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DepalettizeShader.cpp
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2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
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2014-03-29 12:10:44 +01:00 |
DepalettizeShader.h
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2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
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2014-03-29 12:10:44 +01:00 |
FragmentShaderGenerator.cpp
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Update native to detect the EXT and NV extensions separately. Only look at the NV one.
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2014-04-18 19:30:10 +02:00 |
FragmentShaderGenerator.h
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Don't use dual source when stencil disabled
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2013-12-16 23:41:42 +01:00 |
Framebuffer.cpp
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Oops, the vertexdecoder should read vertex alpha.
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2014-05-04 09:05:45 -07:00 |
Framebuffer.h
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Rather than only enlarging, watch for persistence.
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2014-04-12 23:12:35 -07:00 |
GLES_GPU.cpp
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Note that VADDR/IADDR are not updated on PRIM.
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2014-05-04 18:24:49 -07:00 |
GLES_GPU.h
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Separate out the fog color/coef executes.
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2014-04-21 22:56:54 -07:00 |
ShaderManager.cpp
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
ShaderManager.h
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Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
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2014-03-24 10:55:07 +01:00 |
SoftwareTransform.cpp
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
Spline.cpp
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Reduce some includes under GPU/.
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2014-03-29 16:51:38 -07:00 |
StateMapping.cpp
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Only set depth update flag when depth write is enabled
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2014-04-30 20:00:42 +08:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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Don't forget tex alpha if only a mip has none.
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2014-05-04 09:54:53 -07:00 |
TextureCache.h
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Don't forget tex alpha if only a mip has none.
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2014-05-04 09:54:53 -07:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Avoid the GE debugger affecting vertexFullAlpha.
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2014-05-04 09:54:54 -07:00 |
TransformPipeline.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoder.cpp
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Update some flags in GLES_GPU.
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2014-03-29 14:10:35 -07:00 |
VertexDecoder.h
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Update some flags in GLES_GPU.
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2014-03-29 14:10:35 -07:00 |
VertexDecoderArm.cpp
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Oops, the vertexdecoder should read vertex alpha.
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2014-05-04 09:05:45 -07:00 |
VertexDecoderX86.cpp
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Use an unsigned compare for x86 vertexalpha check.
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2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
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Optimize ComputeVertexShaderID() a bit.
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2014-03-29 10:35:09 -07:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |