelCheckThreadStack()", diff);
|
|
return diff;
|
|
} else {
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelCheckThreadStack() - not on thread");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
void ThreadContext::reset()
|
|
{
|
|
for (int i = 0; i<32; i++)
|
|
{
|
|
r[i] = 0xDEADBEEF;
|
|
fi[i] = 0x7f800001;
|
|
}
|
|
r[0] = 0;
|
|
for (int i = 0; i<128; i++)
|
|
{
|
|
v[i] = 0.0f;
|
|
}
|
|
for (int i = 0; i<15; i++)
|
|
{
|
|
vfpuCtrl[i] = 0x00000000;
|
|
}
|
|
vfpuCtrl[VFPU_CTRL_SPREFIX] = 0xe4; // neutral
|
|
vfpuCtrl[VFPU_CTRL_TPREFIX] = 0xe4; // neutral
|
|
vfpuCtrl[VFPU_CTRL_DPREFIX] = 0x0; // neutral
|
|
vfpuCtrl[VFPU_CTRL_CC] = 0x3f;
|
|
vfpuCtrl[VFPU_CTRL_INF4] = 0;
|
|
vfpuCtrl[VFPU_CTRL_RCX0] = 0x3f800001;
|
|
vfpuCtrl[VFPU_CTRL_RCX1] = 0x3f800002;
|
|
vfpuCtrl[VFPU_CTRL_RCX2] = 0x3f800004;
|
|
vfpuCtrl[VFPU_CTRL_RCX3] = 0x3f800008;
|
|
vfpuCtrl[VFPU_CTRL_RCX4] = 0x3f800000;
|
|
vfpuCtrl[VFPU_CTRL_RCX5] = 0x3f800000;
|
|
vfpuCtrl[VFPU_CTRL_RCX6] = 0x3f800000;
|
|
vfpuCtrl[VFPU_CTRL_RCX7] = 0x3f800000;
|
|
fpcond = 0;
|
|
fcr0 = 0;
|
|
fcr31 = 0;
|
|
hi = 0xDEADBEEF;
|
|
lo = 0xDEADBEEF;
|
|
}
|
|
|
|
void __KernelResetThread(Thread *t, int lowestPriority)
|
|
{
|
|
t->context.reset();
|
|
t->context.pc = t->nt.entrypoint;
|
|
|
|
// If the thread would be better than lowestPriority, reset to its initial. Yes, kinda odd...
|
|
if (t->nt.currentPriority < lowestPriority)
|
|
t->nt.currentPriority = t->nt.initialPriority;
|
|
|
|
t->nt.waitType = WAITTYPE_NONE;
|
|
t->nt.waitID = 0;
|
|
memset(&t->waitInfo, 0, sizeof(t->waitInfo));
|
|
|
|
t->nt.exitStatus = SCE_KERNEL_ERROR_NOT_DORMANT;
|
|
t->isProcessingCallbacks = false;
|
|
t->currentCallbackId = 0;
|
|
t->currentMipscallId = 0;
|
|
t->pendingMipsCalls.clear();
|
|
|
|
t->context.r[MIPS_REG_RA] = threadReturnHackAddr; //hack! TODO fix
|
|
// TODO: Not sure if it's reset here, but this makes sense.
|
|
t->context.r[MIPS_REG_GP] = t->nt.gpreg;
|
|
t->FillStack();
|
|
|
|
if (!t->waitingThreads.empty())
|
|
ERROR_LOG_REPORT(SCEKERNEL, "Resetting thread with threads waiting on end?");
|
|
}
|
|
|
|
Thread *__KernelCreateThread(SceUID &id, SceUID moduleId, const char *name, u32 entryPoint, u32 priority, int stacksize, u32 attr)
|
|
{
|
|
Thread *t = new Thread;
|
|
id = kernelObjects.Create(t);
|
|
|
|
threadqueue.push_back(id);
|
|
threadReadyQueue.prepare(priority);
|
|
|
|
memset(&t->nt, 0xCD, sizeof(t->nt));
|
|
|
|
t->nt.entrypoint = entryPoint;
|
|
t->nt.nativeSize = sizeof(t->nt);
|
|
t->nt.attr = attr;
|
|
// TODO: I have no idea what this value is but the PSP firmware seems to add it on create.
|
|
t->nt.attr |= 0xFF;
|
|
t->nt.initialPriority = t->nt.currentPriority = priority;
|
|
t->nt.stackSize = stacksize;
|
|
t->nt.status = THREADSTATUS_DORMANT;
|
|
|
|
t->nt.numInterruptPreempts = 0;
|
|
t->nt.numReleases = 0;
|
|
t->nt.numThreadPreempts = 0;
|
|
t->nt.runForClocks.lo = 0;
|
|
t->nt.runForClocks.hi = 0;
|
|
t->nt.wakeupCount = 0;
|
|
t->nt.initialStack = 0;
|
|
t->nt.waitID = 0;
|
|
t->nt.exitStatus = SCE_KERNEL_ERROR_DORMANT;
|
|
t->nt.waitType = WAITTYPE_NONE;
|
|
|
|
if (moduleId)
|
|
t->nt.gpreg = __KernelGetModuleGP(moduleId);
|
|
else
|
|
t->nt.gpreg = 0; // sceKernelStartThread will take care of this.
|
|
t->moduleId = moduleId;
|
|
|
|
strncpy(t->nt.name, name, KERNELOBJECT_MAX_NAME_LENGTH);
|
|
t->nt.name[KERNELOBJECT_MAX_NAME_LENGTH] = '\0';
|
|
|
|
u32 stackSize = t->nt.stackSize;
|
|
t->AllocateStack(stackSize); // can change the stacksize!
|
|
t->nt.stackSize = stackSize;
|
|
return t;
|
|
}
|
|
|
|
SceUID __KernelSetupRootThread(SceUID moduleID, int args, const char *argp, int prio, int stacksize, int attr)
|
|
{
|
|
//grab mips regs
|
|
SceUID id;
|
|
Thread *thread = __KernelCreateThread(id, moduleID, "root", currentMIPS->pc, prio, stacksize, attr);
|
|
if (thread->currentStack.start == 0)
|
|
ERROR_LOG_REPORT(SCEKERNEL, "Unable to allocate stack for root thread.");
|
|
__KernelResetThread(thread, 0);
|
|
|
|
Thread *prevThread = __GetCurrentThread();
|
|
if (prevThread && prevThread->isRunning())
|
|
__KernelChangeReadyState(currentThread, true);
|
|
__SetCurrentThread(thread, id, "root");
|
|
thread->nt.status = THREADSTATUS_RUNNING; // do not schedule
|
|
|
|
strcpy(thread->nt.name, "root");
|
|
|
|
__KernelLoadContext(&thread->context, (attr & PSP_THREAD_ATTR_VFPU) != 0);
|
|
currentMIPS->r[MIPS_REG_A0] = args;
|
|
currentMIPS->r[MIPS_REG_SP] -= (args + 0xf) & ~0xf;
|
|
u32 location = currentMIPS->r[MIPS_REG_SP];
|
|
currentMIPS->r[MIPS_REG_A1] = location;
|
|
if (argp)
|
|
Memory::Memcpy(location, argp, args);
|
|
// Let's assume same as starting a new thread, 64 bytes for safety/kernel.
|
|
currentMIPS->r[MIPS_REG_SP] -= 64;
|
|
|
|
return id;
|
|
}
|
|
|
|
int __KernelCreateThread(const char *threadName, SceUID moduleID, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr)
|
|
{
|
|
if (threadName == NULL)
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "SCE_KERNEL_ERROR_ERROR=sceKernelCreateThread(): NULL name");
|
|
return SCE_KERNEL_ERROR_ERROR;
|
|
}
|
|
|
|
if ((u32)stacksize < 0x200)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelCreateThread(name=%s): bogus stack size %08x", threadName, stacksize);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_STACK_SIZE;
|
|
}
|
|
if (prio < 0x08 || prio > 0x77)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelCreateThread(name=%s): bogus priority %08x", threadName, prio);
|
|
// TODO: Should return this error.
|
|
// return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY;
|
|
prio = prio < 0x08 ? 0x08 : 0x77;
|
|
}
|
|
if (!Memory::IsValidAddress(entry))
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelCreateThread(name=%s): invalid entry %08x", threadName, entry);
|
|
// The PSP firmware seems to allow NULL...?
|
|
if (entry != 0)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
|
|
}
|
|
if ((attr & ~PSP_THREAD_ATTR_USER_MASK) != 0)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelCreateThread(name=%s): illegal attributes %08x", threadName, attr);
|
|
// TODO: Should return this error.
|
|
// return SCE_KERNEL_ERROR_ILLEGAL_ATTR;
|
|
}
|
|
|
|
if ((attr & ~PSP_THREAD_ATTR_SUPPORTED) != 0)
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelCreateThread(name=%s): unsupported attributes %08x", threadName, attr);
|
|
|
|
// TODO: Not sure what these values are, but they are removed from the attr silently.
|
|
// Some are USB/VSH specific, probably removes when they are from the wrong module?
|
|
attr &= ~PSP_THREAD_ATTR_USER_ERASE;
|
|
|
|
// We're assuming all threads created are user threads.
