ppsspp/GPU/GLES
Unknown W. Brackets 4cc4cfed4c Note that VADDR/IADDR are not updated on PRIM.
Even though they do increase the addresses, they don't affect the CMD
registers.

Also, make sure not to use a crazy bytesRead for a zero-sized prim.
2014-05-04 18:24:49 -07:00
..
DepalettizeShader.cpp 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
DepalettizeShader.h 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
FragmentShaderGenerator.cpp Update native to detect the EXT and NV extensions separately. Only look at the NV one. 2014-04-18 19:30:10 +02:00
FragmentShaderGenerator.h Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Framebuffer.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
Framebuffer.h Rather than only enlarging, watch for persistence. 2014-04-12 23:12:35 -07:00
GLES_GPU.cpp Note that VADDR/IADDR are not updated on PRIM. 2014-05-04 18:24:49 -07:00
GLES_GPU.h Separate out the fog color/coef executes. 2014-04-21 22:56:54 -07:00
ShaderManager.cpp Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
ShaderManager.h Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader. 2014-03-24 10:55:07 +01:00
SoftwareTransform.cpp Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
Spline.cpp Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
StateMapping.cpp Only set depth update flag when depth write is enabled 2014-04-30 20:00:42 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Don't forget tex alpha if only a mip has none. 2014-05-04 09:54:53 -07:00
TextureCache.h Don't forget tex alpha if only a mip has none. 2014-05-04 09:54:53 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Avoid the GE debugger affecting vertexFullAlpha. 2014-05-04 09:54:54 -07:00
TransformPipeline.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoder.cpp Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Optimize ComputeVertexShaderID() a bit. 2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00