ppsspp/Core/HLE/sceGe.cpp
Unknown W. Brackets b1344f8254 Get rid of CoreTiming::AdvanceQuick().
It basically existed for savestates, so no longer needed.
Fixes issues with events not running when they should.
2013-08-07 00:32:29 -07:00

497 lines
14 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "../System.h"
#include "../CoreParameter.h"
#include "../CoreTiming.h"
#include "../Reporting.h"
#include "sceGe.h"
#include "sceKernelMemory.h"
#include "sceKernelThread.h"
#include "sceKernelInterrupt.h"
#include "../GPU/GPUState.h"
#include "../GPU/GPUInterface.h"
static PspGeCallbackData ge_callback_data[16];
static bool ge_used_callbacks[16] = {0};
struct GeInterruptData
{
int listid;
u32 pc;
};
static std::list<GeInterruptData> ge_pending_cb;
static int geSyncEvent;
static int geInterruptEvent;
class GeIntrHandler : public IntrHandler
{
public:
GeIntrHandler() : IntrHandler(PSP_GE_INTR) {}
bool run(PendingInterrupt& pend)
{
GeInterruptData intrdata = ge_pending_cb.front();
DisplayList* dl = gpu->getList(intrdata.listid);
if (dl == NULL)
{
WARN_LOG(HLE, "Unable to run GE interrupt: list doesn't exist: %d", intrdata.listid);
return false;
}
gpu->InterruptStart(intrdata.listid);
u32 cmd = Memory::ReadUnchecked_U32(intrdata.pc - 4) >> 24;
int subintr = -1;
if (dl->subIntrBase >= 0)
{
switch (dl->signal)
{
case PSP_GE_SIGNAL_SYNC:
case PSP_GE_SIGNAL_JUMP:
case PSP_GE_SIGNAL_CALL:
case PSP_GE_SIGNAL_RET:
// Do nothing.
break;
case PSP_GE_SIGNAL_HANDLER_PAUSE:
if (cmd == GE_CMD_FINISH)
subintr = dl->subIntrBase | PSP_GE_SUBINTR_SIGNAL;
break;
default:
if (cmd == GE_CMD_SIGNAL)
subintr = dl->subIntrBase | PSP_GE_SUBINTR_SIGNAL;
else
subintr = dl->subIntrBase | PSP_GE_SUBINTR_FINISH;
break;
}
}
SubIntrHandler* handler = get(subintr);
if (handler != NULL)
{
DEBUG_LOG(CPU, "Entering interrupt handler %08x", handler->handlerAddress);
currentMIPS->pc = handler->handlerAddress;
u32 data = dl->subIntrToken;
currentMIPS->r[MIPS_REG_A0] = data & 0xFFFF;
currentMIPS->r[MIPS_REG_A1] = handler->handlerArg;
currentMIPS->r[MIPS_REG_A2] = sceKernelGetCompiledSdkVersion() <= 0x02000010 ? 0 : intrdata.pc + 4;
// RA is already taken care of in __RunOnePendingInterrupt
return true;
}
ge_pending_cb.pop_front();
gpu->InterruptEnd(intrdata.listid);
// Seen in GoW.
