mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-12 02:44:00 +00:00
8902e85f0a
This way you can close them/whatever, and hopefully should avoid crashes. Only downside is you can't pause the game now and then hit stop in the debugger.
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
// Copyright (C) 2012 PPSSPP Project
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "../Globals.h"
|
|
#include "Core/MemMap.h"
|
|
#include "Core/Host.h"
|
|
#include "Core/FileSystems/MetaFileSystem.h"
|
|
#include "Core/CoreParameter.h"
|
|
#include "Core/ELF/ParamSFO.h"
|
|
|
|
extern MetaFileSystem pspFileSystem;
|
|
extern ParamSFOData g_paramSFO;
|
|
|
|
|
|
// To synchronize the two UIs, we need to know which state we're in.
|
|
enum GlobalUIState {
|
|
UISTATE_MENU,
|
|
UISTATE_PAUSEMENU,
|
|
UISTATE_INGAME,
|
|
UISTATE_EXIT,
|
|
};
|
|
|
|
|
|
extern GlobalUIState globalUIState;
|
|
|
|
inline static void UpdateUIState(GlobalUIState newState) {
|
|
if (globalUIState != newState) {
|
|
globalUIState = newState;
|
|
host->UpdateDisassembly();
|
|
}
|
|
}
|
|
|
|
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string);
|
|
bool PSP_IsInited();
|
|
void PSP_Shutdown();
|
|
void PSP_RunLoopUntil(u64 globalticks);
|
|
void PSP_RunLoopFor(int cycles);
|
|
|
|
void Audio_Init();
|
|
|
|
bool IsOnSeparateCPUThread();
|
|
bool IsAudioInitialised();
|
|
|
|
void GetSysDirectories(std::string &memstickpath, std::string &flash0path);
|
|
|
|
// RUNNING must be at 0, NEXTFRAME must be at 1.
|
|
enum CoreState
|
|
{
|
|
CORE_RUNNING = 0,
|
|
CORE_NEXTFRAME = 1,
|
|
CORE_STEPPING,
|
|
CORE_POWERDOWN,
|
|
CORE_ERROR,
|
|
};
|
|
|
|
extern volatile CoreState coreState;
|
|
extern volatile bool coreStatePending;
|
|
void Core_UpdateState(CoreState newState);
|
|
|
|
CoreParameter &PSP_CoreParameter(); |