|
|
if ((attr & PSP_THREAD_ATTR_KERNEL) == 0)
|
|
attr |= PSP_THREAD_ATTR_USER;
|
|
|
|
SceUID id;
|
|
Thread *newThread = __KernelCreateThread(id, moduleID, threadName, entry, prio, stacksize, attr);
|
|
if (newThread->currentStack.start == 0)
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelCreateThread(name=%s): out of memory, %08x stack requested", threadName, stacksize);
|
|
return SCE_KERNEL_ERROR_NO_MEMORY;
|
|
}
|
|
|
|
INFO_LOG(SCEKERNEL, "%i=sceKernelCreateThread(name=%s, entry=%08x, prio=%x, stacksize=%i)", id, threadName, entry, prio, stacksize);
|
|
if (optionAddr != 0)
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelCreateThread(name=%s): unsupported options parameter %08x", threadName, optionAddr);
|
|
|
|
// Creating a thread resumes dispatch automatically. Probably can't create without it.
|
|
dispatchEnabled = true;
|
|
|
|
hleEatCycles(32000);
|
|
// This won't schedule to the new thread, but it may to one woken from eating cycles.
|
|
// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
|
|
hleReSchedule("thread created");
|
|
return id;
|
|
}
|
|
|
|
int sceKernelCreateThread(const char *threadName, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr)
|
|
{
|
|
return __KernelCreateThread(threadName, __KernelGetCurThreadModuleId(), entry, prio, stacksize, attr, optionAddr);
|
|
}
|
|
|
|
|
|
// int sceKernelStartThread(SceUID threadToStartID, SceSize argSize, void *argBlock)
|
|
int sceKernelStartThread(SceUID threadToStartID, int argSize, u32 argBlockPtr)
|
|
{
|
|
u32 error = 0;
|
|
if (threadToStartID == 0)
|
|
{
|
|
error = SCE_KERNEL_ERROR_ILLEGAL_THID;
|
|
ERROR_LOG_REPORT(SCEKERNEL, "%08x=sceKernelStartThread(thread=%i, argSize=%i, argPtr=%08x): NULL thread", error, threadToStartID, argSize, argBlockPtr);
|
|
return error;
|
|
}
|
|
if (argSize < 0 || argBlockPtr & 0x80000000)
|
|
{
|
|
error = SCE_KERNEL_ERROR_ILLEGAL_ADDR;
|
|
ERROR_LOG_REPORT(SCEKERNEL, "%08x=sceKernelStartThread(thread=%i, argSize=%i, argPtr=%08x): bad argument pointer/length", error, threadToStartID, argSize, argBlockPtr);
|
|
return error;
|
|
}
|
|
|
|
Thread *startThread = kernelObjects.Get<Thread>(threadToStartID, error);
|
|
if (startThread == 0)
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "%08x=sceKernelStartThread(thread=%i, argSize=%i, argPtr=%08x): thread does not exist!", error, threadToStartID, argSize, argBlockPtr);
|
|
return error;
|
|
}
|
|
|
|
if (startThread->nt.status != THREADSTATUS_DORMANT)
|
|
{
|
|
error = SCE_KERNEL_ERROR_NOT_DORMANT;
|
|
WARN_LOG_REPORT(SCEKERNEL, "%08x=sceKernelStartThread(thread=%i, argSize=%i, argPtr=%08x): thread already running", error, threadToStartID, argSize, argBlockPtr);
|
|
return error;
|
|
}
|
|
|
|
INFO_LOG(SCEKERNEL, "sceKernelStartThread(thread=%i, argSize=%i, argPtr=%08x)", threadToStartID, argSize, argBlockPtr);
|
|
|
|
Thread *cur = __GetCurrentThread();
|
|
__KernelResetThread(startThread, cur ? cur->nt.currentPriority : 0);
|
|
|
|
u32 &sp = startThread->context.r[MIPS_REG_SP];
|
|
if (argBlockPtr && argSize > 0)
|
|
{
|
|
// Make room for the arguments, always 0x10 aligned.
|
|
sp -= (argSize + 0xf) & ~0xf;
|
|
startThread->context.r[MIPS_REG_A0] = argSize;
|
|
startThread->context.r[MIPS_REG_A1] = sp;
|
|
}
|
|
else
|
|
{
|
|
if (argSize > 0)
|
|
WARN_LOG_REPORT(SCEKERNEL, "%08x=sceKernelStartThread(thread=%i, argSize=%i, argPtr=%08x): NULL argument with size (should crash?)", error, threadToStartID, argSize, argBlockPtr);
|
|
|
|
startThread->context.r[MIPS_REG_A0] = 0;
|
|
startThread->context.r[MIPS_REG_A1] = 0;
|
|
}
|
|
|
|
// Now copy argument to stack.
|
|
if (Memory::IsValidAddress(argBlockPtr))
|
|
Memory::Memcpy(sp, Memory::GetPointer(argBlockPtr), argSize);
|
|
|
|
// On the PSP, there's an extra 64 bytes of stack eaten after the args.
|
|
// This could be stack overflow safety, or just stack eaten by the kernel entry func.
|
|
sp -= 64;
|
|
|
|
// Smaller is better for priority. Only switch if the new thread is better.
|
|
if (cur && cur->nt.currentPriority > startThread->nt.currentPriority)
|
|
{
|
|
__KernelChangeReadyState(cur, currentThread, true);
|
|
hleReSchedule("thread started");
|
|
}
|
|
|
|
// Starting a thread automatically resumes the dispatch thread.
|
|
dispatchEnabled = true;
|
|
|
|
__KernelChangeReadyState(startThread, threadToStartID, true);
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelGetThreadStackFreeSize(SceUID threadID)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelGetThreadStackFreeSize(%i)", threadID);
|
|
|
|
if (threadID == 0)
|
|
threadID = currentThread;
|
|
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(threadID, error);
|
|
if (thread == 0)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelGetThreadStackFreeSize: invalid thread id %i", threadID);
|
|
return error;
|
|
}
|
|
|
|
// Scan the stack for 0xFF, starting after 0x10 (the thread id is written there.)
|
|
// Obviously this doesn't work great if PSP_THREAD_ATTR_NO_FILLSTACK is used.
|
|
int sz = 0;
|
|
for (u32 offset = 0x10; offset < thread->nt.stackSize; ++offset)
|
|
{
|
|
if (Memory::Read_U8(thread->currentStack.start + offset) != 0xFF)
|
|
break;
|
|
sz++;
|
|
}
|
|
|
|
return sz & ~3;
|
|
}
|
|
|
|
void __KernelReturnFromThread()
|
|
{
|
|
hleSkipDeadbeef();
|
|
|
|
int exitStatus = currentMIPS->r[MIPS_REG_V0];
|
|
Thread *thread = __GetCurrentThread();
|
|
_dbg_assert_msg_(SCEKERNEL, thread != NULL, "Returned from a NULL thread.");
|
|
|
|
INFO_LOG(SCEKERNEL,"__KernelReturnFromThread: %d", exitStatus);
|
|
__KernelStopThread(currentThread, exitStatus, "thread returned");
|
|
|
|
hleReSchedule("thread returned");
|
|
|
|
// The stack will be deallocated when the thread is deleted.
|
|
}
|
|
|
|
void sceKernelExitThread(int exitStatus)
|
|
{
|
|
Thread *thread = __GetCurrentThread();
|
|
_dbg_assert_msg_(SCEKERNEL, thread != NULL, "Exited from a NULL thread.");
|
|
|
|
INFO_LOG(SCEKERNEL, "sceKernelExitThread(%d)", exitStatus);
|
|
__KernelStopThread(currentThread, exitStatus, "thread exited");
|
|
|
|
hleReSchedule("thread exited");
|
|
|
|
// The stack will be deallocated when the thread is deleted.
|
|
}
|
|
|
|
void _sceKernelExitThread(int exitStatus)
|
|
{
|
|
Thread *thread = __GetCurrentThread();
|
|
_dbg_assert_msg_(SCEKERNEL, thread != NULL, "_Exited from a NULL thread.");
|
|
|
|
ERROR_LOG_REPORT(SCEKERNEL, "_sceKernelExitThread(%d): should not be called directly", exitStatus);
|
|
__KernelStopThread(currentThread, exitStatus, "thread _exited");
|
|
|
|
hleReSchedule("thread _exited");
|
|
|
|
// The stack will be deallocated when the thread is deleted.
|
|
}
|
|
|
|
void sceKernelExitDeleteThread(int exitStatus)
|
|
{
|
|
Thread *thread = __GetCurrentThread();
|
|
if (thread)
|
|
{
|
|
INFO_LOG(SCEKERNEL,"sceKernelExitDeleteThread(%d)", exitStatus);
|
|
__KernelDeleteThread(currentThread, exitStatus, "thread exited with delete");
|
|
|
|
hleReSchedule("thread exited with delete");
|
|
}
|
|
else
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelExitDeleteThread(%d) ERROR - could not find myself!", exitStatus);
|
|
}
|
|
|
|
u32 sceKernelSuspendDispatchThread()
|
|
{
|
|
if (!__InterruptsEnabled())
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelSuspendDispatchThread(): interrupts disabled");
|
|
return SCE_KERNEL_ERROR_CPUDI;
|
|
}
|
|
|
|
u32 oldDispatchEnabled = dispatchEnabled;
|
|
dispatchEnabled = false;
|
|
DEBUG_LOG(SCEKERNEL, "%i=sceKernelSuspendDispatchThread()", oldDispatchEnabled);
|
|
return oldDispatchEnabled;
|
|
}
|
|
|
|
u32 sceKernelResumeDispatchThread(u32 enabled)
|
|
{
|
|
if (!__InterruptsEnabled())
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelResumeDispatchThread(%i): interrupts disabled", enabled);
|
|
return SCE_KERNEL_ERROR_CPUDI;
|
|
}
|
|
|
|
u32 oldDispatchEnabled = dispatchEnabled;
|
|
dispatchEnabled = enabled != 0;
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelResumeDispatchThread(%i) - from %i", enabled, oldDispatchEnabled);
|
|
hleReSchedule("dispatch resumed");
|
|
return 0;
|
|
}
|
|
|
|
bool __KernelIsDispatchEnabled()
|
|
{
|
|
// Dispatch can never be enabled when interrupts are disabled.