if (subintr >= 0)
DEBUG_LOG(HLE, "Ignoring interrupt for display list %d, already been released.", intrdata.listid);
return false;
}
virtual void handleResult(PendingInterrupt& pend)
{
GeInterruptData intrdata = ge_pending_cb.front();
ge_pending_cb.pop_front();
DisplayList* dl = gpu->getList(intrdata.listid);
switch (dl->signal)
{
case PSP_GE_SIGNAL_HANDLER_SUSPEND:
if (sceKernelGetCompiledSdkVersion() <= 0x02000010)
{
// uofw says dl->state = endCmd & 0xFF;
DisplayListState newState = static_cast<DisplayListState>(Memory::ReadUnchecked_U32(intrdata.pc - 4) & 0xFF);
//dl->status = static_cast<DisplayListStatus>(Memory::ReadUnchecked_U32(intrdata.pc) & 0xFF);
//if(dl->status < 0 || dl->status > PSP_GE_LIST_PAUSED)
// ERROR_LOG(HLE, "Weird DL status after signal suspend %x", dl->status);
if (newState != PSP_GE_DL_STATE_RUNNING)
WARN_LOG_REPORT(HLE, "GE Interrupt: newState might be %d", newState);
dl->state = PSP_GE_DL_STATE_RUNNING;
}
break;
default:
break;
}
dl->signal = PSP_GE_SIGNAL_NONE;
gpu->InterruptEnd(intrdata.listid);
}
};
void __GeExecuteSync(u64 userdata, int cyclesLate)
{
int listid = userdata >> 32;
WaitType waitType = (WaitType) (userdata & 0xFFFFFFFF);
bool wokeThreads = __KernelTriggerWait(waitType, listid, 0, "GeSync", true);
gpu->SyncEnd(waitType, listid, wokeThreads);
}
void __GeExecuteInterrupt(u64 userdata, int cyclesLate)
{
int listid = userdata >> 32;
u32 pc = userdata & 0xFFFFFFFF;
GeInterruptData intrdata;
intrdata.listid = listid;
intrdata.pc = pc;
ge_pending_cb.push_back(intrdata);
__TriggerInterrupt(PSP_INTR_IMMEDIATE, PSP_GE_INTR, PSP_INTR_SUB_NONE);
}
void __GeInit()
{
memset(&ge_used_callbacks, 0, sizeof(ge_used_callbacks));
ge_pending_cb.clear();
__RegisterIntrHandler(PSP_GE_INTR, new GeIntrHandler());
geSyncEvent = CoreTiming::RegisterEvent("GeSyncEvent", &__GeExecuteSync);
geInterruptEvent = CoreTiming::RegisterEvent("GeInterruptEvent", &__GeExecuteInterrupt);
}
void __GeDoState(PointerWrap &p)
{
p.DoArray(ge_callback_data, ARRAY_SIZE(ge_callback_data));
p.DoArray(ge_used_callbacks, ARRAY_SIZE(ge_used_callbacks));
p.Do(ge_pending_cb);
p.Do(geSyncEvent);
CoreTiming::RestoreRegisterEvent(geSyncEvent, "GeSyncEvent", &__GeExecuteSync);
p.Do(geInterruptEvent);
CoreTiming::RestoreRegisterEvent(geInterruptEvent, "GeInterruptEvent", &__GeExecuteInterrupt);
// Everything else is done in sceDisplay.
p.DoMarker("sceGe");
}
void __GeShutdown()
{
}
// Warning: may be called from the GPU thread.
bool __GeTriggerSync(WaitType waitType, int id, u64 atTicks)
{
u64 userdata = (u64)id << 32 | (u64) waitType;
s64 future = atTicks - CoreTiming::GetTicks();
if (waitType == WAITTYPE_GEDRAWSYNC)
{
s64 left = CoreTiming::UnscheduleThreadsafeEvent(geSyncEvent, userdata);
if (left > future)
future = left;
}
CoreTiming::ScheduleEvent_Threadsafe(future, geSyncEvent, userdata);
return true;
}
// Warning: may be called from the GPU thread.
bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks)
{
u64 userdata = (u64)listid << 32 | (u64) pc;
CoreTiming::ScheduleEvent_Threadsafe(atTicks - CoreTiming::GetTicks(), geInterruptEvent, userdata);
return true;
}
bool __GeHasPendingInterrupt()
{
return !ge_pending_cb.empty();
}
// The GE is implemented wrong - it should be parallel to the CPU execution instead of
// synchronous.
