ppsspp/Qt/gamepaddialog.cpp
Marcin Mikołajczyk 41c2bdd9ee Fix some warnings
2013-02-24 20:05:18 +01:00

403 lines
11 KiB
C++

#include "gamepaddialog.h"
#include "ui_gamepaddialog.h"
#include <QTimer>
#include "Core/Config.h"
#include "EmuThread.h"
// Input
struct GamePadInfo
{
int mapping_type; // 0 : pad button, 1 : pad axis, 2 : pad Hats
int mapping_in;
int mapping_sign;
QString ViewLabelName;
QString Name;
};
// Initial values are PS3 controller
GamePadInfo GamepadPadMapping[] = {
{0, 14, 0, "Prev_X", QT_TRANSLATE_NOOP("gamepadMapping", "Cross")}, //A
{0, 13, 0, "Prev_O", QT_TRANSLATE_NOOP("gamepadMapping", "Circle")}, //B
{0, 15, 0, "Prev_S", QT_TRANSLATE_NOOP("gamepadMapping", "Square")}, //X
{0, 12, 0, "Prev_T", QT_TRANSLATE_NOOP("gamepadMapping", "Triangle")}, //Y
{0, 10, 0, "Prev_LT", QT_TRANSLATE_NOOP("gamepadMapping", "Left Trigger")}, //LBUMPER
{0, 11, 0, "Prev_RT", QT_TRANSLATE_NOOP("gamepadMapping", "Right Trigger")}, //RBUMPER
{0, 3, 0, "Prev_Start", QT_TRANSLATE_NOOP("gamepadMapping", "Start")}, //START
{0, 0, 0, "Prev_Select", QT_TRANSLATE_NOOP("gamepadMapping", "Select")}, //SELECT
{0, 4, 0, "Prev_Up", QT_TRANSLATE_NOOP("gamepadMapping", "Up")}, //UP
{0, 6, 0, "Prev_Down", QT_TRANSLATE_NOOP("gamepadMapping", "Down")}, //DOWN
{0, 7, 0, "Prev_Left", QT_TRANSLATE_NOOP("gamepadMapping", "Left")}, //LEFT
{0, 5, 0, "Prev_Right", QT_TRANSLATE_NOOP("gamepadMapping", "Right")}, //RIGHT
{0, 0, 0, ""}, //MENU (event)
{0, 16, 0, "Prev_Home", QT_TRANSLATE_NOOP("gamepadMapping", "Home")}, //BACK
// Special case for analog stick
{1, 0, -1, "Prev_ALeft", QT_TRANSLATE_NOOP("gamepadMapping", "Stick left")},
{1, 0, 1, "Prev_ARight", QT_TRANSLATE_NOOP("gamepadMapping", "Stick right")},
{1, 1, -1, "Prev_AUp", QT_TRANSLATE_NOOP("gamepadMapping", "Stick up")},
{1, 1, 1, "Prev_ADown", QT_TRANSLATE_NOOP("gamepadMapping", "Stick bottom")}
};
// id for mapping in config start at offset 200 to not get over key mapping
const int configOffset = 200;
GamePadDialog::GamePadDialog(InputState* state, QWidget *parent) :
QDialog(parent),
ui(new Ui::GamePadDialog),
#if QT_HAS_SDL
m_joystick(0),
#endif
m_inputState(state),
m_isInit(false)
{
ui->setupUi(this);
SetViewMode();
#if QT_HAS_SDL
SDL_Init(SDL_INIT_JOYSTICK);
#endif
m_isInit = true;
data_timer = new QTimer();
data_timer->setInterval(50);
connect(data_timer,SIGNAL(timeout()),this,SLOT(pollJoystick()));
data_timer->start();
for(int i=0;i<18;i++)
{
QLabel* labelPreview = findChild<QLabel*>(GamepadPadMapping[i].ViewLabelName);
if(labelPreview)
{
labelPreview->setVisible(false);
}
if(g_Config.iMappingMap.find(i+configOffset) != g_Config.iMappingMap.end())
{
GetMappingFromInt(g_Config.iMappingMap[i+configOffset],
GamepadPadMapping[i].mapping_in,
GamepadPadMapping[i].mapping_type,
GamepadPadMapping[i].mapping_sign);
}
}
on_refreshListBtn_clicked();
}
GamePadDialog::~GamePadDialog()
{
data_timer->stop();
delete data_timer;
#if QT_HAS_SDL
if(m_joystick)
SDL_JoystickClose(m_joystick);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
#endif
delete ui;
}
void GamePadDialog::showEvent(QShowEvent *)
{
#ifdef Q_WS_X11
// Hack to remove the X11 crash with threaded opengl when opening the first dialog
EmuThread_LockDraw(true);
QTimer::singleShot(100, this, SLOT(releaseLock()));
#endif
}
void GamePadDialog::changeEvent(QEvent *event)
{
if (event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
on_refreshListBtn_clicked();
}
}
void GamePadDialog::releaseLock()
{
EmuThread_LockDraw(false);
}
void GamePadDialog::on_refreshListBtn_clicked()
{
#if QT_HAS_SDL
if(m_joystick)
{
SDL_JoystickClose(m_joystick);