|
|
return dispatchEnabled && __InterruptsEnabled();
|
|
}
|
|
|
|
int sceKernelRotateThreadReadyQueue(int priority)
|
|
{
|
|
VERBOSE_LOG(SCEKERNEL, "sceKernelRotateThreadReadyQueue(%x)", priority);
|
|
|
|
Thread *cur = __GetCurrentThread();
|
|
|
|
// 0 is special, it means "my current priority."
|
|
if (priority == 0)
|
|
priority = cur->nt.currentPriority;
|
|
|
|
if (priority <= 0x07 || priority > 0x77)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY;
|
|
|
|
if (!threadReadyQueue.empty(priority))
|
|
{
|
|
// In other words, yield to everyone else.
|
|
if (cur->nt.currentPriority == priority)
|
|
{
|
|
threadReadyQueue.push_back(priority, currentThread);
|
|
cur->nt.status = (cur->nt.status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
|
|
}
|
|
// Yield the next thread of this priority to all other threads of same priority.
|
|
else
|
|
threadReadyQueue.rotate(priority);
|
|
|
|
hleReSchedule("rotatethreadreadyqueue");
|
|
}
|
|
|
|
hleEatCycles(250);
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelDeleteThread(int threadID)
|
|
{
|
|
if (threadID == 0 || threadID == currentThread)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelDeleteThread(%i): cannot delete current thread", threadID);
|
|
return SCE_KERNEL_ERROR_NOT_DORMANT;
|
|
}
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
if (!t->isStopped())
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelDeleteThread(%i): thread not dormant", threadID);
|
|
return SCE_KERNEL_ERROR_NOT_DORMANT;
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelDeleteThread(%i)", threadID);
|
|
return __KernelDeleteThread(threadID, SCE_KERNEL_ERROR_THREAD_TERMINATED, "thread deleted");
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelDeleteThread(%i): thread doesn't exist", threadID);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelTerminateDeleteThread(int threadID)
|
|
{
|
|
if (threadID == 0 || threadID == currentThread)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelTerminateDeleteThread(%i): cannot terminate current thread", threadID);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_THID;
|
|
}
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
INFO_LOG(SCEKERNEL, "sceKernelTerminateDeleteThread(%i)", threadID);
|
|
error = __KernelDeleteThread(threadID, SCE_KERNEL_ERROR_THREAD_TERMINATED, "thread terminated with delete");
|
|
|
|
return error;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelTerminateDeleteThread(%i): thread doesn't exist", threadID);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelTerminateThread(SceUID threadID)
|
|
{
|
|
if (threadID == 0 || threadID == currentThread)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelTerminateThread(%i): cannot terminate current thread", threadID);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_THID;
|
|
}
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
if (t->isStopped())
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelTerminateThread(%i): already stopped", threadID);
|
|
return SCE_KERNEL_ERROR_DORMANT;
|
|
}
|
|
|
|
INFO_LOG(SCEKERNEL, "sceKernelTerminateThread(%i)", threadID);
|
|
// On terminate, we reset the thread priority. On exit, we don't always (see __KernelResetThread.)
|
|
t->nt.currentPriority = t->nt.initialPriority;
|
|
// TODO: Should this reschedule? Seems like not.
|
|
__KernelStopThread(threadID, SCE_KERNEL_ERROR_THREAD_TERMINATED, "thread terminated");
|
|
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelTerminateThread(%i): thread doesn't exist", threadID);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
SceUID __KernelGetCurThread()
|
|
{
|
|
return currentThread;
|
|
}
|
|
|
|
SceUID __KernelGetCurThreadModuleId()
|
|
{
|
|
Thread *t = __GetCurrentThread();
|
|
if (t)
|
|
return t->moduleId;
|
|
return 0;
|
|
}
|
|
|
|
u32 __KernelGetCurThreadStack()
|
|
{
|
|
Thread *t = __GetCurrentThread();
|
|
if (t)
|
|
return t->currentStack.end;
|
|
return 0;
|
|
}
|
|
|
|
SceUID sceKernelGetThreadId()
|
|
{
|
|
VERBOSE_LOG(SCEKERNEL, "%i = sceKernelGetThreadId()", currentThread);
|
|
return currentThread;
|
|
}
|
|
|
|
void sceKernelGetThreadCurrentPriority()
|
|
{
|
|
u32 retVal = __GetCurrentThread()->nt.currentPriority;
|
|
DEBUG_LOG(SCEKERNEL,"%i = sceKernelGetThreadCurrentPriority()", retVal);
|
|
RETURN(retVal);
|
|
}
|
|
|
|
int sceKernelChangeCurrentThreadAttr(u32 clearAttr, u32 setAttr)
|
|
{
|
|
// Seems like this is the only allowed attribute?
|
|
if ((clearAttr & ~PSP_THREAD_ATTR_VFPU) != 0 || (setAttr & ~PSP_THREAD_ATTR_VFPU) != 0)
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "0 = sceKernelChangeCurrentThreadAttr(clear = %08x, set = %08x): invalid attr", clearAttr, setAttr);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ATTR;
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL, "0 = sceKernelChangeCurrentThreadAttr(clear = %08x, set = %08x)", clearAttr, setAttr);
|
|
Thread *t = __GetCurrentThread();
|
|
if (t)
|
|
t->nt.attr = (t->nt.attr & ~clearAttr) | setAttr;
|
|
else
|
|
ERROR_LOG_REPORT(SCEKERNEL, "%s(): No current thread?", __FUNCTION__);
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelChangeThreadPriority(SceUID threadID, int priority)
|
|
{
|
|
if (threadID == 0)
|
|
threadID = currentThread;
|
|
// 0 means the current (running) thread's priority, not target's.
|
|
if (priority == 0)
|
|
{
|
|
Thread *cur = __GetCurrentThread();
|
|
if (!cur)
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelChangeThreadPriority(%i, %i): no current thread?", threadID, priority)
|
|
else
|
|
priority = cur->nt.currentPriority;
|
|
}
|
|
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(threadID, error);
|
|
if (thread)
|
|
{
|
|
if (thread->isStopped())
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelChangeThreadPriority(%i, %i): thread is dormant", threadID, priority);
|
|
return SCE_KERNEL_ERROR_DORMANT;
|
|
}
|
|
|
|
if (priority < 0x08 || priority > 0x77)
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelChangeThreadPriority(%i, %i): bogus priority", threadID, priority);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY;
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelChangeThreadPriority(%i, %i)", threadID, priority);
|
|
|
|
int old = thread->nt.currentPriority;
|
|
threadReadyQueue.remove(old, threadID);
|
|
|
|
thread->nt.currentPriority = priority;
|
|
threadReadyQueue.prepare(thread->nt.currentPriority);
|
|
if (thread->isRunning())
|
|
thread->nt.status = (thread->nt.status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
|
|
if (thread->isReady())
|
|
threadReadyQueue.push_back(thread->nt.currentPriority, threadID);
|
|
|
|
hleReSchedule("change thread priority");
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "%08x=sceKernelChangeThreadPriority(%i, %i) failed - no such thread", error, threadID, priority);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
s64 __KernelDelayThreadUs(u64 usec)
|
|
{
|
|
// Seems to very based on clockrate / other things, but 0 delays less than 200us for sure.
|
|
if (usec == 0)
|
|
return 100;
|
|
else if (usec < 200)
|
|
return 200;
|
|
return usec;
|
|
}
|
|
|
|
int sceKernelDelayThreadCB(u32 usec)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL,"sceKernelDelayThreadCB(%i usec)",usec);
|
|
|
|
SceUID curThread = __KernelGetCurThread();
|
|
__KernelScheduleWakeup(curThread, __KernelDelayThreadUs(usec));
|
|
__KernelWaitCurThread(WAITTYPE_DELAY, curThread, 0, 0, true, "thread delayed");
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelDelayThread(u32 usec)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL,"sceKernelDelayThread(%i usec)",usec);
|
|
|
|
SceUID curThread = __KernelGetCurThread();
|
|
__KernelScheduleWakeup(curThread, __KernelDelayThreadUs(usec));
|
|
__KernelWaitCurThread(WAITTYPE_DELAY, curThread, 0, 0, false, "thread delayed");
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelDelaySysClockThreadCB(u32 sysclockAddr)
|
|
{
|
|
PSPPointer<SceKernelSysClock> sysclock;
|
|
sysclock = sysclockAddr;
|
|
if (!sysclock.IsValid()) {
|
|
ERROR_LOG(SCEKERNEL, "sceKernelDelaySysClockThreadCB(%08x) - bad pointer", sysclockAddr);
|
|
return -1;
|
|
}
|
|
|
|
// TODO: Which unit?
