mirror of
https://github.com/libretro/ppsspp.git
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61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <string>
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class PointerWrap;
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namespace SaveState
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{
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typedef void (*Callback)(bool status, void *cbUserData);
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// TODO: Better place for this?
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const int REVISION = 4;
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const int SAVESTATESLOTS = 5;
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void Init();
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void SaveSlot(int slot, Callback callback, void *cbUserData = 0);
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void LoadSlot(int slot, Callback callback, void *cbUserData = 0);
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// Checks whether there's an existing save in the specified slot.
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bool HasSaveInSlot(int slot);
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// Returns -1 if there's no newest slot.
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int GetNewestSlot();
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// Load the specified file into the current state (async.)
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// Warning: callback will be called on a different thread.
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void Load(const std::string &filename, Callback callback = 0, void *cbUserData = 0);
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// Save the current state to the specified file (async.)
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// Warning: callback will be called on a different thread.
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void Save(const std::string &filename, Callback callback = 0, void *cbUserData = 0);
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// For testing / automated tests. Runs a save state verification pass (async.)
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// Warning: callback will be called on a different thread.
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void Verify(Callback callback = 0, void *cbUserData = 0);
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// To go back to a previous snapshot (only if enabled.)
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// Warning: callback will be called on a different thread.
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void Rewind(Callback callback = 0, void *cbUserData = 0);
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// Returns true if there are rewind snapshots available.
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bool CanRewind();
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// Check if there's any save stating needing to be done. Normally called once per frame.
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void Process();
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};
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