ppsspp/Common/ConsoleListener.h
Unknown W. Brackets 7b7801d59a Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00

72 lines
2.1 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _CONSOLELISTENER_H
#define _CONSOLELISTENER_H
#include "LogManager.h"
#ifdef _WIN32
#include "CommonWindows.h"
#endif
class ConsoleListener : public LogListener
{
public:
ConsoleListener();
~ConsoleListener();
void Open(bool Hidden = false, int Width = 200, int Height = 100, const char * Name = "DebugConsole (PPSSPP)");
void UpdateHandle();
void Close();
bool IsOpen();
void LetterSpace(int Width, int Height);
void BufferWidthHeight(int BufferWidth, int BufferHeight, int ScreenWidth, int ScreenHeight, bool BufferFirst);
void PixelSpace(int Left, int Top, int Width, int Height, bool);
#ifdef _WIN32
COORD GetCoordinates(int BytesRead, int BufferWidth);
#endif
void Log(LogTypes::LOG_LEVELS, const char *Text);
void ClearScreen(bool Cursor = true);
void Show(bool bShow);
bool Hidden() const { return bHidden; }
private:
#ifdef _WIN32
HWND GetHwnd(void);
HANDLE hConsole;
static unsigned int WINAPI RunThread(void *lpParam);
void LogWriterThread();
void SendToThread(LogTypes::LOG_LEVELS Level, const char *Text);
void WriteToConsole(LogTypes::LOG_LEVELS Level, const char *Text, size_t Len);
static int refCount;
static HANDLE hThread;
static HANDLE hTriggerEvent;
static CRITICAL_SECTION criticalSection;
static char *logPending;
static volatile u32 logPendingReadPos;
static volatile u32 logPendingWritePos;
#endif
bool bHidden;
bool bUseColor;
};
#endif // _CONSOLELISTENER_H