mirror of
https://github.com/libretro/ppsspp.git
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b1344f8254
It basically existed for savestates, so no longer needed. Fixes issues with events not running when they should.
497 lines
14 KiB
C++
497 lines
14 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "HLE.h"
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#include "../MIPS/MIPS.h"
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#include "../System.h"
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#include "../CoreParameter.h"
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#include "../CoreTiming.h"
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#include "../Reporting.h"
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#include "sceGe.h"
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#include "sceKernelMemory.h"
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#include "sceKernelThread.h"
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#include "sceKernelInterrupt.h"
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#include "../GPU/GPUState.h"
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#include "../GPU/GPUInterface.h"
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static PspGeCallbackData ge_callback_data[16];
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static bool ge_used_callbacks[16] = {0};
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struct GeInterruptData
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{
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int listid;
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u32 pc;
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};
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static std::list<GeInterruptData> ge_pending_cb;
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static int geSyncEvent;
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static int geInterruptEvent;
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class GeIntrHandler : public IntrHandler
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{
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public:
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GeIntrHandler() : IntrHandler(PSP_GE_INTR) {}
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bool run(PendingInterrupt& pend)
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{
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GeInterruptData intrdata = ge_pending_cb.front();
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DisplayList* dl = gpu->getList(intrdata.listid);
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if (dl == NULL)
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{
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WARN_LOG(HLE, "Unable to run GE interrupt: list doesn't exist: %d", intrdata.listid);
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return false;
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}
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gpu->InterruptStart(intrdata.listid);
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u32 cmd = Memory::ReadUnchecked_U32(intrdata.pc - 4) >> 24;
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int subintr = -1;
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if (dl->subIntrBase >= 0)
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{
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switch (dl->signal)
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{
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case PSP_GE_SIGNAL_SYNC:
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case PSP_GE_SIGNAL_JUMP:
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case PSP_GE_SIGNAL_CALL:
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case PSP_GE_SIGNAL_RET:
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// Do nothing.
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break;
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case PSP_GE_SIGNAL_HANDLER_PAUSE:
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if (cmd == GE_CMD_FINISH)
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subintr = dl->subIntrBase | PSP_GE_SUBINTR_SIGNAL;
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break;
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default:
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if (cmd == GE_CMD_SIGNAL)
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subintr = dl->subIntrBase | PSP_GE_SUBINTR_SIGNAL;
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else
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subintr = dl->subIntrBase | PSP_GE_SUBINTR_FINISH;
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break;
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}
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}
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SubIntrHandler* handler = get(subintr);
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if (handler != NULL)
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{
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DEBUG_LOG(CPU, "Entering interrupt handler %08x", handler->handlerAddress);
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currentMIPS->pc = handler->handlerAddress;
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u32 data = dl->subIntrToken;
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currentMIPS->r[MIPS_REG_A0] = data & 0xFFFF;
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currentMIPS->r[MIPS_REG_A1] = handler->handlerArg;
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currentMIPS->r[MIPS_REG_A2] = sceKernelGetCompiledSdkVersion() <= 0x02000010 ? 0 : intrdata.pc + 4;
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// RA is already taken care of in __RunOnePendingInterrupt
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return true;
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}
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ge_pending_cb.pop_front();
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gpu->InterruptEnd(intrdata.listid);
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// Seen in GoW.
