ppsspp/Core/HLE
Unknown W. Brackets 4abcb6a8ac Fix sceUmdWaitDriveStatCB() so it fires right away.
This makes Crisis Core actually show loading again.
2012-12-01 23:29:23 -08:00
..
__sceAudio.cpp Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused. 2012-11-23 10:35:28 +01:00
__sceAudio.h Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
FunctionWrappers.h sceAtrac wrap 2012-11-27 13:05:51 +01:00
HLE.cpp Implement various hle stuff.. 2012-11-07 19:10:52 +01:00
HLE.h Add a flags field to HLEFunction. Fix a small path issue. 2012-11-06 19:34:17 +01:00
HLETables.cpp Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
HLETables.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAtrac.cpp sceAtrac wrap 2012-11-27 13:05:51 +01:00
sceAtrac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAudio.cpp Unbreak sceAudioOutput2OutputBlocking - must be careful about returns in blocking functions! 2012-11-28 11:09:12 +01:00
sceAudio.h Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
sceCtrl.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceCtrl.h Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
sceDisplay.cpp Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
sceDisplay.h Synchronize the mainloop to the display end-of-frame on nonWindows 2012-11-19 14:16:37 +01:00
sceDmac.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceFont.cpp Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceFont.h Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceGe.cpp Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup. 2012-11-28 13:45:22 +01:00
sceGe.h Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
sceHprm.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceImpose.cpp Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
sceImpose.h sceImpose 2012-11-09 12:31:58 +01:00
sceIo.cpp sceIoRename function 2012-11-28 05:21:32 +10:00
sceIo.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernel.cpp Create and Delete LwMutex funcs. 2012-11-20 02:20:15 -08:00
sceKernel.h Implement sceRtcGetTick(). 2012-11-22 23:49:23 -08:00
sceKernelAlarm.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelAlarm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelEventFlag.cpp Wrappers for sceKernelEventFlag 2012-11-12 00:43:48 +00:00
sceKernelEventFlag.h Wrappers for sceKernelEventFlag 2012-11-12 00:43:48 +00:00
sceKernelInterrupt.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceKernelInterrupt.h Refix ge interrupts, make headless printf log messages 2012-11-09 13:40:09 +01:00
sceKernelMbx.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceKernelMbx.h Fixed value returning for MBXes 2012-11-08 16:24:06 +01:00
sceKernelMemory.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceKernelMemory.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelModule.cpp Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
sceKernelModule.h Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
sceKernelMsgPipe.cpp Implemented message pipes (may have issues) 2012-11-10 23:17:15 +01:00
sceKernelMsgPipe.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelMutex.cpp Consider threads still waiting until they wake. 2012-11-30 23:04:24 -08:00
sceKernelMutex.h Implement LwMutex locking and unlocking. 2012-11-21 00:21:25 -08:00
sceKernelSemaphore.cpp Consider threads still waiting until they wake. 2012-11-30 23:04:24 -08:00
sceKernelSemaphore.h For mutexes/semaphores, register a global timer. 2012-11-20 02:20:16 -08:00
sceKernelThread.cpp Fix sceUmdWaitDriveStatCB() so it fires right away. 2012-12-01 23:29:23 -08:00
sceKernelThread.h Fix sceUmdWaitDriveStatCB() so it fires right away. 2012-12-01 23:29:23 -08:00
sceKernelTime.cpp Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceKernelTime.h No need for these headers anymore. 2012-11-22 23:48:11 -08:00
sceKernelVTimer.cpp More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
sceKernelVTimer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceMpeg.cpp Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
sceMpeg.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceNet.cpp Some new NIDs, log fix, very minor bugfix. 2012-11-27 11:40:30 +01:00
sceNet.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
scePower.cpp gitignore, comments, upgrade native. 2012-11-19 09:25:50 +01:00
scePower.h Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
scePsmf.cpp Implement a few more little things 2012-11-08 16:28:45 +01:00
scePsmf.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceRtc.cpp 9999 is actually the maximum year as verified on my PSP 2012-11-28 19:24:35 +00:00
sceRtc.h Implement sceRtcGetCurrentClock(). 2012-11-22 23:48:12 -08:00
sceSas.cpp less Memory::GetPointer 2012-11-27 10:18:36 +01:00
sceSas.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceUmd.cpp Fix sceUmdWaitDriveStatCB() so it fires right away. 2012-12-01 23:29:23 -08:00
sceUmd.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceUtility.cpp Merge branch 'master', remote-tracking branch 'origin' 2012-11-28 10:38:22 +01:00
sceUtility.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00