ppsspp/Core/HLE
2012-11-17 15:06:10 +01:00
..
__sceAudio.cpp Some optimization and minor fixes 2012-11-17 15:06:10 +01:00
__sceAudio.h Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
FunctionWrappers.h Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
HLE.cpp Implement various hle stuff.. 2012-11-07 19:10:52 +01:00
HLE.h Add a flags field to HLEFunction. Fix a small path issue. 2012-11-06 19:34:17 +01:00
HLETables.cpp Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
HLETables.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAtrac.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceAtrac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAudio.cpp Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
sceAudio.h Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
sceCtrl.cpp Add a class for keyboard input 2012-11-12 17:49:40 +00:00
sceCtrl.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceDisplay.cpp sceDisplayWaitForVblank shouldn't call sceDisplayWaitForVblankStart... 2012-11-09 18:03:52 +01:00
sceDisplay.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceDmac.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceGe.cpp Small clean up on sceGeDrawSync 2012-11-10 23:08:46 +00:00
sceGe.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHprm.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceImpose.cpp Default to english 2012-11-12 17:18:20 +00:00
sceImpose.h sceImpose 2012-11-09 12:31:58 +01:00
sceIo.cpp Make the directory test pass 2012-11-14 21:24:57 +00:00
sceIo.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernel.cpp Merge pull request #54 from unknownbrackets/sema-cleanup 2012-11-16 02:33:09 -08:00
sceKernel.h Wrappers for LoadExecForUser 2012-11-12 00:43:48 +00:00
sceKernelAlarm.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelAlarm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelEventFlag.cpp Wrappers for sceKernelEventFlag 2012-11-12 00:43:48 +00:00
sceKernelEventFlag.h Wrappers for sceKernelEventFlag 2012-11-12 00:43:48 +00:00
sceKernelInterrupt.cpp VFPU fixes, misc 2012-11-15 10:15:40 +01:00
sceKernelInterrupt.h Refix ge interrupts, make headless printf log messages 2012-11-09 13:40:09 +01:00
sceKernelMbx.cpp Resume waiting threads when Mbx is destroyed 2012-11-08 21:49:56 +01:00
sceKernelMbx.h Fixed value returning for MBXes 2012-11-08 16:24:06 +01:00
sceKernelMemory.cpp This is used by a couple of games. 2012-11-14 18:16:13 +00:00
sceKernelMemory.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelModule.cpp Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
sceKernelModule.h Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
sceKernelMsgPipe.cpp Implemented message pipes (may have issues) 2012-11-10 23:17:15 +01:00
sceKernelMsgPipe.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelMutex.cpp More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
sceKernelMutex.h More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
sceKernelSemaphore.cpp CancelSema: adjust scheduling to match PSP. 2012-11-16 01:50:26 -08:00
sceKernelSemaphore.h Wrap sceKernelCreateSema(). 2012-11-16 00:06:44 -08:00
sceKernelThread.cpp Some optimization and minor fixes 2012-11-17 15:06:10 +01:00
sceKernelThread.h Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
sceKernelTime.cpp Make RTC tests pass 2012-11-11 00:33:16 +00:00
sceKernelTime.h Make RTC tests pass 2012-11-11 00:33:16 +00:00
sceKernelVTimer.cpp More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
sceKernelVTimer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceMpeg.cpp Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
sceMpeg.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceNet.cpp More stubs 2012-11-14 18:52:06 +00:00
sceNet.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
scePower.cpp More stubs 2012-11-14 18:52:06 +00:00
scePower.h Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
scePsmf.cpp Implement a few more little things 2012-11-08 16:28:45 +01:00
scePsmf.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceRtc.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceRtc.h Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceSas.cpp UMD callbacks, a couple of NIDs 2012-11-07 15:44:13 +01:00
sceSas.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceUmd.cpp Wrap some of the sceUmd* HLE functions. 2012-11-11 14:47:28 -08:00
sceUmd.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceUtility.cpp VFPU fixes, misc 2012-11-15 10:15:40 +01:00
sceUtility.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00