mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-01 04:10:30 +00:00
4ddc12ce40
This allows for the same customization git-version.cpp allows. Also, improve messaging slightly during build if git is missing, and disallow reporting for builds generated without version info to make it clear to users.
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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struct InputState;
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class Host {
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public:
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virtual ~Host() {}
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virtual void UpdateUI() {}
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virtual void UpdateMemView() {}
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virtual void UpdateDisassembly() {}
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virtual void SetDebugMode(bool mode) { }
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virtual bool InitGraphics(std::string *error_string) = 0;
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virtual void ShutdownGraphics() = 0;
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virtual void InitSound() = 0;
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virtual void UpdateSound() {}
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virtual void UpdateScreen() {}
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virtual void GoFullscreen(bool) {}
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virtual void ShutdownSound() = 0;
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virtual void PollControllers(InputState &input_state) {}
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virtual void ToggleDebugConsoleVisibility() {}
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//this is sent from EMU thread! Make sure that Host handles it properly!
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virtual void BootDone() {}
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virtual bool IsDebuggingEnabled() {return true;}
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virtual bool AttemptLoadSymbolMap();
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virtual void SaveSymbolMap() {}
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virtual void SetWindowTitle(const char *message) {}
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virtual void SendCoreWait(bool) {}
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// While debugging is active, it's perfectly fine for these to block.
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virtual bool GPUDebuggingActive() { return false; }
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virtual void GPUNotifyCommand(u32 pc) {}
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virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) {}
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virtual void GPUNotifyDraw() {}
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virtual void GPUNotifyTextureAttachment(u32 addr) {}
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virtual bool CanCreateShortcut() {return false;}
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virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title) {return false;}
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// Used for headless.
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virtual bool ShouldSkipUI() { return false; }
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virtual void SendDebugOutput(const std::string &output) {}
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virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {}
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};
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extern Host *host;
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