ppsspp/GPU/GLES
Unknown W. Brackets 4bc912c6db Detect tricks with depthbuffers and report them.
Tons of games share framebuffers though, but data is good...
2013-09-22 21:48:03 -07:00
..
FragmentShaderGenerator.cpp Add reporting for color test function 2013-09-10 09:20:50 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Detect tricks with depthbuffers and report them. 2013-09-22 21:48:03 -07:00
Framebuffer.h Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
GLES_GPU.cpp More carefully log unknown GE commands. 2013-09-22 21:01:53 -07:00
GLES_GPU.h Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
ShaderManager.cpp Missed these 2013-09-21 23:44:11 +02:00
ShaderManager.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00
Spline.cpp Spline/Bezier: Fix UV generation issue. 2013-09-22 10:51:11 +02:00
StateMapping.cpp Fixes Drawing size in non-buffered 2013-09-18 12:24:27 +05:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
TextureCache.h Round texture bufw down to nearest 16 byte mult. 2013-09-15 20:06:41 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
TransformPipeline.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00
VertexDecoder.cpp Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
VertexDecoder.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
VertexShaderGenerator.cpp Missed these 2013-09-21 23:44:11 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00