ppsspp/GPU/GLES
2013-10-26 08:35:52 -07:00
..
FragmentShaderGenerator.cpp Seems we need high precision for fog on PowerVR. #4287 might be fixed by this. 2013-10-22 19:56:06 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Fix unlikely case in DrawPixels(). 2013-10-26 08:35:52 -07:00
Framebuffer.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
GLES_GPU.cpp Exclude 0xFF from logging, happens a lot. 2013-10-24 22:03:10 -07:00
GLES_GPU.h Only clear the shader cache when toggling "Disable alpha test" 2013-10-22 14:34:16 +02:00
ShaderManager.cpp Move gpu vendor detection to native with the rest of the gl init. 2013-10-16 00:48:44 +02:00
ShaderManager.h Must reset lastShader after swtiching shaders outside the "framework". 2013-10-10 20:11:57 +02:00
Spline.cpp Try a different heuristic for the bezier subdivision factor 2013-10-10 17:49:29 +02:00
StateMapping.cpp New attempt at solving #4272 by not using alpha in the backbuffer. 2013-10-25 12:44:21 +02:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Avoid getting stuck with a bad tex framebuffer. 2013-10-26 08:35:52 -07:00
TextureCache.h GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading 2013-10-08 15:00:48 +02:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Let's put the stencil parameters in the right order.. 2013-10-10 21:41:00 +02:00
TransformPipeline.h Add comments (speedup plans for GLES) and reformat a bit (no changes) 2013-10-09 11:56:46 +02:00
VertexDecoder.cpp Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
VertexDecoder.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
VertexShaderGenerator.cpp Fix missing uniform for GE_TEXMAP_TEXTURE_MATRIX. 2013-10-24 21:59:44 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00