u32 sceGeEdramGetAddr()
{
u32 retVal = 0x04000000;
DEBUG_LOG(HLE, "%08x = sceGeEdramGetAddr", retVal);
return retVal;
}
u32 sceGeEdramGetSize()
{
u32 retVal = 0x00200000;
DEBUG_LOG(HLE, "%08x = sceGeEdramGetSize()", retVal);
return retVal;
}
int __GeSubIntrBase(int callbackId)
{
return callbackId * 2;
}
u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId,
u32 optParamAddr)
{
DEBUG_LOG(HLE,
"sceGeListEnQueue(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
listAddress, stallAddress, callbackId, optParamAddr);
//if (!stallAddress)
// stallAddress = listAddress;
u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), false);
DEBUG_LOG(HLE, "List %i enqueued.", listID);
//return display list ID
return listID;
}
u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId,
u32 optParamAddr)
{
DEBUG_LOG(HLE,
"sceGeListEnQueueHead(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
listAddress, stallAddress, callbackId, optParamAddr);
u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), true);
DEBUG_LOG(HLE, "List %i enqueued.", listID);
return listID;
}
int sceGeListDeQueue(u32 listID)
{
WARN_LOG(HLE, "sceGeListDeQueue(%08x)", listID);
return gpu->DequeueList(listID);
}
int sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress)
{
DEBUG_LOG(HLE, "sceGeListUpdateStallAddr(dlid=%i, stalladdr=%08x)", displayListID, stallAddress);
hleEatCycles(190);
CoreTiming::Advance();
return gpu->UpdateStall(displayListID, stallAddress);
}
int sceGeListSync(u32 displayListID, u32 mode) //0 : wait for completion 1:check and return
{
DEBUG_LOG(HLE, "sceGeListSync(dlid=%08x, mode=%08x)", displayListID, mode);
return gpu->ListSync(displayListID, mode);
}
u32 sceGeDrawSync(u32 mode)
{
//wait/check entire drawing state
DEBUG_LOG(HLE, "sceGeDrawSync(mode=%d) (0=wait for completion, 1=peek)", mode);
return gpu->DrawSync(mode);
}
int sceGeContinue()
{
DEBUG_LOG(HLE, "sceGeContinue");
return gpu->Continue();
}
int sceGeBreak(u32 mode)
{
//mode => 0 : current dlist 1: all drawing
DEBUG_LOG(HLE, "sceGeBreak(mode=%d)", mode);
return gpu->Break(mode);
}
u32 sceGeSetCallback(u32 structAddr)
{
DEBUG_LOG(HLE, "sceGeSetCallback(struct=%08x)", structAddr);
int cbID = -1;
for (size_t i = 0; i < ARRAY_SIZE(ge_used_callbacks); ++i)
if (!ge_used_callbacks[i])
{
cbID = (int) i;
break;
}
if (cbID == -1)
{
WARN_LOG(HLE, "sceGeSetCallback(): out of callback ids");
return SCE_KERNEL_ERROR_OUT_OF_MEMORY;
}
ge_used_callbacks[cbID] = true;
Memory::ReadStruct(structAddr, &ge_callback_data[cbID]);
int subIntrBase = __GeSubIntrBase(cbID);
if (ge_callback_data[cbID].finish_func != 0)
{
sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH,
ge_callback_data[cbID].finish_func, ge_callback_data[cbID].finish_arg);
sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
}
if (ge_callback_data[cbID].signal_func != 0)
{
sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL,
ge_callback_data[cbID].signal_func, ge_callback_data[cbID].signal_arg);
sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
}
return cbID;
}
int sceGeUnsetCallback(u32 cbID)
{
DEBUG_LOG(HLE, "sceGeUnsetCallback(cbid=%08x)", cbID);
if (cbID >= ARRAY_SIZE(ge_used_callbacks))
{
WARN_LOG(HLE, "sceGeUnsetCallback(cbid=%08x): invalid callback id", cbID);
return SCE_KERNEL_ERROR_INVALID_ID;
}
if (ge_used_callbacks[cbID])
{
int subIntrBase = __GeSubIntrBase(cbID);
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
}
else
WARN_LOG(HLE, "sceGeUnsetCallback(cbid=%08x): ignoring unregistered callback id", cbID);
ge_used_callbacks[cbID] = false;
return 0;
}
// Points to 512 32-bit words, where we can probably layout the context however we want
// unless some insane game pokes it and relies on it...
u32 sceGeSaveContext(u32 ctxAddr)
{
DEBUG_LOG(HLE, "sceGeSaveContext(%08x)", ctxAddr);
gpu->Flush();
if (sizeof(gstate) > 512 * 4)
{
ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
return 0;
}
// Let's just dump gstate.
if (Memory::IsValidAddress(ctxAddr))
{
Memory::WriteStruct(ctxAddr, &gstate);
}
// This action should probably be pushed to the end of the queue of the display thread -
// when we have one.
