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90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
#include "debugger_memory.h"
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#include "ui_debugger_memory.h"
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#include "Core/Debugger/SymbolMap.h"
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#include <QTimer>
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Debugger_Memory::Debugger_Memory(DebugInterface *_cpu, MainWindow* mainWindow_, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::Debugger_Memory),
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cpu(_cpu),
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mainWindow(mainWindow_)
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{
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ui->setupUi(this);
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setWindowTitle(tr("Memory Viewer - %1").arg(cpu->GetName()));
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ui->memView->setDebugger(_cpu);
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}
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Debugger_Memory::~Debugger_Memory()
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{
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delete ui;
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}
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void Debugger_Memory::Update()
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{
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ui->memView->redraw();
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}
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void Debugger_Memory::Goto(u32 addr)
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{
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show();
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ui->memView->gotoAddr(addr & ~3);
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}
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void Debugger_Memory::on_editAddress_textChanged(const QString &arg1)
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{
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ui->memView->gotoAddr(arg1.toUInt(0,16) & ~3);
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}
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void Debugger_Memory::on_normalBtn_clicked()
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{
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ui->memView->setMode(MV_NORMAL);
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}
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void Debugger_Memory::on_symbolsBtn_clicked()
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{
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ui->memView->setMode(MV_SYMBOLS);
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}
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void Debugger_Memory::on_memView_customContextMenuRequested(const QPoint &pos)
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{
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ui->memView->contextMenu(pos);
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}
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void Debugger_Memory::NotifyMapLoaded()
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{
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QListWidgetItem* item = new QListWidgetItem();
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item->setText("(0x80000000)");
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item->setData(Qt::UserRole, 0x80000000);
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ui->symbols->addItem(item);
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std::vector<SymbolEntry> symbols = symbolMap.GetAllSymbols(ST_DATA);
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for(int i = 0; i < (int)symbols.size(); i++)
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{
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QListWidgetItem* item = new QListWidgetItem();
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item->setText(QString("%1 (%2)").arg(QString::fromStdString(symbols[i].name)).arg(symbols[i].size));
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item->setData(Qt::UserRole, symbols[i].address);
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ui->symbols->addItem(item);
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}
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ui->regions->clear();
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/*
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for (int i = 0; i < cpu->getMemMap()->numRegions; i++)
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{
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int n = ComboBox_AddString(lb,cpu->getMemMap()->regions[i].name);
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ComboBox_SetItemData(lb,n,cpu->getMemMap()->regions[i].start);
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}
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*/
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}
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void Debugger_Memory::on_regions_currentIndexChanged(int index)
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{
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ui->memView->gotoAddr(ui->regions->itemData(index,Qt::UserRole).toInt());
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}
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void Debugger_Memory::on_symbols_itemClicked(QListWidgetItem *item)
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{
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ui->memView->gotoAddr(item->data(Qt::UserRole).toInt());
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}
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