mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-29 11:20:40 +00:00
104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include <map>
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extern const char *PPSSPP_GIT_VERSION;
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struct SState
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{
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bool bEmuThreadStarted; // is anything loaded into the emulator?
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bool bBooted;
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};
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struct CConfig
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{
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public:
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CConfig();
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~CConfig();
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// Whether to save the config on close.
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bool bSaveSettings;
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// These are broken
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bool bAutoLoadLast;
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bool bFirstRun;
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bool bSpeedLimit;
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bool bConfirmOnQuit;
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bool bAutoRun; // start immediately
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bool bBrowse;
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// Core
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bool bIgnoreBadMemAccess;
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bool bFastMemory;
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bool bJit;
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std::string sReportHost;
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// GFX
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bool bDisplayFramebuffer;
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bool bHardwareTransform;
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bool bBufferedRendering;
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bool bDrawWireframe;
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bool bLinearFiltering;
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bool bUseVBO;
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bool bStretchToDisplay;
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int iFrameSkip; // 0 = off; 1 = auto; (future: 2 = skip every 2nd frame; 3 = skip every 3rd frame etc).
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bool bUseMediaEngine;
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int iWindowZoom; // for Windows
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bool SSAntiAliasing; //for Windows, too
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bool bVertexCache;
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bool bFullScreen;
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int iAnisotropyLevel;
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bool bTrueColor;
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// Sound
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bool bEnableSound;
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// UI
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bool bShowTouchControls;
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bool bShowDebuggerOnLoad;
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bool bShowAnalogStick;
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bool bShowFPSCounter;
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bool bShowDebugStats;
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bool bLargeControls;
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bool bAccelerometerToAnalogHoriz;
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// Control
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std::map<int,int> iMappingMap; // Can be used differently depending on systems
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// SystemParam
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int ilanguage;
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int itimeformat;
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bool bEncryptSave;
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std::string currentDirectory;
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std::string memCardDirectory;
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std::string flashDirectory;
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void Load(const char *iniFileName = "ppsspp.ini");
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void Save();
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private:
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std::string iniFilename_;
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};
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extern SState g_State;
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extern CConfig g_Config;
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