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if (subintr >= 0)
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DEBUG_LOG(HLE, "Ignoring interrupt for display list %d, already been released.", intrdata.listid);
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return false;
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}
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virtual void handleResult(PendingInterrupt& pend)
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{
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GeInterruptData intrdata = ge_pending_cb.front();
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ge_pending_cb.pop_front();
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DisplayList* dl = gpu->getList(intrdata.listid);
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switch (dl->signal)
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{
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case PSP_GE_SIGNAL_HANDLER_SUSPEND:
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if (sceKernelGetCompiledSdkVersion() <= 0x02000010)
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{
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// uofw says dl->state = endCmd & 0xFF;
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DisplayListState newState = static_cast<DisplayListState>(Memory::ReadUnchecked_U32(intrdata.pc - 4) & 0xFF);
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//dl->status = static_cast<DisplayListStatus>(Memory::ReadUnchecked_U32(intrdata.pc) & 0xFF);
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//if(dl->status < 0 || dl->status > PSP_GE_LIST_PAUSED)
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// ERROR_LOG(HLE, "Weird DL status after signal suspend %x", dl->status);
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if (newState != PSP_GE_DL_STATE_RUNNING)
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WARN_LOG_REPORT(HLE, "GE Interrupt: newState might be %d", newState);
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dl->state = PSP_GE_DL_STATE_RUNNING;
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}
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break;
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default:
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break;
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}
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dl->signal = PSP_GE_SIGNAL_NONE;
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gpu->InterruptEnd(intrdata.listid);
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}
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};
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void __GeExecuteSync(u64 userdata, int cyclesLate)
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{
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int listid = userdata >> 32;
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WaitType waitType = (WaitType) (userdata & 0xFFFFFFFF);
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bool wokeThreads = __KernelTriggerWait(waitType, listid, 0, "GeSync", true);
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gpu->SyncEnd(waitType, listid, wokeThreads);
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}
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void __GeExecuteInterrupt(u64 userdata, int cyclesLate)
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{
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int listid = userdata >> 32;
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u32 pc = userdata & 0xFFFFFFFF;
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GeInterruptData intrdata;
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intrdata.listid = listid;
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intrdata.pc = pc;
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ge_pending_cb.push_back(intrdata);
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__TriggerInterrupt(PSP_INTR_IMMEDIATE, PSP_GE_INTR, PSP_INTR_SUB_NONE);
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}
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void __GeInit()
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{
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memset(&ge_used_callbacks, 0, sizeof(ge_used_callbacks));
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ge_pending_cb.clear();
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__RegisterIntrHandler(PSP_GE_INTR, new GeIntrHandler());
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geSyncEvent = CoreTiming::RegisterEvent("GeSyncEvent", &__GeExecuteSync);
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geInterruptEvent = CoreTiming::RegisterEvent("GeInterruptEvent", &__GeExecuteInterrupt);
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}
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void __GeDoState(PointerWrap &p)
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{
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p.DoArray(ge_callback_data, ARRAY_SIZE(ge_callback_data));
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p.DoArray(ge_used_callbacks, ARRAY_SIZE(ge_used_callbacks));
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p.Do(ge_pending_cb);
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p.Do(geSyncEvent);
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CoreTiming::RestoreRegisterEvent(geSyncEvent, "GeSyncEvent", &__GeExecuteSync);
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p.Do(geInterruptEvent);
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CoreTiming::RestoreRegisterEvent(geInterruptEvent, "GeInterruptEvent", &__GeExecuteInterrupt);
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// Everything else is done in sceDisplay.
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p.DoMarker("sceGe");
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}
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void __GeShutdown()
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{
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}
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// Warning: may be called from the GPU thread.
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bool __GeTriggerSync(WaitType waitType, int id, u64 atTicks)
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{
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u64 userdata = (u64)id << 32 | (u64) waitType;
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s64 future = atTicks - CoreTiming::GetTicks();
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if (waitType == WAITTYPE_GEDRAWSYNC)
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{
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s64 left = CoreTiming::UnscheduleThreadsafeEvent(geSyncEvent, userdata);
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if (left > future)
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future = left;
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}
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CoreTiming::ScheduleEvent_Threadsafe(future, geSyncEvent, userdata);
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return true;
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}
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// Warning: may be called from the GPU thread.
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bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks)
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{
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u64 userdata = (u64)listid << 32 | (u64) pc;
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CoreTiming::ScheduleEvent_Threadsafe(atTicks - CoreTiming::GetTicks(), geInterruptEvent, userdata);
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return true;
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}
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bool __GeHasPendingInterrupt()
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{
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return !ge_pending_cb.empty();
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}
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// The GE is implemented wrong - it should be parallel to the CPU execution instead of
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// synchronous.
