ppsspp/GPU/GLES
Unknown W. Brackets 425ff3d78f Track bone matrix updates for future morph usage.
This makes them upload later, if/when they're needed.

Fixes #7746, Shadow of Destiny artifacts when software skinning is
enabled.
2015-05-16 21:49:25 -07:00
..
DepalettizeShader.cpp Allow depal palette entries to repeat. 2015-04-26 00:36:08 -07:00
DepalettizeShader.h Avoid querying attrib locations in depal runtime. 2015-03-15 14:44:13 -07:00
FragmentShaderGenerator.cpp Fix a dumb mistake for shader framebuf fetch. 2015-03-14 00:14:59 -07:00
FragmentShaderGenerator.h Optimize color tests against zero. 2015-03-08 19:08:21 -07:00
FragmentTestCache.cpp Initialize a member that was missed. 2015-04-08 11:29:28 -07:00
FragmentTestCache.h Decimate the fragtest cache less often. 2015-03-08 18:35:53 -07:00
Framebuffer.cpp Extract a bunch more color conversion loops. 2015-04-08 22:52:48 +02:00
Framebuffer.h Fixed Indentation + Moved Cardboard Menu 2015-01-24 20:01:09 +01:00
GLES_GPU.cpp Track bone matrix updates for future morph usage. 2015-05-16 21:49:25 -07:00
GLES_GPU.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
ShaderManager.cpp Move the viewport transform to the proj matrix. 2015-03-22 23:35:24 -07:00
ShaderManager.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
StateMapping.cpp Report when minz/maxz is used in an effective way. 2015-04-17 12:59:59 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
TextureCache.cpp Reduce clut allocation size a bit. 2015-04-26 00:50:47 -07:00
TextureCache.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738. 2015-05-12 20:01:04 +02:00
TransformPipeline.h De-dupe the spline code 2015-04-08 21:44:54 +02:00
VertexShaderGenerator.cpp Assume lmode does nothing in throughmode. 2015-03-08 18:03:17 -07:00
VertexShaderGenerator.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00