ui->JoyName->setText(tr("<b>No gamepad</b>"));
m_joystick = 0;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
SDL_Init(SDL_INIT_JOYSTICK);
int numJoy = SDL_NumJoysticks();
ui->GamePadList->clear();
for(int i = 0; i < numJoy; i++)
{
QListWidgetItem* item = new QListWidgetItem();
QString padName = SDL_JoystickName(i);
if(padName == "") padName = tr("<b>Unknown gamepad</b>");
item->setText(padName);
item->setData(Qt::UserRole,i);
ui->GamePadList->addItem(item);
}
if(numJoy > 0)
{
ui->GamePadList->setCurrentRow(0);
on_SelectPadBtn_clicked();
}
#endif
}
void GamePadDialog::pollJoystick()
{
#if QT_HAS_SDL
if(!m_joystick)
return;
SDL_JoystickUpdate();
// Update buttons state
for(int i=0;i<14;i++)
{
float val = 0;
if(GamepadPadMapping[i].mapping_type == 0)
val = SDL_JoystickGetButton(m_joystick,GamepadPadMapping[i].mapping_in);
else if(GamepadPadMapping[i].mapping_type == 1)
{
val = SDL_JoystickGetAxis(m_joystick,GamepadPadMapping[i].mapping_in);
if(val*GamepadPadMapping[i].mapping_sign > 16384) val = 1;
else val = 0;
}
else if(GamepadPadMapping[i].mapping_type == 2)
val = SDL_JoystickGetHat(m_joystick,GamepadPadMapping[i].mapping_in);
QLabel* labelPreview = findChild<QLabel*>(GamepadPadMapping[i].ViewLabelName);
if(labelPreview)
{
labelPreview->setVisible(val != 0);
}
if(val)
{
m_inputState->pad_buttons |= (1<<i);
}
else
{
m_inputState->pad_buttons &= ~(1<<i);
}
}
// Update analog stick
m_inputState->pad_lstick_x = 0;
m_inputState->pad_lstick_y = 0;
for(int i = 14; i < 18; i++)
{
float val = 0;
if(GamepadPadMapping[i].mapping_type == 0)
val = SDL_JoystickGetButton(m_joystick,GamepadPadMapping[i].mapping_in);
else if(GamepadPadMapping[i].mapping_type == 1)
{
val = SDL_JoystickGetAxis(m_joystick,GamepadPadMapping[i].mapping_in);
if((val <= 0 && GamepadPadMapping[i].mapping_sign < 0) || (val >= 0 && GamepadPadMapping[i].mapping_sign > 0))
val = abs(val) * 1.0f / 32767;
else
val = 0;
}
else if(GamepadPadMapping[i].mapping_type == 2)
val = SDL_JoystickGetHat(m_joystick,GamepadPadMapping[i].mapping_in);
QLabel* labelPreview = findChild<QLabel*>(GamepadPadMapping[i].ViewLabelName);
if(labelPreview)
{
labelPreview->setVisible(val != 0);
}
switch(i)
{
case 14:
m_inputState->pad_lstick_x -= val;
break;
case 15:
m_inputState->pad_lstick_x += val;
break;
case 16:
m_inputState->pad_lstick_y -= val;
break;
default:
m_inputState->pad_lstick_y += val;
break;
}
}
if(isVisible())
{
for(int i = 0; i < ui->padValues->topLevelItemCount(); i++)
{
QTreeWidgetItem* item = ui->padValues->topLevelItem(i);
for(int j = 0; j < item->childCount(); j++)
{
QTreeWidgetItem* item2 = item->child(j);
if(item2->data(0,Qt::UserRole).toInt() == 0)
{
item2->setText(1,QVariant(SDL_JoystickGetButton(m_joystick,item2->data(0,Qt::UserRole+1).toInt())).toString());
}
else if(item2->data(0,Qt::UserRole).toInt() == 1)
{
int val = SDL_JoystickGetAxis(m_joystick,item2->data(0,Qt::UserRole+1).toInt());
if((val <= 0 && item2->data(0,Qt::UserRole+2).toInt() < 0) || (val >= 0 && item2->data(0,Qt::UserRole+2).toInt() > 0))
item2->setText(1,QVariant(val).toString());
}
else if(item2->data(0,Qt::UserRole).toInt() == 2)
{
item2->setText(1,QVariant(SDL_JoystickGetHat(m_joystick,item2->data(0,Qt::UserRole+1).toInt())).toString());
}
}
}
}
#endif
}
void GamePadDialog::on_SelectPadBtn_clicked()
{
#if QT_HAS_SDL
int selectedJoy = -1;
if(ui->GamePadList->currentItem() == 0)
{
return;
}
selectedJoy = ui->GamePadList->currentItem()->data(Qt::UserRole).toInt();
m_joyId = selectedJoy;
m_joystick = SDL_JoystickOpen(selectedJoy);
ui->padValues->clear();
ui->padValues->setColumnCount(3);
ui->padValues->setColumnWidth(0,100);
