ppsspp/assets/shaders/scanlines.fsh
2013-10-28 20:01:38 +05:00

31 lines
749 B
GLSL

// Advanced Scanlines (CRT) shader, created to use in PPSSPP.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
float amount = 1.0; // suitable range = 0.0 - 1.0
float intensity = 0.5; // suitable range = 0.0 - 1.0
void main()
{
float pos0 = ((v_texcoord0.y + 1.0) * 170.0*amount);
float pos1 = cos((fract( pos0 ) - 0.5)*3.1415926*intensity)*1.5;
vec4 rgb = texture2D( sampler0, v_texcoord0 );
// slight contrast curve
vec4 color = rgb*0.5+0.5*rgb*rgb*1.2;
// color tint
color *= vec4(0.9,1.0,0.7, 0.0);
// vignette
color *= 1.1 - 0.6 * (dot(v_texcoord0 - 0.5, v_texcoord0 - 0.5) * 2.0);
gl_FragColor.rgba = mix(vec4(0,0,0,0), color, pos1);
}