|
|
u64 usec = sysclock->lo | ((u64)sysclock->hi << 32);
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelDelaySysClockThreadCB(%08x (%llu))", sysclockAddr, usec);
|
|
|
|
SceUID curThread = __KernelGetCurThread();
|
|
__KernelScheduleWakeup(curThread, __KernelDelayThreadUs(usec));
|
|
__KernelWaitCurThread(WAITTYPE_DELAY, curThread, 0, 0, true, "thread delayed");
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelDelaySysClockThread(u32 sysclockAddr)
|
|
{
|
|
PSPPointer<SceKernelSysClock> sysclock;
|
|
sysclock = sysclockAddr;
|
|
if (!sysclock.IsValid()) {
|
|
ERROR_LOG(SCEKERNEL, "sceKernelDelaySysClockThread(%08x) - bad pointer", sysclockAddr);
|
|
return -1;
|
|
}
|
|
|
|
// TODO: Which unit?
|
|
u64 usec = sysclock->lo | ((u64)sysclock->hi << 32);
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelDelaySysClockThread(%08x (%llu))", sysclockAddr, usec);
|
|
|
|
SceUID curThread = __KernelGetCurThread();
|
|
__KernelScheduleWakeup(curThread, __KernelDelayThreadUs(usec));
|
|
__KernelWaitCurThread(WAITTYPE_DELAY, curThread, 0, 0, false, "thread delayed");
|
|
return 0;
|
|
}
|
|
|
|
u32 __KernelGetThreadPrio(SceUID id)
|
|
{
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(id, error);
|
|
if (thread)
|
|
return thread->nt.currentPriority;
|
|
return 0;
|
|
}
|
|
|
|
bool __KernelThreadSortPriority(SceUID thread1, SceUID thread2)
|
|
{
|
|
return __KernelGetThreadPrio(thread1) < __KernelGetThreadPrio(thread2);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WAIT/SLEEP ETC
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int sceKernelWakeupThread(SceUID uid)
|
|
{
|
|
if (uid == currentThread)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelWakeupThread(%i): unable to wakeup current thread", uid);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_THID;
|
|
}
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(uid, error);
|
|
if (t)
|
|
{
|
|
if (!t->isWaitingFor(WAITTYPE_SLEEP, 0)) {
|
|
t->nt.wakeupCount++;
|
|
DEBUG_LOG(SCEKERNEL,"sceKernelWakeupThread(%i) - wakeupCount incremented to %i", uid, t->nt.wakeupCount);
|
|
} else {
|
|
VERBOSE_LOG(SCEKERNEL,"sceKernelWakeupThread(%i) - woke thread at %i", uid, t->nt.wakeupCount);
|
|
__KernelResumeThreadFromWait(uid, 0);
|
|
hleReSchedule("thread woken up");
|
|
}
|
|
return 0;
|
|
}
|
|
else {
|
|
ERROR_LOG(SCEKERNEL,"sceKernelWakeupThread(%i) - bad thread id", uid);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelCancelWakeupThread(SceUID uid)
|
|
{
|
|
u32 error;
|
|
if (uid == 0) uid = __KernelGetCurThread();
|
|
Thread *t = kernelObjects.Get<Thread>(uid, error);
|
|
if (t)
|
|
{
|
|
int wCount = t->nt.wakeupCount;
|
|
t->nt.wakeupCount = 0;
|
|
DEBUG_LOG(SCEKERNEL,"sceKernelCancelWakeupThread(%i) - wakeupCount reset from %i", uid, wCount);
|
|
return wCount;
|
|
}
|
|
else {
|
|
ERROR_LOG(SCEKERNEL,"sceKernelCancelWakeupThread(%i) - bad thread id", uid);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
static int __KernelSleepThread(bool doCallbacks) {
|
|
Thread *thread = __GetCurrentThread();
|
|
if (!thread) {
|
|
ERROR_LOG(SCEKERNEL, "sceKernelSleepThread*(): bad current thread");
|
|
return -1;
|
|
}
|
|
|
|
if (thread->nt.wakeupCount > 0) {
|
|
thread->nt.wakeupCount--;
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelSleepThread() - wakeupCount decremented to %i", thread->nt.wakeupCount);
|
|
} else {
|
|
VERBOSE_LOG(SCEKERNEL, "sceKernelSleepThread()");
|
|
__KernelWaitCurThread(WAITTYPE_SLEEP, 0, 0, 0, doCallbacks, "thread slept");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int sceKernelSleepThread()
|
|
{
|
|
return __KernelSleepThread(false);
|
|
}
|
|
|
|
//the homebrew PollCallbacks
|
|
int sceKernelSleepThreadCB()
|
|
{
|
|
VERBOSE_LOG(SCEKERNEL, "sceKernelSleepThreadCB()");
|
|
hleCheckCurrentCallbacks();
|
|
return __KernelSleepThread(true);
|
|
}
|
|
|
|
int sceKernelWaitThreadEnd(SceUID threadID, u32 timeoutPtr)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelWaitThreadEnd(%i, %08x)", threadID, timeoutPtr);
|
|
if (threadID == 0 || threadID == currentThread)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_THID;
|
|
|
|
if (!__KernelIsDispatchEnabled())
|
|
return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
|
|
if (__IsInInterrupt())
|
|
return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
if (t->nt.status != THREADSTATUS_DORMANT)
|
|
{
|
|
if (Memory::IsValidAddress(timeoutPtr))
|
|
__KernelScheduleThreadEndTimeout(currentThread, threadID, Memory::Read_U32(timeoutPtr));
|
|
if (std::find(t->waitingThreads.begin(), t->waitingThreads.end(), currentThread) == t->waitingThreads.end())
|
|
t->waitingThreads.push_back(currentThread);
|
|
__KernelWaitCurThread(WAITTYPE_THREADEND, threadID, 0, timeoutPtr, false, "thread wait end");
|
|
}
|
|
|
|
return t->nt.exitStatus;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelWaitThreadEnd - bad thread %i", threadID);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelWaitThreadEndCB(SceUID threadID, u32 timeoutPtr)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelWaitThreadEndCB(%i, 0x%X)", threadID, timeoutPtr);
|
|
if (threadID == 0 || threadID == currentThread)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_THID;
|
|
|
|
if (!__KernelIsDispatchEnabled())
|
|
return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
|
|
if (__IsInInterrupt())
|
|
return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
hleCheckCurrentCallbacks();
|
|
if (t->nt.status != THREADSTATUS_DORMANT)
|
|
{
|
|
if (Memory::IsValidAddress(timeoutPtr))
|
|
__KernelScheduleThreadEndTimeout(currentThread, threadID, Memory::Read_U32(timeoutPtr));
|
|
if (std::find(t->waitingThreads.begin(), t->waitingThreads.end(), currentThread) == t->waitingThreads.end())
|
|
t->waitingThreads.push_back(currentThread);
|
|
__KernelWaitCurThread(WAITTYPE_THREADEND, threadID, 0, timeoutPtr, true, "thread wait end");
|
|
}
|
|
|
|
return t->nt.exitStatus;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelWaitThreadEndCB - bad thread %i", threadID);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelReleaseWaitThread(SceUID threadID)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelReleaseWaitThread(%i)", threadID);
|
|
if (__KernelInCallback())
|
|
WARN_LOG_REPORT(SCEKERNEL, "UNTESTED sceKernelReleaseWaitThread() might not do the right thing in a callback");
|
|
|
|
if (threadID == 0 || threadID == currentThread)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_THID;
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
if (!t->isWaiting())
|
|
return SCE_KERNEL_ERROR_NOT_WAIT;
|
|
if (t->nt.waitType == WAITTYPE_HLEDELAY)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?");
|
|
return SCE_KERNEL_ERROR_NOT_WAIT;
|
|
}
|
|
if (t->nt.waitType == WAITTYPE_MODULE)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "sceKernelReleaseWaitThread(): Refusing to wake start_module thread, right thing to do?");
|
|
return SCE_KERNEL_ERROR_NOT_WAIT;
|
|
}
|
|
|
|
__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_RELEASE_WAIT);
|
|
hleReSchedule("thread released from wait");
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelReleaseWaitThread - bad thread %i", threadID);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelSuspendThread(SceUID threadID)
|
|
{
|
|
// TODO: What about interrupts/callbacks?
|
|
if (threadID == 0 || threadID == currentThread)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelSuspendThread(%d): cannot suspend current thread", threadID);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_THID;
|
|
}
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
if (t->isStopped())
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelSuspendThread(%d): thread not running", threadID);
|
|
return SCE_KERNEL_ERROR_DORMANT;
|
|
}
|
|
if (t->isSuspended())
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelSuspendThread(%d): thread already suspended", threadID);
|
|
return SCE_KERNEL_ERROR_SUSPEND;
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelSuspendThread(%d)", threadID);
|
|
if (t->isReady())
|
|
__KernelChangeReadyState(t, threadID, false);
|
|
t->nt.status = (t->nt.status & ~THREADSTATUS_READY) | THREADSTATUS_SUSPEND;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelSuspendThread(%d): bad thread", threadID);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelResumeThread(SceUID threadID)
|
|
{
|
|
// TODO: What about interrupts/callbacks?
