ppsspp/Core/Compatibility.cpp
zminhquanz ea0aab9340 Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00

62 lines
2.3 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "file/ini_file.h"
#include "Core/Compatibility.h"
#include "Core/System.h"
void Compatibility::Load(const std::string &gameID) {
Clear();
{
IniFile compat;
// This loads from assets.
if (compat.LoadFromVFS("compat.ini")) {
CheckSettings(compat, gameID);
}
}
{
IniFile compat2;
// This one is user-editable. Need to load it after the system one.
std::string path = GetSysDirectory(DIRECTORY_SYSTEM) + "compat.ini";
if (compat2.Load(path)) {
CheckSettings(compat2, gameID);
}
}
}
void Compatibility::Clear() {
memset(&flags_, 0, sizeof(flags_));
}
void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
CheckSetting(iniFile, gameID, "VertexDepthRounding", &flags_.VertexDepthRounding);
CheckSetting(iniFile, gameID, "PixelDepthRounding", &flags_.PixelDepthRounding);
CheckSetting(iniFile, gameID, "DepthRangeHack", &flags_.DepthRangeHack);
CheckSetting(iniFile, gameID, "ClearToRAM", &flags_.ClearToRAM);
CheckSetting(iniFile, gameID, "Force04154000Download", &flags_.Force04154000Download);
CheckSetting(iniFile, gameID, "DrawSyncEatCycles", &flags_.DrawSyncEatCycles);
CheckSetting(iniFile, gameID, "FakeMipmapChange", &flags_.FakeMipmapChange);
CheckSetting(iniFile, gameID, "RequireBufferedRendering", &flags_.RequireBufferedRendering);
CheckSetting(iniFile, gameID, "RequireBlockTransfer", &flags_.RequireBlockTransfer);
}
void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) {
iniFile.Get(option, gameID.c_str(), flag, *flag);
}