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u32 sceGeEdramGetAddr()
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{
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u32 retVal = 0x04000000;
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DEBUG_LOG(HLE, "%08x = sceGeEdramGetAddr", retVal);
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return retVal;
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}
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u32 sceGeEdramGetSize()
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{
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u32 retVal = 0x00200000;
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DEBUG_LOG(HLE, "%08x = sceGeEdramGetSize()", retVal);
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return retVal;
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}
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int __GeSubIntrBase(int callbackId)
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{
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return callbackId * 2;
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}
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u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId,
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u32 optParamAddr)
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{
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DEBUG_LOG(HLE,
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"sceGeListEnQueue(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
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listAddress, stallAddress, callbackId, optParamAddr);
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//if (!stallAddress)
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// stallAddress = listAddress;
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u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), false);
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DEBUG_LOG(HLE, "List %i enqueued.", listID);
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//return display list ID
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return listID;
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}
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u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId,
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u32 optParamAddr)
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{
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DEBUG_LOG(HLE,
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"sceGeListEnQueueHead(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
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listAddress, stallAddress, callbackId, optParamAddr);
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u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), true);
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DEBUG_LOG(HLE, "List %i enqueued.", listID);
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return listID;
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}
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int sceGeListDeQueue(u32 listID)
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{
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WARN_LOG(HLE, "sceGeListDeQueue(%08x)", listID);
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return gpu->DequeueList(listID);
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}
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int sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress)
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{
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DEBUG_LOG(HLE, "sceGeListUpdateStallAddr(dlid=%i, stalladdr=%08x)", displayListID, stallAddress);
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hleEatCycles(190);
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CoreTiming::Advance();
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return gpu->UpdateStall(displayListID, stallAddress);
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}
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int sceGeListSync(u32 displayListID, u32 mode) //0 : wait for completion 1:check and return
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{
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DEBUG_LOG(HLE, "sceGeListSync(dlid=%08x, mode=%08x)", displayListID, mode);
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return gpu->ListSync(displayListID, mode);
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}
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u32 sceGeDrawSync(u32 mode)
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{
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//wait/check entire drawing state
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DEBUG_LOG(HLE, "sceGeDrawSync(mode=%d) (0=wait for completion, 1=peek)", mode);
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return gpu->DrawSync(mode);
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}
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int sceGeContinue()
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{
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DEBUG_LOG(HLE, "sceGeContinue");
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return gpu->Continue();
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}
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int sceGeBreak(u32 mode)
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{
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//mode => 0 : current dlist 1: all drawing
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DEBUG_LOG(HLE, "sceGeBreak(mode=%d)", mode);
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return gpu->Break(mode);
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}
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u32 sceGeSetCallback(u32 structAddr)
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{
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DEBUG_LOG(HLE, "sceGeSetCallback(struct=%08x)", structAddr);
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int cbID = -1;
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for (size_t i = 0; i < ARRAY_SIZE(ge_used_callbacks); ++i)
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if (!ge_used_callbacks[i])
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{
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cbID = (int) i;
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break;
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}
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if (cbID == -1)
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{
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WARN_LOG(HLE, "sceGeSetCallback(): out of callback ids");
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return SCE_KERNEL_ERROR_OUT_OF_MEMORY;
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}
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ge_used_callbacks[cbID] = true;
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Memory::ReadStruct(structAddr, &ge_callback_data[cbID]);
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int subIntrBase = __GeSubIntrBase(cbID);
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if (ge_callback_data[cbID].finish_func != 0)
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{
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sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH,
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ge_callback_data[cbID].finish_func, ge_callback_data[cbID].finish_arg);
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sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
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}
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if (ge_callback_data[cbID].signal_func != 0)
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{
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sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL,
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ge_callback_data[cbID].signal_func, ge_callback_data[cbID].signal_arg);
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sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
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}
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return cbID;
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}
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int sceGeUnsetCallback(u32 cbID)
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{
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DEBUG_LOG(HLE, "sceGeUnsetCallback(cbid=%08x)", cbID);
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if (cbID >= ARRAY_SIZE(ge_used_callbacks))
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{
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WARN_LOG(HLE, "sceGeUnsetCallback(cbid=%08x): invalid callback id", cbID);
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return SCE_KERNEL_ERROR_INVALID_ID;
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}
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if (ge_used_callbacks[cbID])
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{
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int subIntrBase = __GeSubIntrBase(cbID);
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sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
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sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
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}
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else
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WARN_LOG(HLE, "sceGeUnsetCallback(cbid=%08x): ignoring unregistered callback id", cbID);
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ge_used_callbacks[cbID] = false;
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return 0;
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}
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// Points to 512 32-bit words, where we can probably layout the context however we want
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// unless some insane game pokes it and relies on it...
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u32 sceGeSaveContext(u32 ctxAddr)
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{
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DEBUG_LOG(HLE, "sceGeSaveContext(%08x)", ctxAddr);
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gpu->Flush();
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if (sizeof(gstate) > 512 * 4)
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{
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ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
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return 0;
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}
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// Let's just dump gstate.
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if (Memory::IsValidAddress(ctxAddr))
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{
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Memory::WriteStruct(ctxAddr, &gstate);
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}
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// This action should probably be pushed to the end of the queue of the display thread -
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// when we have one.