|
|
if (threadID == 0 || threadID == currentThread)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelResumeThread(%d): cannot suspend current thread", threadID);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_THID;
|
|
}
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
if (!t->isSuspended())
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelResumeThread(%d): thread not suspended", threadID);
|
|
return SCE_KERNEL_ERROR_NOT_SUSPEND;
|
|
}
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelResumeThread(%d)", threadID);
|
|
t->nt.status &= ~THREADSTATUS_SUSPEND;
|
|
|
|
// If it was dormant, waiting, etc. before we don't flip its ready state.
|
|
if (t->nt.status == 0)
|
|
__KernelChangeReadyState(t, threadID, true);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "sceKernelResumeThread(%d): bad thread", threadID);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CALLBACKS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
SceUID sceKernelCreateCallback(const char *name, u32 entrypoint, u32 signalArg)
|
|
{
|
|
if (!name)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "%08x=sceKernelCreateCallback(): invalid name", SCE_KERNEL_ERROR_ERROR);
|
|
return SCE_KERNEL_ERROR_ERROR;
|
|
}
|
|
if (entrypoint & 0xF0000000)
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "%08x=sceKernelCreateCallback(): invalid func %08x", SCE_KERNEL_ERROR_ILLEGAL_ADDR, entrypoint);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
|
|
}
|
|
|
|
Callback *cb = new Callback;
|
|
SceUID id = kernelObjects.Create(cb);
|
|
|
|
strncpy(cb->nc.name, name, KERNELOBJECT_MAX_NAME_LENGTH);
|
|
cb->nc.name[KERNELOBJECT_MAX_NAME_LENGTH] = 0;
|
|
cb->nc.size = sizeof(NativeCallback);
|
|
cb->nc.entrypoint = entrypoint;
|
|
cb->nc.threadId = __KernelGetCurThread();
|
|
cb->nc.commonArgument = signalArg;
|
|
cb->nc.notifyCount = 0;
|
|
cb->nc.notifyArg = 0;
|
|
|
|
Thread *thread = __GetCurrentThread();
|
|
if (thread)
|
|
thread->callbacks.push_back(id);
|
|
|
|
DEBUG_LOG(SCEKERNEL, "%i=sceKernelCreateCallback(name=%s, entry=%08x, callbackArg=%08x)", id, name, entrypoint, signalArg);
|
|
|
|
return id;
|
|
}
|
|
|
|
int sceKernelDeleteCallback(SceUID cbId)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelDeleteCallback(%i)", cbId);
|
|
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (cb)
|
|
{
|
|
Thread *thread = kernelObjects.Get<Thread>(cb->nc.threadId, error);
|
|
if (thread)
|
|
thread->callbacks.erase(std::find(thread->callbacks.begin(), thread->callbacks.end(), cbId), thread->callbacks.end());
|
|
if (cb->nc.notifyCount != 0)
|
|
readyCallbacksCount--;
|
|
|
|
return kernelObjects.Destroy<Callback>(cbId);
|
|
}
|
|
return error;
|
|
}
|
|
|
|
// Generally very rarely used, but Numblast uses it like candy.
|
|
int sceKernelNotifyCallback(SceUID cbId, int notifyArg)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL,"sceKernelNotifyCallback(%i, %i)", cbId, notifyArg);
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (cb) {
|
|
__KernelNotifyCallback(cbId, notifyArg);
|
|
return 0;
|
|
} else {
|
|
ERROR_LOG(SCEKERNEL, "sceKernelCancelCallback(%i) - bad cbId", cbId);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelCancelCallback(SceUID cbId)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelCancelCallback(%i)", cbId);
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (cb) {
|
|
// This just resets the notify count.
|
|
cb->nc.notifyArg = 0;
|
|
return 0;
|
|
} else {
|
|
ERROR_LOG(SCEKERNEL, "sceKernelCancelCallback(%i) - bad cbId", cbId);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelGetCallbackCount(SceUID cbId)
|
|
{
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (cb) {
|
|
return cb->nc.notifyCount;
|
|
} else {
|
|
ERROR_LOG(SCEKERNEL, "sceKernelGetCallbackCount(%i) - bad cbId", cbId);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
int sceKernelReferCallbackStatus(SceUID cbId, u32 statusAddr)
|
|
{
|
|
u32 error;
|
|
Callback *c = kernelObjects.Get<Callback>(cbId, error);
|
|
if (c) {
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelReferCallbackStatus(%i, %08x)", cbId, statusAddr);
|
|
if (Memory::IsValidAddress(statusAddr) && Memory::Read_U32(statusAddr) != 0) {
|
|
Memory::WriteStruct(statusAddr, &c->nc);
|
|
}
|
|
return 0;
|
|
} else {
|
|
ERROR_LOG(SCEKERNEL, "sceKernelReferCallbackStatus(%i, %08x) - bad cbId", cbId, statusAddr);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
u32 sceKernelExtendThreadStack(u32 size, u32 entryAddr, u32 entryParameter)
|
|
{
|
|
if (size < 512)
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelExtendThreadStack(%08x, %08x, %08x) - stack size too small", size, entryAddr, entryParameter);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_STACK_SIZE;
|
|
}
|
|
|
|
Thread *thread = __GetCurrentThread();
|
|
if (!thread)
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelExtendThreadStack(%08x, %08x, %08x) - not on a thread?", size, entryAddr, entryParameter);
|
|
return -1;
|
|
}
|
|
|
|
if (!thread->PushExtendedStack(size))
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "sceKernelExtendThreadStack(%08x, %08x, %08x) - could not allocate new stack", size, entryAddr, entryParameter);
|
|
return SCE_KERNEL_ERROR_NO_MEMORY;
|
|
}
|
|
|
|
// The stack has been changed now, so it's do or die time.
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelExtendThreadStack(%08x, %08x, %08x)", size, entryAddr, entryParameter);
|
|
|
|
// Push the old SP, RA, and PC onto the stack (so we can restore them later.)
|
|
Memory::Write_U32(currentMIPS->r[MIPS_REG_RA], thread->currentStack.end - 4);
|
|
Memory::Write_U32(currentMIPS->r[MIPS_REG_SP], thread->currentStack.end - 8);
|
|
Memory::Write_U32(currentMIPS->pc, thread->currentStack.end - 12);
|
|
|
|
currentMIPS->pc = entryAddr;
|
|
currentMIPS->r[MIPS_REG_A0] = entryParameter;
|
|
currentMIPS->r[MIPS_REG_RA] = extendReturnHackAddr;
|
|
// Stack should stay aligned even though we saved only 3 regs.
|
|
currentMIPS->r[MIPS_REG_SP] = thread->currentStack.end - 0x10;
|
|
|
|
hleSkipDeadbeef();
|
|
return 0;
|
|
}
|
|
|
|
void __KernelReturnFromExtendStack()
|
|
{
|
|
hleSkipDeadbeef();
|
|
|
|
Thread *thread = __GetCurrentThread();
|
|
if (!thread)
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "__KernelReturnFromExtendStack() - not on a thread?");
|
|
return;
|
|
}
|
|
|
|
// Grab the saved regs at the top of the stack.
|
|
u32 restoreRA = Memory::Read_U32(thread->currentStack.end - 4);
|
|
u32 restoreSP = Memory::Read_U32(thread->currentStack.end - 8);
|
|
u32 restorePC = Memory::Read_U32(thread->currentStack.end - 12);
|
|
|
|
if (!thread->PopExtendedStack())
|
|
{
|
|
ERROR_LOG_REPORT(SCEKERNEL, "__KernelReturnFromExtendStack() - no stack to restore?");
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL, "__KernelReturnFromExtendStack()");
|
|
currentMIPS->r[MIPS_REG_RA] = restoreRA;
|
|
currentMIPS->r[MIPS_REG_SP] = restoreSP;
|
|
currentMIPS->pc = restorePC;
|
|
|
|
// We retain whatever is in v0/v1, it gets passed on to the caller of sceKernelExtendThreadStack().
|
|
}
|
|
|
|
void ActionAfterMipsCall::run(MipsCall &call) {
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(threadID, error);
|
|
if (thread) {
|
|
__KernelChangeReadyState(thread, threadID, (status & THREADSTATUS_READY) != 0);
|
|
thread->nt.status = status;
|
|
thread->nt.waitType = waitType;
|
|
thread->nt.waitID = waitID;
|
|
thread->waitInfo = waitInfo;
|
|
thread->isProcessingCallbacks = isProcessingCallbacks;
|
|
thread->currentCallbackId = currentCallbackId;
|
|
}
|
|
|
|
if (chainedAction) {
|
|
chainedAction->run(call);
|
|
delete chainedAction;
|
|
}
|
|
}
|
|
|
|
ActionAfterMipsCall *Thread::getRunningCallbackAction()
|
|
{
|
|
if (this->GetUID() == currentThread && g_inCbCount > 0) {
|
|
MipsCall *call = mipsCalls.get(this->currentMipscallId);
|
|
ActionAfterMipsCall *action = 0;
|
|
if (call)
|
|
action = static_cast<ActionAfterMipsCall *>(call->doAfter);
|
|
|
|
// We don't have rtti, so check manually.
