mirror of
https://github.com/libretro/ppsspp.git
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176 lines
4.2 KiB
C++
176 lines
4.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "WindowsHeadlessHost.h"
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#include <stdio.h>
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#include <windows.h>
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#include <io.h>
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#include "gfx_es2/gl_state.h"
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#include "gfx/gl_common.h"
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#include "gfx/gl_lost_manager.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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const bool WINDOW_VISIBLE = false;
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const int WINDOW_WIDTH = 480;
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const int WINDOW_HEIGHT = 272;
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typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)(int value);
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PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = NULL;
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HWND CreateHiddenWindow()
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{
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static WNDCLASSEX wndClass = {
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sizeof(WNDCLASSEX),
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CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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DefWindowProc,
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0,
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0,
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NULL,
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NULL,
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LoadCursor(NULL, IDC_ARROW),
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(HBRUSH) GetStockObject(BLACK_BRUSH),
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NULL,
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"PPSSPPHeadless",
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NULL,
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};
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RegisterClassEx(&wndClass);
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DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP;
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return CreateWindowEx(0, "PPSSPPHeadless", "PPSSPPHeadless", style, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, NULL, NULL);
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}
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void SetVSync(int value)
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{
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const char *extensions = (const char *) glGetString(GL_EXTENSIONS);
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if (!strstr(extensions, "WGL_EXT_swap_control"))
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return;
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC) wglGetProcAddress("wglSwapIntervalEXT");
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if (wglSwapIntervalEXT != NULL)
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wglSwapIntervalEXT(value);
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}
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void WindowsHeadlessHost::LoadNativeAssets()
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{
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// Native is kinda talkative, but that's annoying in our case.
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out = _fdopen(_dup(_fileno(stdout)), "wt");
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freopen("NUL", "wt", stdout);
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VFSRegister("", new DirectoryAssetReader("assets/"));
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VFSRegister("", new DirectoryAssetReader(""));
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VFSRegister("", new DirectoryAssetReader("../"));
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gl_lost_manager_init();
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// See SendDebugOutput() for how things get back on track.
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}
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void WindowsHeadlessHost::SendDebugOutput(const std::string &output)
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{
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fprintf_s(out, "%s", output.c_str());
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OutputDebugString(output.c_str());
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}
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void WindowsHeadlessHost::InitGL()
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{
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glOkay = false;
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hWnd = CreateHiddenWindow();
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if (WINDOW_VISIBLE)
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{
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ShowWindow(hWnd, TRUE);
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SetFocus(hWnd);
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}
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int pixelFormat;
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static PIXELFORMATDESCRIPTOR pfd = {0};
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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pfd.cDepthBits = 16;
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pfd.iLayerType = PFD_MAIN_PLANE;
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#define ENFORCE(x, msg) { if (!(x)) { fprintf(stderr, msg); return; } }
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ENFORCE(hDC = GetDC(hWnd), "Unable to create DC.");
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ENFORCE(pixelFormat = ChoosePixelFormat(hDC, &pfd), "Unable to match pixel format.");
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ENFORCE(SetPixelFormat(hDC, pixelFormat, &pfd), "Unable to set pixel format.");
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ENFORCE(hRC = wglCreateContext(hDC), "Unable to create GL context.");
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ENFORCE(wglMakeCurrent(hDC, hRC), "Unable to activate GL context.");
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SetVSync(0);
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glewInit();
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glstate.Initialize();
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LoadNativeAssets();
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if (ResizeGL())
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glOkay = true;
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}
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void WindowsHeadlessHost::ShutdownGL()
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{
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if (hRC)
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{
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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hRC = NULL;
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}
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if (hDC)
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ReleaseDC(hWnd, hDC);
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hDC = NULL;
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DestroyWindow(hWnd);
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hWnd = NULL;
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}
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bool WindowsHeadlessHost::ResizeGL()
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{
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if (!hWnd)
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return false;
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RECT rc;
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GetWindowRect(hWnd, &rc);
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glstate.viewport.set(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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glstate.viewport.restore();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0f, WINDOW_WIDTH, WINDOW_HEIGHT, 0.0f, -1.0f, 1.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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return true;
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}
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void WindowsHeadlessHost::BeginFrame()
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{
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}
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void WindowsHeadlessHost::EndFrame()
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{
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SwapBuffers(hDC);
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}
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