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return 0;
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}
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u32 sceGeRestoreContext(u32 ctxAddr)
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{
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DEBUG_LOG(HLE, "sceGeRestoreContext(%08x)", ctxAddr);
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gpu->Flush();
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if (sizeof(gstate) > 512 * 4)
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{
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ERROR_LOG(HLE, "AARGH! sizeof(gstate) has grown too large!");
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return 0;
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}
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if (Memory::IsValidAddress(ctxAddr))
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{
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Memory::ReadStruct(ctxAddr, &gstate);
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}
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ReapplyGfxState();
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return 0;
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}
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int sceGeGetMtx(int type, u32 matrixPtr)
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{
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if (!Memory::IsValidAddress(matrixPtr)) {
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ERROR_LOG(HLE, "sceGeGetMtx(%d, %08x) - bad matrix ptr", type, matrixPtr);
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return -1;
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}
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INFO_LOG(HLE, "sceGeGetMtx(%d, %08x)", type, matrixPtr);
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switch (type) {
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case GE_MTX_BONE0:
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case GE_MTX_BONE1:
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case GE_MTX_BONE2:
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case GE_MTX_BONE3:
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case GE_MTX_BONE4:
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case GE_MTX_BONE5:
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case GE_MTX_BONE6:
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case GE_MTX_BONE7:
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{
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int n = type - GE_MTX_BONE0;
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Memory::Memcpy(matrixPtr, gstate.boneMatrix + n * 12, 12 * sizeof(float));
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}
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break;
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case GE_MTX_TEXGEN:
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Memory::Memcpy(matrixPtr, gstate.tgenMatrix, 12 * sizeof(float));
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break;
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case GE_MTX_WORLD:
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Memory::Memcpy(matrixPtr, gstate.worldMatrix, 12 * sizeof(float));
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break;
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case GE_MTX_VIEW:
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Memory::Memcpy(matrixPtr, gstate.viewMatrix, 12 * sizeof(float));
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break;
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case GE_MTX_PROJECTION:
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Memory::Memcpy(matrixPtr, gstate.projMatrix, 16 * sizeof(float));
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break;
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}
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return 0;
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}
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u32 sceGeGetCmd(int cmd)
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{
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INFO_LOG(HLE, "sceGeGetCmd(%i)", cmd);
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return gstate.cmdmem[cmd]; // Does not mask away the high bits.
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}
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u32 sceGeEdramSetAddrTranslation(int new_size)
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{
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INFO_LOG(HLE, "sceGeEdramSetAddrTranslation(%i)", new_size);
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static int EDRamWidth;
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int last = EDRamWidth;
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EDRamWidth = new_size;
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return last;
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}
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const HLEFunction sceGe_user[] =
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{
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{0xE47E40E4, WrapU_V<sceGeEdramGetAddr>, "sceGeEdramGetAddr"},
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{0xAB49E76A, WrapU_UUIU<sceGeListEnQueue>, "sceGeListEnQueue"},
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{0x1C0D95A6, WrapU_UUIU<sceGeListEnQueueHead>, "sceGeListEnQueueHead"},
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{0xE0D68148, WrapI_UU<sceGeListUpdateStallAddr>, "sceGeListUpdateStallAddr"},
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{0x03444EB4, WrapI_UU<sceGeListSync>, "sceGeListSync"},
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{0xB287BD61, WrapU_U<sceGeDrawSync>, "sceGeDrawSync"},
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{0xB448EC0D, WrapI_U<sceGeBreak>, "sceGeBreak"},
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{0x4C06E472, WrapI_V<sceGeContinue>, "sceGeContinue"},
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{0xA4FC06A4, WrapU_U<sceGeSetCallback>, "sceGeSetCallback"},
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{0x05DB22CE, WrapI_U<sceGeUnsetCallback>, "sceGeUnsetCallback"},
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{0x1F6752AD, WrapU_V<sceGeEdramGetSize>, "sceGeEdramGetSize"},
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{0xB77905EA, WrapU_I<sceGeEdramSetAddrTranslation>, "sceGeEdramSetAddrTranslation"},
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{0xDC93CFEF, WrapU_I<sceGeGetCmd>, "sceGeGetCmd"},
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{0x57C8945B, WrapI_IU<sceGeGetMtx>, "sceGeGetMtx"},
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{0x438A385A, WrapU_U<sceGeSaveContext>, "sceGeSaveContext"},
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{0x0BF608FB, WrapU_U<sceGeRestoreContext>, "sceGeRestoreContext"},
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{0x5FB86AB0, WrapI_U<sceGeListDeQueue>, "sceGeListDeQueue"},
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};
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void Register_sceGe_user()
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{
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RegisterModule("sceGe_user", ARRAY_SIZE(sceGe_user), sceGe_user);
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}
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