|
|
if (!call || !action || action->actionTypeID != actionAfterMipsCall) {
|
|
ERROR_LOG(SCEKERNEL, "Failed to access deferred info for thread: %s", this->nt.name);
|
|
return NULL;
|
|
}
|
|
|
|
return action;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Thread::setReturnValue(u32 retval)
|
|
{
|
|
if (this->GetUID() == currentThread) {
|
|
if (g_inCbCount) {
|
|
u32 callId = this->currentMipscallId;
|
|
MipsCall *call = mipsCalls.get(callId);
|
|
if (call) {
|
|
call->setReturnValue(retval);
|
|
} else {
|
|
ERROR_LOG(SCEKERNEL, "Failed to inject return value %08x in thread", retval);
|
|
}
|
|
} else {
|
|
currentMIPS->r[2] = retval;
|
|
}
|
|
} else {
|
|
context.r[2] = retval;
|
|
}
|
|
}
|
|
|
|
void Thread::setReturnValue(u64 retval)
|
|
{
|
|
if (this->GetUID() == currentThread) {
|
|
if (g_inCbCount) {
|
|
u32 callId = this->currentMipscallId;
|
|
MipsCall *call = mipsCalls.get(callId);
|
|
if (call) {
|
|
call->setReturnValue(retval);
|
|
} else {
|
|
ERROR_LOG(SCEKERNEL, "Failed to inject return value %08llx in thread", retval);
|
|
}
|
|
} else {
|
|
currentMIPS->r[2] = retval & 0xFFFFFFFF;
|
|
currentMIPS->r[3] = (retval >> 32) & 0xFFFFFFFF;
|
|
}
|
|
} else {
|
|
context.r[2] = retval & 0xFFFFFFFF;
|
|
context.r[3] = (retval >> 32) & 0xFFFFFFFF;
|
|
}
|
|
}
|
|
|
|
void Thread::resumeFromWait()
|
|
{
|
|
// Do we need to "inject" it?
|
|
ActionAfterMipsCall *action = getRunningCallbackAction();
|
|
if (action)
|
|
{
|
|
action->status &= ~THREADSTATUS_WAIT;
|
|
if (!(action->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD)))
|
|
action->status = THREADSTATUS_READY;
|
|
|
|
// Non-waiting threads do not process callbacks.
|
|
action->isProcessingCallbacks = false;
|
|
}
|
|
else
|
|
{
|
|
this->nt.status &= ~THREADSTATUS_WAIT;
|
|
if (!(this->nt.status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD)))
|
|
__KernelChangeReadyState(this, this->GetUID(), true);
|
|
|
|
// Non-waiting threads do not process callbacks.
|
|
this->isProcessingCallbacks = false;
|
|
}
|
|
}
|
|
|
|
bool Thread::isWaitingFor(WaitType type, int id)
|
|
{
|
|
// Thread might be in a callback right now.
|
|
ActionAfterMipsCall *action = getRunningCallbackAction();
|
|
if (action)
|
|
{
|
|
if (action->status & THREADSTATUS_WAIT)
|
|
return action->waitType == type && action->waitID == id;
|
|
return false;
|
|
}
|
|
|
|
if (this->nt.status & THREADSTATUS_WAIT)
|
|
return this->nt.waitType == type && this->nt.waitID == id;
|
|
return false;
|
|
}
|
|
|
|
int Thread::getWaitID(WaitType type)
|
|
{
|
|
// Thread might be in a callback right now.
|
|
ActionAfterMipsCall *action = getRunningCallbackAction();
|
|
if (action)
|
|
{
|
|
if (action->waitType == type)
|
|
return action->waitID;
|
|
return 0;
|
|
}
|
|
|
|
if (this->nt.waitType == type)
|
|
return this->nt.waitID;
|
|
return 0;
|
|
}
|
|
|
|
ThreadWaitInfo Thread::getWaitInfo()
|
|
{
|
|
// Thread might be in a callback right now.
|
|
ActionAfterMipsCall *action = getRunningCallbackAction();
|
|
if (action)
|
|
return action->waitInfo;
|
|
|
|
return this->waitInfo;
|
|
}
|
|
|
|
void __KernelSwitchContext(Thread *target, const char *reason)
|
|
{
|
|
u32 oldPC = 0;
|
|
SceUID oldUID = 0;
|
|
const char *oldName = hleCurrentThreadName != NULL ? hleCurrentThreadName : "(none)";
|
|
|
|
Thread *cur = __GetCurrentThread();
|
|
if (cur) // It might just have been deleted.
|
|
{
|
|
__KernelSaveContext(&cur->context, (cur->nt.attr & PSP_THREAD_ATTR_VFPU) != 0);
|
|
oldPC = currentMIPS->pc;
|
|
oldUID = cur->GetUID();
|
|
|
|
// Normally this is taken care of in __KernelNextThread().
|
|
if (cur->isRunning())
|
|
__KernelChangeReadyState(cur, oldUID, true);
|
|
}
|
|
|
|
if (target)
|
|
{
|
|
__SetCurrentThread(target, target->GetUID(), target->nt.name);
|
|
__KernelChangeReadyState(target, currentThread, false);
|
|
target->nt.status = (target->nt.status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
|
|
|
__KernelLoadContext(&target->context, (target->nt.attr & PSP_THREAD_ATTR_VFPU) != 0);
|
|
}
|
|
else
|
|
__SetCurrentThread(NULL, 0, NULL);
|
|
|
|
#if DEBUG_LEVEL <= MAX_LOGLEVEL || DEBUG_LOG == NOTICE_LOG
|
|
bool fromIdle = oldUID == threadIdleID[0] || oldUID == threadIdleID[1];
|
|
bool toIdle = currentThread == threadIdleID[0] || currentThread == threadIdleID[1];
|
|
if (!(fromIdle && toIdle))
|
|
{
|
|
u64 nowCycles = CoreTiming::GetTicks();
|
|
s64 consumedCycles = nowCycles - lastSwitchCycles;
|
|
lastSwitchCycles = nowCycles;
|
|
|
|
DEBUG_LOG(SCEKERNEL, "Context switch: %s -> %s (%i->%i, pc: %08x->%08x, %s) +%lldus",
|
|
oldName, hleCurrentThreadName,
|
|
oldUID, currentThread,
|
|
oldPC, currentMIPS->pc,
|
|
reason,
|
|
cyclesToUs(consumedCycles));
|
|
}
|
|
#endif
|
|
|
|
if (target)
|
|
{
|
|
// No longer waiting.
|
|
target->nt.waitType = WAITTYPE_NONE;
|
|
target->nt.waitID = 0;
|
|
|
|
__KernelExecutePendingMipsCalls(target, true);
|
|
}
|
|
}
|
|
|
|
void __KernelChangeThreadState(Thread *thread, ThreadStatus newStatus) {
|
|
if (!thread || thread->nt.status == newStatus)
|
|
return;
|
|
|
|
if (!dispatchEnabled && thread == __GetCurrentThread() && newStatus != THREADSTATUS_RUNNING) {
|
|
ERROR_LOG(SCEKERNEL, "Dispatching suspended, not changing thread state");
|
|
return;
|
|
}
|
|
|
|
// TODO: JPSCP has many conditions here, like removing wait timeout actions etc.
|
|
// if (thread->nt.status == THREADSTATUS_WAIT && newStatus != THREADSTATUS_WAITSUSPEND) {
|
|
|
|
__KernelChangeReadyState(thread, thread->GetUID(), (newStatus & THREADSTATUS_READY) != 0);
|
|
thread->nt.status = newStatus;
|
|
|
|
if (newStatus == THREADSTATUS_WAIT) {
|
|
if (thread->nt.waitType == WAITTYPE_NONE) {
|
|
ERROR_LOG(SCEKERNEL, "Waittype none not allowed here");
|
|
}
|
|
|
|
// Schedule deletion of stopped threads here. if (thread->isStopped())
|
|
}
|
|
}
|
|
|
|
|
|
bool __CanExecuteCallbackNow(Thread *thread) {
|
|
return g_inCbCount == 0;
|
|
}
|
|
|
|
void __KernelCallAddress(Thread *thread, u32 entryPoint, Action *afterAction, const u32 args[], int numargs, bool reschedAfter, SceUID cbId)
|
|
{
|
|
hleSkipDeadbeef();
|
|
_dbg_assert_msg_(SCEKERNEL, numargs <= 6, "MipsCalls can only take 6 args.");
|
|
|
|
if (thread) {
|
|
ActionAfterMipsCall *after = (ActionAfterMipsCall *) __KernelCreateAction(actionAfterMipsCall);
|
|
after->chainedAction = afterAction;
|
|
after->threadID = thread->GetUID();
|
|
after->status = thread->nt.status;
|
|
after->waitType = thread->nt.waitType;
|
|
after->waitID = thread->nt.waitID;
|
|
after->waitInfo = thread->waitInfo;
|
|
after->isProcessingCallbacks = thread->isProcessingCallbacks;
|
|
after->currentCallbackId = thread->currentCallbackId;
|
|
|
|
afterAction = after;
|
|
|
|
if (thread->nt.waitType != WAITTYPE_NONE) {
|
|
// If it's a callback, tell the wait to stop.