return 0;
}
u32 sceGeRestoreContext(u32 ctxAddr)
{
DEBUG_LOG(HLE, "sceGeRestoreContext(%08x)", ctxAddr);
gpu->Flush();
if (sizeof(gstate) > 512 * 4)
{
ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
return 0;
}
if (Memory::IsValidAddress(ctxAddr))
{
Memory::ReadStruct(ctxAddr, &gstate);
}
ReapplyGfxState();
return 0;
}
int sceGeGetMtx(int type, u32 matrixPtr)
{
if (!Memory::IsValidAddress(matrixPtr)) {
ERROR_LOG(HLE, "sceGeGetMtx(%d, %08x) - bad matrix ptr", type, matrixPtr);
return -1;
}
INFO_LOG(HLE, "sceGeGetMtx(%d, %08x)", type, matrixPtr);
switch (type) {
case GE_MTX_BONE0:
case GE_MTX_BONE1:
case GE_MTX_BONE2:
case GE_MTX_BONE3:
case GE_MTX_BONE4:
case GE_MTX_BONE5:
case GE_MTX_BONE6:
case GE_MTX_BONE7:
{
int n = type - GE_MTX_BONE0;
Memory::Memcpy(matrixPtr, gstate.boneMatrix + n * 12, 12 * sizeof(float));
}
break;
case GE_MTX_TEXGEN:
Memory::Memcpy(matrixPtr, gstate.tgenMatrix, 12 * sizeof(float));
break;
case GE_MTX_WORLD:
Memory::Memcpy(matrixPtr, gstate.worldMatrix, 12 * sizeof(float));
break;
case GE_MTX_VIEW:
Memory::Memcpy(matrixPtr, gstate.viewMatrix, 12 * sizeof(float));
break;
case GE_MTX_PROJECTION:
Memory::Memcpy(matrixPtr, gstate.projMatrix, 16 * sizeof(float));
break;
}
return 0;
}
u32 sceGeGetCmd(int cmd)
{
INFO_LOG(HLE, "sceGeGetCmd(%i)", cmd);
return gstate.cmdmem[cmd]; // Does not mask away the high bits.
}
u32 sceGeEdramSetAddrTranslation(int new_size)
{
INFO_LOG(HLE, "sceGeEdramSetAddrTranslation(%i)", new_size);
static int EDRamWidth;
int last = EDRamWidth;
EDRamWidth = new_size;
return last;
}
const HLEFunction sceGe_user[] =
{
{0xE47E40E4, WrapU_V<sceGeEdramGetAddr>, "sceGeEdramGetAddr"},
{0xAB49E76A, WrapU_UUIU<sceGeListEnQueue>, "sceGeListEnQueue"},
{0x1C0D95A6, WrapU_UUIU<sceGeListEnQueueHead>, "sceGeListEnQueueHead"},
{0xE0D68148, WrapI_UU<sceGeListUpdateStallAddr>, "sceGeListUpdateStallAddr"},
{0x03444EB4, WrapI_UU<sceGeListSync>, "sceGeListSync"},
{0xB287BD61, WrapU_U<sceGeDrawSync>, "sceGeDrawSync"},
{0xB448EC0D, WrapI_U<sceGeBreak>, "sceGeBreak"},
{0x4C06E472, WrapI_V<sceGeContinue>, "sceGeContinue"},
{0xA4FC06A4, WrapU_U<sceGeSetCallback>, "sceGeSetCallback"},
{0x05DB22CE, WrapI_U<sceGeUnsetCallback>, "sceGeUnsetCallback"},
{0x1F6752AD, WrapU_V<sceGeEdramGetSize>, "sceGeEdramGetSize"},
{0xB77905EA, WrapU_I<sceGeEdramSetAddrTranslation>, "sceGeEdramSetAddrTranslation"},
{0xDC93CFEF, WrapU_I<sceGeGetCmd>, "sceGeGetCmd"},
{0x57C8945B, WrapI_IU<sceGeGetMtx>, "sceGeGetMtx"},
{0x438A385A, WrapU_U<sceGeSaveContext>, "sceGeSaveContext"},
{0x0BF608FB, WrapU_U<sceGeRestoreContext>, "sceGeRestoreContext"},
{0x5FB86AB0, WrapI_U<sceGeListDeQueue>, "sceGeListDeQueue"},
};
void Register_sceGe_user()
{
RegisterModule("sceGe_user", ARRAY_SIZE(sceGe_user), sceGe_user);
}