ppsspp/Core/Dialog/PSPSaveDialog.h
Unknown W. Brackets ab353a4624 Compare with the old savedata params, not current.
Some savedata modes make changes that aren't flushed to memory right away.
Although, maybe/probably they shouldn't...

Fixes #2440, fixes #2439 (which is a duplicate.)
2013-06-24 07:59:23 -07:00

130 lines
4.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "PSPDialog.h"
#include "SavedataParam.h"
#define SCE_UTILITY_SAVEDATA_ERROR_TYPE (0x80110300)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_MS (0x80110301)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_EJECT_MS (0x80110302)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_ACCESS_ERROR (0x80110305)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_DATA_BROKEN (0x80110306)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA (0x80110307)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_PARAM (0x80110308)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_INTERNAL (0x8011030b)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_NO_MEMSTICK (0x80110321)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA (0x80110327)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_PARAMS (0x80110328)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_STATUS (0x8011032c)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_NO_MS (0x80110381)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_EJECT_MS (0x80110382)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE (0x80110383)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_PROTECTED (0x80110384)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_ACCESS_ERROR (0x80110385)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_PARAM (0x80110388)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_NO_UMD (0x80110389)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_WRONG_UMD (0x8011038a)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_INTERNAL (0x8011038b)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_MS (0x80110341)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_EJECT_MS (0x80110342)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_MS_PROTECTED (0x80110344)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_ACCESS_ERROR (0x80110345)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA (0x80110347)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_PARAM (0x80110348)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_INTERNAL (0x8011034b)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_MS (0x801103C1)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_EJECT_MS (0x801103C2)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_ACCESS_ERROR (0x801103C5)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_DATA (0x801103C7)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_PARAM (0x801103C8)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_UMD (0x801103C9)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_WRONG_UMD (0x801103Ca)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_INTERNAL (0x801103Cb)
class PSPSaveDialog: public PSPDialog {
public:
PSPSaveDialog();
virtual ~PSPSaveDialog();
virtual int Init(int paramAddr);
virtual int Update();
virtual int Shutdown(bool force = false);
virtual void DoState(PointerWrap &p);
virtual pspUtilityDialogCommon *GetCommonParam();
private :
void DisplayBanner(int which);
void DisplaySaveList(bool canMove = true);
void DisplaySaveIcon();
void DisplayTitle(std::string name);
void DisplaySaveDataInfo1();
void DisplaySaveDataInfo2();
void DisplayMessage(std::string text, bool hasYesNo = false);
const std::string GetSelectedSaveDirName();
enum DisplayState
{
DS_NONE,
DS_SAVE_LIST_CHOICE,
DS_SAVE_CONFIRM,
DS_SAVE_CONFIRM_OVERWRITE,
DS_SAVE_SAVING,
DS_SAVE_DONE,
DS_LOAD_LIST_CHOICE,
DS_LOAD_CONFIRM,
DS_LOAD_LOADING,
DS_LOAD_DONE,
DS_LOAD_NODATA,
DS_DELETE_LIST_CHOICE,
DS_DELETE_CONFIRM,
DS_DELETE_DELETING,
DS_DELETE_DONE,
DS_DELETE_NODATA
};
enum DialogBanner
{
DB_NONE,
DB_SAVE,
DB_LOAD,
DB_DELETE
};
DisplayState display;
SavedataParam param;
SceUtilitySavedataParam request;
// For detecting changes made by the game.
SceUtilitySavedataParam originalRequest;
u32 requestAddr;
int currentSelectedSave;
int yesnoChoice;
};