|
|
if (waitTypeFuncs[thread->nt.waitType].beginFunc != NULL && cbId > 0) {
|
|
waitTypeFuncs[thread->nt.waitType].beginFunc(after->threadID, thread->currentCallbackId);
|
|
}
|
|
|
|
// Release thread from waiting
|
|
thread->nt.waitType = WAITTYPE_NONE;
|
|
}
|
|
|
|
__KernelChangeThreadState(thread, THREADSTATUS_READY);
|
|
}
|
|
|
|
MipsCall *call = new MipsCall();
|
|
call->entryPoint = entryPoint;
|
|
for (int i = 0; i < numargs; i++) {
|
|
call->args[i] = args[i];
|
|
}
|
|
call->numArgs = (int) numargs;
|
|
call->doAfter = afterAction;
|
|
call->tag = "callAddress";
|
|
call->cbId = cbId;
|
|
|
|
u32 callId = mipsCalls.add(call);
|
|
|
|
bool called = false;
|
|
if (!thread || thread == __GetCurrentThread()) {
|
|
if (__CanExecuteCallbackNow(thread)) {
|
|
thread = __GetCurrentThread();
|
|
__KernelChangeThreadState(thread, THREADSTATUS_RUNNING);
|
|
__KernelExecuteMipsCallOnCurrentThread(callId, reschedAfter);
|
|
called = true;
|
|
}
|
|
}
|
|
|
|
if (!called) {
|
|
if (thread) {
|
|
DEBUG_LOG(SCEKERNEL, "Making mipscall pending on thread");
|
|
thread->pendingMipsCalls.push_back(callId);
|
|
} else {
|
|
WARN_LOG(SCEKERNEL, "Ignoring mispcall on NULL/deleted thread");
|
|
}
|
|
}
|
|
}
|
|
|
|
void __KernelDirectMipsCall(u32 entryPoint, Action *afterAction, u32 args[], int numargs, bool reschedAfter)
|
|
{
|
|
__KernelCallAddress(__GetCurrentThread(), entryPoint, afterAction, args, numargs, reschedAfter, 0);
|
|
}
|
|
|
|
void __KernelExecuteMipsCallOnCurrentThread(u32 callId, bool reschedAfter)
|
|
{
|
|
Thread *cur = __GetCurrentThread();
|
|
if (cur == NULL)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "__KernelExecuteMipsCallOnCurrentThread(): Bad current thread");
|
|
return;
|
|
}
|
|
|
|
if (g_inCbCount > 0) {
|
|
WARN_LOG_REPORT(SCEKERNEL, "__KernelExecuteMipsCallOnCurrentThread(): Already in a callback!");
|
|
}
|
|
DEBUG_LOG(SCEKERNEL, "Executing mipscall %i", callId);
|
|
MipsCall *call = mipsCalls.get(callId);
|
|
|
|
// Save the few regs that need saving
|
|
call->savedPc = currentMIPS->pc;
|
|
call->savedRa = currentMIPS->r[MIPS_REG_RA];
|
|
call->savedV0 = currentMIPS->r[MIPS_REG_V0];
|
|
call->savedV1 = currentMIPS->r[MIPS_REG_V1];
|
|
call->savedIdRegister = currentMIPS->r[MIPS_REG_CALL_ID];
|
|
call->savedId = cur->currentMipscallId;
|
|
call->reschedAfter = reschedAfter;
|
|
|
|
// Set up the new state
|
|
currentMIPS->pc = call->entryPoint;
|
|
currentMIPS->r[MIPS_REG_RA] = __KernelMipsCallReturnAddress();
|
|
// We put this two places in case the game overwrites it.
|
|
// We may want it later to "inject" return values.
|
|
currentMIPS->r[MIPS_REG_CALL_ID] = callId;
|
|
cur->currentMipscallId = callId;
|
|
for (int i = 0; i < call->numArgs; i++) {
|
|
currentMIPS->r[MIPS_REG_A0 + i] = call->args[i];
|
|
}
|
|
|
|
if (call->cbId != 0)
|
|
g_inCbCount++;
|
|
currentCallbackThreadID = currentThread;
|
|
}
|
|
|
|
void __KernelReturnFromMipsCall()
|
|
{
|
|
hleSkipDeadbeef();
|
|
|
|
Thread *cur = __GetCurrentThread();
|
|
if (cur == NULL)
|
|
{
|
|
ERROR_LOG(SCEKERNEL, "__KernelReturnFromMipsCall(): Bad current thread");
|
|
return;
|
|
}
|
|
|
|
u32 callId = cur->currentMipscallId;
|
|
if (currentMIPS->r[MIPS_REG_CALL_ID] != callId)
|
|
WARN_LOG_REPORT(SCEKERNEL, "__KernelReturnFromMipsCall(): s0 is %08x != %08x", currentMIPS->r[MIPS_REG_CALL_ID], callId);
|
|
|
|
MipsCall *call = mipsCalls.pop(callId);
|
|
|
|
// Value returned by the callback function
|
|
u32 retVal = currentMIPS->r[MIPS_REG_V0];
|
|
DEBUG_LOG(SCEKERNEL,"__KernelReturnFromMipsCall(), returned %08x", retVal);
|
|
|
|
// Should also save/restore wait state here.
|
|
if (call->doAfter)
|
|
{
|
|
call->doAfter->run(*call);
|
|
delete call->doAfter;
|
|
}
|
|
|
|
currentMIPS->pc = call->savedPc;
|
|
currentMIPS->r[MIPS_REG_RA] = call->savedRa;
|
|
currentMIPS->r[MIPS_REG_V0] = call->savedV0;
|
|
currentMIPS->r[MIPS_REG_V1] = call->savedV1;
|
|
currentMIPS->r[MIPS_REG_CALL_ID] = call->savedIdRegister;
|
|
cur->currentMipscallId = call->savedId;
|
|
|
|
if (call->cbId != 0)
|
|
g_inCbCount--;
|
|
currentCallbackThreadID = 0;
|
|
|
|
if (cur->nt.waitType != WAITTYPE_NONE)
|
|
{
|
|
if (waitTypeFuncs[cur->nt.waitType].endFunc != NULL && call->cbId > 0)
|
|
waitTypeFuncs[cur->nt.waitType].endFunc(cur->GetUID(), cur->currentCallbackId);
|
|
}
|
|
|
|
// yeah! back in the real world, let's keep going. Should we process more callbacks?
|
|
if (!__KernelExecutePendingMipsCalls(cur, call->reschedAfter))
|
|
{
|
|
// Sometimes, we want to stay on the thread.
|
|
int threadReady = cur->nt.status & (THREADSTATUS_READY | THREADSTATUS_RUNNING);
|
|
if (call->reschedAfter || threadReady == 0)
|
|
__KernelReSchedule("return from callback");
|
|
}
|
|
|
|
delete call;
|
|
}
|
|
|
|
// First arg must be current thread, passed to avoid perf cost of a lookup.
|
|
bool __KernelExecutePendingMipsCalls(Thread *thread, bool reschedAfter)
|
|
{
|
|
_dbg_assert_msg_(SCEKERNEL, thread->GetUID() == __KernelGetCurThread(), "__KernelExecutePendingMipsCalls() should be called only with the current thread.");
|
|
|
|
if (thread->pendingMipsCalls.empty()) {
|
|
// Nothing to do
|
|
return false;
|
|
}
|
|
|
|
if (__CanExecuteCallbackNow(thread))
|
|
{
|
|
// Pop off the first pending mips call
|
|
u32 callId = thread->pendingMipsCalls.front();
|
|
thread->pendingMipsCalls.pop_front();
|
|
__KernelExecuteMipsCallOnCurrentThread(callId, reschedAfter);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Executes the callback, when it next is context switched to.
|
|
void __KernelRunCallbackOnThread(SceUID cbId, Thread *thread, bool reschedAfter)
|
|
{
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (!cb) {
|
|
ERROR_LOG(SCEKERNEL, "__KernelRunCallbackOnThread: Bad cbId %i", cbId);
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL, "__KernelRunCallbackOnThread: Turning callback %i into pending mipscall", cbId);
|
|
|
|
// Alright, we're on the right thread
|
|
// Should save/restore wait state?
|
|
|
|
const u32 args[] = {(u32) cb->nc.notifyCount, (u32) cb->nc.notifyArg, cb->nc.commonArgument};
|
|
|
|
// Clear the notify count / arg
|
|
cb->nc.notifyCount = 0;
|
|
cb->nc.notifyArg = 0;
|
|
|
|
ActionAfterCallback *action = (ActionAfterCallback *) __KernelCreateAction(actionAfterCallback);
|
|
if (action != NULL)
|
|
action->setCallback(cbId);
|
|
else
|
|
ERROR_LOG(SCEKERNEL, "Something went wrong creating a restore action for a callback.");
|
|
|
|
__KernelCallAddress(thread, cb->nc.entrypoint, action, args, 3, reschedAfter, cbId);
|
|
}
|
|
|
|
void ActionAfterCallback::run(MipsCall &call) {
|
|
if (cbId != -1) {
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (cb)
|
|
{
|
|
Thread *t = kernelObjects.Get<Thread>(cb->nc.threadId, error);
|
|
if (t)
|
|
{
|
|
// Check for other callbacks to run (including ones this callback scheduled.)