ui->padValues->setColumnWidth(1,50);
ui->padValues->setColumnWidth(2,50);
ui->comboPadInput->clear();
ui->comboPSPButton->clear();
QTreeWidgetItem* buttonItem = new QTreeWidgetItem();
buttonItem->setText(0,tr("Buttons"));
ui->padValues->addTopLevelItem(buttonItem);
for(int i = 0; i < SDL_JoystickNumButtons(m_joystick); i++)
{
QTreeWidgetItem* item = new QTreeWidgetItem();
item->setText(0,QVariant(i).toString());
item->setText(1,QVariant(0).toString());
item->setData(0, Qt::UserRole,0);
item->setData(0, Qt::UserRole+1,i);
item->setData(0, Qt::UserRole+2,0);
buttonItem->addChild(item);
int id = i << 8;
ui->comboPadInput->addItem(tr("Button %1").arg(i),GetIntFromMapping(i,0,0));
}
QTreeWidgetItem* axesItem = new QTreeWidgetItem();
axesItem->setText(0,tr("Axes"));
ui->padValues->addTopLevelItem(axesItem);
for(int i = 0; i < SDL_JoystickNumAxes(m_joystick); i++)
{
QTreeWidgetItem* item = new QTreeWidgetItem();
item->setText(0,tr("%1 Neg").arg(i));
item->setText(1,QVariant(0).toString());
item->setData(0, Qt::UserRole,1);
item->setData(0, Qt::UserRole+1,i);
item->setData(0, Qt::UserRole+2,-1);
axesItem->addChild(item);
ui->comboPadInput->addItem(tr("Axes %1 Neg").arg(i),GetIntFromMapping(i,1,-1));
item = new QTreeWidgetItem();
item->setText(0,tr("%1 Pos").arg(i));
item->setText(1,QVariant(0).toString());
item->setData(0, Qt::UserRole,1);
item->setData(0, Qt::UserRole+1,i);
item->setData(0, Qt::UserRole+2,1);
axesItem->addChild(item);
ui->comboPadInput->addItem(tr("Axes %1 Pos").arg(i),GetIntFromMapping(i,1,1));
}
QTreeWidgetItem* hatsItem = new QTreeWidgetItem();
hatsItem->setText(0,tr("Hats"));
ui->padValues->addTopLevelItem(hatsItem);
for(int i = 0; i < SDL_JoystickNumHats(m_joystick); i++)
{
QTreeWidgetItem* item = new QTreeWidgetItem();
item->setText(0,QVariant(i).toString());
item->setText(1,QVariant(0).toString());
item->setData(0, Qt::UserRole,2);
item->setData(0, Qt::UserRole+1,i);
item->setData(0, Qt::UserRole+2,0);
hatsItem->addChild(item);
ui->comboPadInput->addItem(tr("Button %1").arg(i),GetIntFromMapping(i,2,0));
}
for(int i = 0; i < 18; i++)
{
if(GamepadPadMapping[i].Name != "")
{
ui->comboPSPButton->addItem(QApplication::translate("gamepadMapping", GamepadPadMapping[i].Name.toStdString().c_str()),i);
}
}
SetViewMode();
#endif
}
void GamePadDialog::SetViewMode()
{
#if QT_HAS_SDL
ui->buttonBox->setEnabled(true);
ui->refreshListBtn->setEnabled(true);
ui->SelectPadBtn->setEnabled(true);
if(!m_joystick)
ui->JoyName->setText(tr("<b>No gamepad</b>"));
else
ui->JoyName->setText(tr("<b>Current gamepad: %1</b>").arg(SDL_JoystickName(m_joyId)));
#endif
}
void GamePadDialog::on_AssignBtn_clicked()
{
int idxPad = ui->comboPadInput->currentIndex();
int idxPSP = ui->comboPSPButton->currentIndex();
int pspButton = ui->comboPSPButton->itemData(idxPSP).toInt();
int padInfo = ui->comboPadInput->itemData(idxPad).toInt();
GetMappingFromInt(padInfo, GamepadPadMapping[pspButton].mapping_in,
GamepadPadMapping[pspButton].mapping_type,
GamepadPadMapping[pspButton].mapping_sign);
}
int GamePadDialog::GetIntFromMapping(int inputId, int type, int sign)
{
sign = (sign == -1 ? 1 : (sign == 1 ? 2 : 0));
return inputId << 8 | sign << 2 | type;
}
void GamePadDialog::GetMappingFromInt(int padInfo, int& inputId, int& type, int& sign)
{
inputId = padInfo >> 8;
type = padInfo & 0x3;
sign = (padInfo >> 2) & 0x3;
sign = (sign == 1 ? -1 : (sign == 2 ? 1 : 0));
}
void GamePadDialog::on_buttonBox_accepted()
{
for(int i = 0; i < 18; i++)
{
g_Config.iMappingMap[i+configOffset] = GetIntFromMapping(GamepadPadMapping[i].mapping_in,
GamepadPadMapping[i].mapping_type,
GamepadPadMapping[i].mapping_sign);
}
}