|
|
__KernelCheckThreadCallbacks(t, true);
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL, "Left callback %i - %s", cbId, cb->nc.name);
|
|
// Callbacks that don't return 0 are deleted. But should this be done here?
|
|
if (currentMIPS->r[MIPS_REG_V0] != 0)
|
|
{
|
|
DEBUG_LOG(SCEKERNEL, "ActionAfterCallback::run(): Callback returned non-zero, gets deleted!");
|
|
kernelObjects.Destroy<Callback>(cbId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool __KernelCurHasReadyCallbacks() {
|
|
if (readyCallbacksCount == 0) {
|
|
return false;
|
|
}
|
|
|
|
Thread *thread = __GetCurrentThread();
|
|
u32 error;
|
|
for (auto it = thread->callbacks.begin(), end = thread->callbacks.end(); it != end; ++it) {
|
|
Callback *callback = kernelObjects.Get<Callback>(*it, error);
|
|
if (callback && callback->nc.notifyCount != 0) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Check callbacks on the current thread only.
|
|
// Returns true if any callbacks were processed on the current thread.
|
|
bool __KernelCheckThreadCallbacks(Thread *thread, bool force) {
|
|
if (!thread || (!thread->isProcessingCallbacks && !force)) {
|
|
return false;
|
|
}
|
|
|
|
if (!thread->callbacks.empty()) {
|
|
u32 error;
|
|
for (auto it = thread->callbacks.begin(), end = thread->callbacks.end(); it != end; ++it) {
|
|
Callback *callback = kernelObjects.Get<Callback>(*it, error);
|
|
if (callback && callback->nc.notifyCount != 0) {
|
|
__KernelRunCallbackOnThread(callback->GetUID(), thread, !force);
|
|
readyCallbacksCount--;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Checks for callbacks on all threads
|
|
bool __KernelCheckCallbacks() {
|
|
// Let's not check every thread all the time, callbacks are fairly uncommon.
|
|
if (readyCallbacksCount == 0) {
|
|
return false;
|
|
}
|
|
if (readyCallbacksCount < 0) {
|
|
ERROR_LOG_REPORT(SCEKERNEL, "readyCallbacksCount became negative: %i", readyCallbacksCount);
|
|
}
|
|
|
|
bool processed = false;
|
|
|
|
u32 error;
|
|
for (std::vector<SceUID>::iterator iter = threadqueue.begin(); iter != threadqueue.end(); iter++) {
|
|
Thread *thread = kernelObjects.Get<Thread>(*iter, error);
|
|
if (thread && __KernelCheckThreadCallbacks(thread, false)) {
|
|
processed = true;
|
|
}
|
|
}
|
|
|
|
if (processed) {
|
|
return __KernelExecutePendingMipsCalls(__GetCurrentThread(), true);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool __KernelForceCallbacks()
|
|
{
|
|
// Let's not check every thread all the time, callbacks are fairly uncommon.
|
|
if (readyCallbacksCount == 0) {
|
|
return false;
|
|
}
|
|
if (readyCallbacksCount < 0) {
|
|
ERROR_LOG_REPORT(SCEKERNEL, "readyCallbacksCount became negative: %i", readyCallbacksCount);
|
|
}
|
|
|
|
Thread *curThread = __GetCurrentThread();
|
|
|
|
bool callbacksProcessed = __KernelCheckThreadCallbacks(curThread, true);
|
|
if (callbacksProcessed)
|
|
__KernelExecutePendingMipsCalls(curThread, false);
|
|
|
|
return callbacksProcessed;
|
|
}
|
|
|
|
// Not wrapped because it has special return logic.
|
|
void sceKernelCheckCallback()
|
|
{
|
|
// Start with yes.
|
|
RETURN(1);
|
|
|
|
bool callbacksProcessed = __KernelForceCallbacks();
|
|
|
|
if (callbacksProcessed) {
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelCheckCallback() - processed a callback.");
|
|
// The RETURN(1) above is still active here, unless __KernelForceCallbacks changed it.
|
|
} else {
|
|
RETURN(0);
|
|
}
|
|
}
|
|
|
|
bool __KernelInCallback()
|
|
{
|
|
return (g_inCbCount != 0);
|
|
}
|
|
|
|
void __KernelNotifyCallback(SceUID cbId, int notifyArg)
|
|
{
|
|
u32 error;
|
|
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (!cb) {
|
|
// Yeah, we're screwed, this shouldn't happen.
|
|
ERROR_LOG(SCEKERNEL, "__KernelNotifyCallback - invalid callback %08x", cbId);
|
|
return;
|
|
}
|
|
if (cb->nc.notifyCount == 0) {
|
|
readyCallbacksCount++;
|
|
}
|
|
cb->nc.notifyCount++;
|
|
cb->nc.notifyArg = notifyArg;
|
|
}
|
|
|
|
void __KernelRegisterWaitTypeFuncs(WaitType type, WaitBeginCallbackFunc beginFunc, WaitEndCallbackFunc endFunc)
|
|
{
|
|
waitTypeFuncs[type].beginFunc = beginFunc;
|
|
waitTypeFuncs[type].endFunc = endFunc;
|
|
}
|
|
|
|
std::vector<DebugThreadInfo> GetThreadsInfo()
|
|
{
|
|
std::vector<DebugThreadInfo> threadList;
|
|
|
|
u32 error;
|
|
for (std::vector<SceUID>::iterator iter = threadqueue.begin(); iter != threadqueue.end(); iter++)
|
|
{
|
|
Thread *t = kernelObjects.Get<Thread>(*iter, error);
|
|
if (!t)
|
|
continue;
|
|
|
|
DebugThreadInfo info;
|
|
info.id = *iter;
|
|
strncpy(info.name,t->GetName(),KERNELOBJECT_MAX_NAME_LENGTH);
|
|
info.name[KERNELOBJECT_MAX_NAME_LENGTH] = 0;
|
|
info.status = t->nt.status;
|
|
info.entrypoint = t->nt.entrypoint;
|
|
info.initialStack = t->nt.initialStack;
|
|
info.stackSize = (u32)t->nt.stackSize;
|
|
info.priority = t->nt.currentPriority;
|
|
info.waitType = t->nt.waitType;
|
|
if(*iter == currentThread)
|
|
info.curPC = currentMIPS->pc;
|
|
else
|
|
info.curPC = t->context.pc;
|
|
info.isCurrent = (*iter == currentThread);
|
|
threadList.push_back(info);
|
|
}
|
|
|
|
return threadList;
|
|
}
|
|
|
|
void __KernelChangeThreadState(SceUID threadId, ThreadStatus newStatus)
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadId, error);
|
|
if (!t)
|
|
return;
|
|
|
|
__KernelChangeThreadState(t, newStatus);
|
|
}
|
|
|
|
int sceKernelRegisterExitCallback(SceUID cbId)
|
|
{
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (!cb)
|
|
{
|
|
WARN_LOG(SCEKERNEL, "sceKernelRegisterExitCallback(%i): invalid callback id", cbId);
|
|
if (sceKernelGetCompiledSdkVersion() >= 0x3090500)
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ARGUMENT;
|
|
return 0;
|
|
}
|
|
|
|
DEBUG_LOG(SCEKERNEL, "sceKernelRegisterExitCallback(%i)", cbId);
|
|
registeredExitCbId = cbId;
|
|
return 0;
|
|
}
|
|
|
|
int LoadExecForUser_362A956B()
|
|
{
|
|
WARN_LOG_REPORT(SCEKERNEL, "LoadExecForUser_362A956B()");
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(registeredExitCbId, error);
|
|
if (!cb) {
|
|
WARN_LOG(SCEKERNEL, "LoadExecForUser_362A956B() : registeredExitCbId not found 0x%x", registeredExitCbId);
|
|
return SCE_KERNEL_ERROR_UNKNOWN_CBID;
|
|
}
|
|
int cbArg = cb->nc.commonArgument;
|
|
if (!Memory::IsValidAddress(cbArg)) {
|
|
WARN_LOG(SCEKERNEL, "LoadExecForUser_362A956B() : invalid address for cbArg (0x%08X)", cbArg);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
|
|
}
|
|
u32 unknown1 = Memory::Read_U32(cbArg - 8);
|
|
if (unknown1 >= 4) {
|
|
WARN_LOG(SCEKERNEL, "LoadExecForUser_362A956B() : invalid value unknown1 (0x%08X)", unknown1);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ARGUMENT;
|
|
}
|
|
u32 parameterArea = Memory::Read_U32(cbArg - 4);
|
|
if (!Memory::IsValidAddress(parameterArea)) {
|
|
WARN_LOG(SCEKERNEL, "LoadExecForUser_362A956B() : invalid address for parameterArea on userMemory (0x%08X)", parameterArea);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
|
|
}
|
|
|
|
u32 size = Memory::Read_U32(parameterArea);
|
|
if (size < 12) {
|
|
WARN_LOG(SCEKERNEL, "LoadExecForUser_362A956B() : invalid parameterArea size %d", size);
|
|
return SCE_KERNEL_ERROR_ILLEGAL_SIZE;
|
|
}
|
|
Memory::Write_U32(0, parameterArea + 4);
|
|
Memory::Write_U32(-1, parameterArea + 8);
|
|
return 0;
|
|
}
|